Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
11/3/2022 12:21:14 PM|Error|WebSocket.SendAsync|This operation isn't available in: connecting
11/3/2022 12:21:14 PM|Error|WebSocket.error|System.NullReferenceException: Object reference not set to an instance of an object
at Puppeteer.Connection.Ws_OnError (System.Object sender, WebSocketSharp.ErrorEventArgs e) [0x00006] in <898a2c7604cf48de9cc6819635590128>:0
at WebSocketSharp.Ext.Emit[TEventArgs] (System.EventHandler`1[TEventArgs] eventHandler, System.Object sender, TEventArgs e) [0x00009] in <38d3cef14c5a4fc9a92de0991034bc1a>:0
at WebSocketSharp.WebSocket.error (System.String message, System.Exception exception) [0x00010] in <38d3cef14c5a4fc9a92de0991034bc1a>:0
https://steamuserimages-a.akamaihd.net/ugc/1910106289014626198/48525DEB3A555328AA1B29E5FFD91EE19C56DAE2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/1910106289014626413/FF6B59CB1A6C5D84F8DD9A46E3637F85762A0D0D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
The error is because Puppet is looking to determine if the TTK mod is also loaded. If it finds it, everything works, but if it's not there, we get an error for a missing chunk of code. Normally this is bad, and RW treats it as a loading error, hence the red warning. Since Puppet knows that what its looking for something that might be missing, it just makes a note of that fact, and carries on with what it's doing.
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Puppeteer.Map_MapUpdate_Patch.Postfix (Verse.Map __instance) [0x0001c] in <b224ab88c975451dbdc49b5ed5de6c43>:0
at (wrapper dynamic-method) Verse.Map.Verse.Map.MapUpdate_Patch2(Verse.Map)
at (wrapper dynamic-method) Verse.Game.Verse.Game.UpdatePlay_Patch1(Verse.Game)
at Verse.Root_Play.Update () [0x00032] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root_Play:Update ()
"
If you believe there is something suspicious behind the mod, the code for both the mod and the webserver are open source, and fully visible on github if you wish to examine it for yourself.
at WebSocketSharp.WebSocketFrame.processHeader (System.Byte[] header) [0x00017] in <38d3cef14c5a4fc9a92de0991034bc1a>:0
at WebSocketSharp.WebSocketFrame+<>c__DisplayClassa.<readHeaderAsync>b__9 (System.Byte[] bytes) [0x00000] in <38d3cef14c5a4fc9a92de0991034bc1a>:0
at WebSocketSharp.Ext+<>c__DisplayClass9.<ReadBytesAsync>b__8 (System.IAsyncResult ar) [0x000a2] in <38d3cef14c5a4fc9a92de0991034bc1a>:0
@Captolamia, can you please give me some more details so I can reproduce? What restrictions are you changing?