Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II - Battles Only
56 Comments
Venris  [author] 20 Jun, 2022 @ 5:12am 
@Pink Elephant: Hello, no. Doing such thing require to make it from the first day of modding. Its not possible right now. Also, we are not modding WH2 anymore, only WH3.
Pink Elephant 18 Jun, 2022 @ 1:17pm 
will you make a campaign only version like WH3?
Grumpy Old Guy 13 Mar, 2022 @ 12:55pm 
Thank you!
Venris  [author] 13 Mar, 2022 @ 12:12pm 
@Grumpy Old Guy: Battles only is battles only. Nothing from campaign.
Grumpy Old Guy 11 Mar, 2022 @ 3:14pm 
Quick question, does this mod include the changes to the lord's skill trees and the changes to their weapons and armor?
Xenon  [author] 16 Jan, 2022 @ 7:48am 
@Marwan i seriously wish we could pool that off, sadly its painfully slow to work on :(
We will rather focus on preparing for warhammer 3 and other projects than do that currently.
I might try to work on SFO3 with thought about seperating modules but no promises!
Venris  [author] 15 Dec, 2021 @ 2:25am 
@Marwan: No because that would require a lot of work and resources that we dont have.
Marwan 15 Dec, 2021 @ 1:37am 
can we have for camping only (battle is vanilla)
MrMan 9 Dec, 2021 @ 9:13am 
Pls Update!
Stix_09 21 Nov, 2021 @ 2:59am 
Just tried the Azhog Crown of Sorcery quest fight. Damn its much harder than vanilla battle. You need a pretty late game army to do that one. IMHO not a particularly fun fight, just a meat grinder.
Stix_09 19 Nov, 2021 @ 6:31am 
I think its been answered
too much work as they would still need work to fit vanilla campaign, (buildings , garrisons, and scripted events of a non sfo campaign)
Deviant 3 Nov, 2021 @ 11:51am 
It seems that I expressed my thought poorly or Google translator is not translating it correctly.
"New SFO units" is a set of units that your team has already added and balanced in SFO. No need to make any rebalances from vanilla stats.
New SFO units: Goblin Spear Chukkas, Tomb Barque, Lothern Skycutter, etc.
If adding "New SFO units" violates the concept of the mod, is there a chance of adding a submod to add "New SFO units"?
Venris  [author] 3 Nov, 2021 @ 9:50am 
Because its battles changes, not with new units.
Deviant 3 Nov, 2021 @ 9:38am 
I mean for this mod, not for vanilla. It is very strange that this mod does not include "New SFO units".
Venris  [author] 3 Nov, 2021 @ 9:22am 
@Deviant: No, too much work to rebalance them for vanilla.
Deviant 3 Nov, 2021 @ 9:17am 
Are there any plans for a submod for "New SFO units"?
Well, or adding "New SFO units" to this mod and adding a submod to disable "New SFO units"?
Deviant 27 Oct, 2021 @ 2:39am 
Bretonia trebuchets have different amounts of HP. Is that so conceived?
Venris  [author] 24 Oct, 2021 @ 8:19am 
@&&&&&&&&&&&: They have it in campaign. Not in battles anymore, click on unit and small arrow.

