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Most of it, but mine does not have the Avatar and Chosen Warlock's body parts.
You might want to use this mod to fix your issue.
Regardless, very much enjoy the mod. Use it for my operatives that have the history of hunting aliens for sport.
It is preferable to use Alternative Mod Launcher to manage mods and launch the game, Firaxis/ 2K Launcher is not ideal and tends to have issues.
Maybe try resubscribe this mod to fix the issue on your end. And which mod launcher are you using currently?
Like your soldiers aren't generated with the cosmetics or you can't select the body parts?
I haven't use the alien customization system from the LW2 Alien Pack, but I guess you can try using "nmTorsoDeco', "nmLeftArmDeco", "nmRightArmDeco", "nmLeftForearm", "nmRightForearm", "nmThighs" and "nmShins" in BodyPartContent.
+UnitVariations = ( CharacterNames = ("AdvTrooperHeavyM3"), \\
Automatic = true, \\
Probability = 1.0, \\
Scale = 1.0, \\
BodyAppearance = ( ColorParameters = ( (ParameterName="TintColor", ColorValue=(R=1.00, G=1.00, B=1.00, A=1.0) ), \\
(ParameterName="EmissiveColor", ColorValue=(R=1.0, G=0.0, B=0.0, A=1.0) ) \\
) \\
), \\
BodyPartContent=( nmTorso="AdvTrooper_Torso_A_M", \\
nmLegs="AdvShieldbearer_Legs_A_M", \\
nmArms="AdvRocketeer_Arms_A_M", \\
nmHelmet="AdvShieldbearer_Helmet_A_M" \\
), \\
GenericBodyPartArchetypes = ("XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_B_M", \\
"XAdventTrooper.Archetypes.AdvShieldbearer_TorsoDeco_A_M", \\
"ModularAdvent_Assets.Archetypes.ARC_ADV_TorsoDeco_Trooper_M" \\
)\\
)
But the torso deco stays the same :/
Does this depend on a specific color parameter that would be used to change the color of the armor deco? Like when creating a regular soldier through the character pool?
This mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406160153) adds Skirmisher heads to regular soldiers but obviously would conflict with this. You could jsut delete everythign except the Head entries from the config (I've done that in my current campaign sinceI wanted Hybrid heads but not the full body armor cosmetics) but I haven't tried it with this Mod at the same tiem so I can't vouch if it owuld casue any conflicts.
I can't find any good ways to make the Avatar suit being modular and match with other ADVENT cosmetic options.
No, I have no intention to make ADVENT Helmet mod. Sorry.
That more of Firaxis' oversight than an issue caused by my mod. You can use mods like this and this to fix your issue.
For other pieces, like shoulder, I can select "bare shoulder" to remove these advent pieces. Perhaps this is an oversight? A "bare arm" option should be added to left and right arm.
problem coming back when you loading save
like i make bad move and load previous save and problem comes
Just updated to attempt fixing the issue. Let me know if it still persists.
sorry but problem still here, maybe its bcs LWOTC ?
but problem solving if you reboot game
but still rebooting game every time not best opinion
Problem seems solved but if something will happen again ill contact with u
Hey, I made an update in an attempt to fix the pitch black texture issue that you mentioned. Try it out to see if it works on your end.
and sometimes disable mods helps.
maybe conflict with something
bcs only purifier without problems work
https://prnt.sc/26wwfxu : priest armour
https://prnt.sc/26wwgk2 : purifier armour
Never encounter that bug before, I guess sometimes the game takes a while to fully render the textures.
or im just lucky ?
I never use the MOCX mod before, does the mod looks for cosmetic Template Names to use for the MOCX customization? If that's so, just look for the template names that consist "_Trooper_", "_TB_" and "_TP_" for the ADVENT Trooper parts.
Hey there, think you can help in something? I'm trying to use this mod's cosmetics as a basis for a standard-generated uniform for the MOCX Initiative mod, albeit it's prioritised with the EXALT as MOCX mod where it changes all references from MOCX to EXALT, alongside the uniform.
I wanted to change/set it up so that the customisation configs use this mod's customisation options.
var name DarkClassName; // class this is used for
var name ArmorName; // Armor this is meant for
var int iGender; //use eGender_Male or eGender_Female
var name Torso;
var name Legs;
var name Arms;
var name LeftArm;
var name RightArm;
var name LeftArmDeco;
var name RightArmDeco;
var name Thighs; //XPACK added cosmetics
var name TorsoDeco;
var name RightForearm;
var name LeftForearm;
var name Shins;
var name Voice
var name Flag
var name Helmet
var name FacePropUpper
var name FacePropLower
Feel free to make a version for vanilla X2, but the base game's soldier customization doesn't have the torso deco, forearms and thigh deco options. And some of the assets such as textures are dependent on the WotC expansion.
Alternatively, you can use this mod for vanilla X2.