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I intended this to be less of a linear approach and instead a mission that the player could have more freedom to move around the map and assault the city as they saw fit.
For the sake of performance I'll consider breaking up the map into smaller sections to attack and possibly just upload it as a separate mod. Time is my biggest enemy right now for getting a lot done but I'll see what I can do.
Good tip - I'll probably remove that and add more smaller arty pieces. It's pretty powerful, but when I had this only in the Editor (with no save) I wanted the player to have something to ease that and advance quickly. Now that it's in SP I will rework the defenses to give it more of a challenge. Appreciate the advise man.
And OFC, I enjoy making them. I have a couple new maps and missions in the works that still have a bit to go, but hopefully it won't be too much longer before I release them.
The plane don't drop the bomb(don't know you maybe did like that), just shooting with mg and 2cm gun.
And the 15cm arty make everything too easy, if you want to made it more challenging, you can replace with a little bit short range weapons. Because enemy couldn't use any AT guns, before ı kill all of them with it.
Across the river, between buildings, it feel like more soldiers can be there, especially around and behind the KV2, or between all buildings and streets, maybe around the church.The rigt side of across the river and infront of my spawn points are okey, but you can deploy a little more people to the around of the AA guns and left side of across the river.
Anyway thanks for modding, ı hope we can see more content like that.
It could be great together; or waffen ss faction mod..