RimWorld

RimWorld

Pawns are Drowning (1.3 Update)
20 Comments
󠁳⁧⁧ ‡ 3 Aug, 2024 @ 4:42am 
from my testing, this seems to still work in 1.5
Hovland 28 Nov, 2023 @ 6:14pm 
update pls
GuyDing22 14 Jul, 2023 @ 12:50pm 
Recently got into multiplayer with my gf. Anyone know of/test if this works in multiplayer? It's a staple of single player but I don't want to cause a bunch of desyncs and get her frustrated with the game
ReadableName 5 May, 2023 @ 1:58pm 
just tried it out for awhile, the mod is working as is
Guineatown20806 25 Apr, 2023 @ 9:08am 
If it doesn't work please update.
Guineatown20806 25 Apr, 2023 @ 8:59am 
Does this works on 1.4 without a update and/or bugs?
Sunlight88 16 Feb, 2023 @ 8:54am 
Hi Chisato, are you alright?
Can you please update your mod to 1.4?
It is essential for immersion... Thank you ;-}
󠀡󠀡 10 Feb, 2023 @ 12:40pm 
This seems to work in 1.4 without update
HIVEMIND 28 Dec, 2022 @ 11:51am 
wake up samurai
Petrothian 13 Dec, 2022 @ 10:11pm 
*pokes in*
*burps
*sleeps in water
HIVEMIND 20 Nov, 2022 @ 7:23am 
wake up samurai
󠁳⁧⁧ ‡ 9 Nov, 2022 @ 8:59pm 
Thank god, I literally refused to go 1.4 unless I had this. Thanks for your work chisato
Chisato  [author] 9 Nov, 2022 @ 2:31am 
I've been away due to IRL and financial issues, I'll try to get the 1.4 update working and look into updating this mod.
FranCSGO Gameplays y Tutoriales 26 Oct, 2022 @ 8:11pm 
1.4?
Miyuri 26 Oct, 2022 @ 12:32am 
1.4 update pls
arget03 11 Sep, 2022 @ 8:18am 
You might want to check out the logic a bit. Fish from Biomes! Islands can drown en mass...
Asiltic 19 Jul, 2022 @ 2:32pm 
Love this mod. its weird how (without spots) pawns will sleep or meditate inside water and be totally fine
Chisato  [author] 7 Sep, 2021 @ 12:36am 
@BladeofSharpness

That's something you'd have to join the Rimworld Mod Market to find out, I only update/maintain old mods that I personally like/use and don't mind sharing.

@ProfZelonka I don't add or remove features from the original mods unless it's something I've done personally and want to share, if so they are always customizable and the user can turn them off. You could either make your own mod that adds this trait and is dependent on this one, or have it commissioned on the mod market.

ProfZelonka 6 Sep, 2021 @ 12:11pm 
Would be cool if there was a trait that colonist can't swim and this chance turns higher plus slower movement in water
BladeofSharpness 6 Sep, 2021 @ 5:19am 
In a nutshell what is the price for a mod like this? That's in the 10$ range or more like 50+? I'm considering ordering something too.