@天哥之怒! : Intended.
天哥之怒 24 Oct, 2021 @ 8:12am 
The blacksmith shop of Avalon sisters needs level 4 buildings. It is level 3 buildings in SFO. The original version does not need a blacksmith shop. Now alarielle cannot recruit Avalon sisters at Level 3.
Venris  [author] 12 Oct, 2021 @ 3:11am 
@Leaf: Yes. Its battles only mod. All other aspects of the game so campaign map. buildings etc are not changed.
Leaf 12 Oct, 2021 @ 2:49am 
im confused by this mod. so its an SFO mod that only affects battles? its like playing vanilla but only the battles is made into SFO changes? did i understood right?
contactnovuspc 7 Oct, 2021 @ 10:20am 
@Venris Thanks! User's error in this case.
Venris  [author] 7 Oct, 2021 @ 9:49am 
@contactnovuspc: Those are vanilla units, Elector Counts units.
contactnovuspc 7 Oct, 2021 @ 9:04am 
@Venris: Currently, with only "SFO battles only" mod enabled, the main menu screen is showing SFO the great plan and custom units are still available on the selection screen in custom battle.I subbed to the main mod a couple days ago to test and have already unsubscribed...wondering if it still lingering around in my game profile?
Venris  [author] 7 Oct, 2021 @ 6:33am 
@contactnovuspc: Not possible, you are using other mods.
contactnovuspc 6 Oct, 2021 @ 11:24pm 
Just tested empire in custom battle and noticed several new units from the main mod. Is that intended?
Krzeminsky 18 Sep, 2021 @ 1:33pm 
no problem my mate :)
Venris  [author] 18 Sep, 2021 @ 7:23am 
Nie i nie planuję. Pisz proszę o angielsku.
Krzeminsky 18 Sep, 2021 @ 7:16am 
a dobrze wiedzieć a a masz moze mod który robi jednostki bardziel vanilla like?
Venris  [author] 18 Sep, 2021 @ 1:51am 
@KubsonPG: Bardzo dużo pracy by to wymagało. Nie mamy na to ludzi ani czasu.
Krzeminsky 17 Sep, 2021 @ 3:12pm 
mógłbyś zrobić moda który dodaje tylko mechaniki kampanii a bitwy nie? nie podoba mi sie ze artyleria jest srednio uzyteczna.
Constantine 13 Sep, 2021 @ 4:29am 
Perfect! I wanted this mod.
Venris  [author] 12 Sep, 2021 @ 2:07am 
@emp3ror1986: SFO never had that bug.
emp3ror1986 12 Sep, 2021 @ 2:04am 
Will the new vanilla cavalry fix affect the mod too? Or is that something that you guys have already fixed in your mod?
Venris  [author] 11 Sep, 2021 @ 10:31am 
@Deviant: This mod does not contain any campaign tables so no.
Deviant 11 Sep, 2021 @ 8:56am 
This version of the mod, by design, can affect the requirements for the skill level of the mounts?
Mount "Arachnarok spider" from the "Supreme Goblin Shaman" is available at level 16. Although the "Arachnarok spider" itself clearly corresponds to the mounts 20-21 level.
P.S. If in the main mod the spider is also available at level 16, then my proposal to increase the level requirement from 16 to (20-21) is also relevant for the main mod.
Venris  [author] 11 Sep, 2021 @ 12:49am 
@mrblack103: Read the mod description please.

@sztoikus: Man, its vanilla chaos invasion, this mod changes only battles, nothing more.
Géza lejön a padlásról 10 Sep, 2021 @ 11:42pm 
Is there anyone who knows when and how will the Chaos invasion start? I am at turn number 102 with dak elves and no sign of Chaos at all.
悸动战士 9 Sep, 2021 @ 9:38am 
Thanks
Venris  [author] 7 Sep, 2021 @ 10:49am 
Mods cant crash battles on their end. Its something on your end.
Venris  [author] 7 Sep, 2021 @ 9:47am 
@Pedro le Maçon: Same as in base mod, so intended.
Pedro le Maçon 7 Sep, 2021 @ 9:06am 
Hi Venris, thanks to share but strange as empire elector units are special SFO units
溥天之下小灵通 7 Sep, 2021 @ 6:48am 
有意思:steamthumbsup:
Venris  [author] 7 Sep, 2021 @ 1:57am 
@Semiprogamer: No, its battles only, nothing that is in campaign.

@Deviant: Sure, will make some changes.
Semiprogamer 6 Sep, 2021 @ 10:01pm 
Is there an improved AI skill selection with this mod?
SirFalger 6 Sep, 2021 @ 7:52pm 
intresting
Deviant 6 Sep, 2021 @ 6:44pm 
1) Write in the description that the mod is balanced for the maximum squad size. Not all people have played in the main SFO
2) Should Skaven slaves cost free? Wasn't that justified by the mostly SFO limit?
3) Thanks for the mod!:steamhappy:
djon-silver04 6 Sep, 2021 @ 3:48pm 
I only installed this mod nothing has changed with vanilla
Commiss4r 6 Sep, 2021 @ 12:31pm 
thank you as always Venris and team!