RimWorld

RimWorld

Potions (Continued)
14 Comments
Terry the mushroom 11 Mar, 2023 @ 10:55am 
For anyone who needs a better quality potion mod, this mod adds a ton of magical style stuff inspired by Elder Scrolls: Morrowind! -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443090232
™R.I.P™ 1 Jun, 2022 @ 9:11pm 
skill potion is not working. i can craft it but cannot use it.
GwenBlanketSpecter 7 Mar, 2022 @ 5:11am 
it would be interesting if the cauldron worked for stuff from apothecary https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195469123
CrackaJack 22 Oct, 2021 @ 1:02pm 
im also getting that error, didnt try to craft or use a potion yet tho.
Mlie  [author] 6 Oct, 2021 @ 8:50am 
@areyou_ben How to post the log is described above at the end of the description
areyou_ben 6 Oct, 2021 @ 8:15am 
That's what the debug log said, no idea how to share a link tbh lol
areyou_ben 6 Oct, 2021 @ 8:15am 
Could not instantiate or initialize a ThingComp: System.InvalidCastException: Specified cast is not valid.
at RimWorld.CompNeurotrainer.Initialize (Verse.CompProperties props) [0x00007] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.ThingWithComps.InitializeComps () [0x0006c] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ThingWithComps:InitializeComps ()
Verse.ThingWithComps:PostMake ()
Verse.ThingMaker:MakeThing (Verse.ThingDef,Verse.ThingDef)
Verse.DebugThingPlaceHelper:DebugSpawn (Verse.ThingDef,Verse.IntVec3,int,bool,Verse.ThingStyleDef)
Verse.DebugThingPlaceHelper/<>c__DisplayClass2_1:<TryPlaceOptionsForStackCount>b__1 ()
Verse.DebugTool:DebugToolOnGUI ()
Verse.DebugTools:DebugToolsOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
Mlie  [author] 6 Oct, 2021 @ 8:04am 
@areyou_ben ”Pick up” is not something you can do without a mod so that is not surprising. Share the link to the log and I can take a look
areyou_ben 6 Oct, 2021 @ 8:02am 
@Mlie I was hoping that would be the case too, but unfortunately not. I just tried on a fresh wipe with no mods other than this one installed and they can't even seem to pick up the potions this time around. A debug log popped up as soon as I spawned one in using development mode, I can't make out what any of it means, but maybe it'll be useful to you?
Mlie  [author] 5 Oct, 2021 @ 10:00pm 
@areyou_ben Im not sure but they might be used via the medical tab
areyou_ben 5 Oct, 2021 @ 2:16pm 
Am I missing something or is the mod not working properly for me? I can craft a skill potion just fine, but my colonists can't consume them for some reason... The only interaction possible is for them to pick it up in their inventory. Is there another step I forgot about perhaps?
Trigger 11 Sep, 2021 @ 12:16pm 
Will CE mess with this?
MadhattersTwin 10 Sep, 2021 @ 12:10pm 
I LOVE YOU!!!!! <3 <3 You are the best!
CrackaJack 7 Sep, 2021 @ 5:28am 
awesome