Avorion

Avorion

NO CD Hyperspace Upgrade
45 Comments
Enlonwhite 9 Jan, 2024 @ 4:18am 
I am recently thinking of playing again, as I enjoyed several mods that make the game harder without, the INSANE difficulties of just bigger dps numbers on enemies.

Vanilla difficulties are just lacking.
Now faction packs that make the AI use ships that are tougher, mixed with a little scaling, and some smarter AI (both yours and the NPC's)

At that point its just a matter of making sure subsystems are worth it.
(or removing them permanently from the game when they are NEVER worth it....Velocity control and unless your in a public/pvp server, Internal defense subs.)

Your mod does that, in a way, and Yes I used it on a Solo Game, which was fun, cause waiting like 12 mins (about 3-4 with high energy reserves) to jump like 70 sectors was annoying in Vanilla game play. In solo play that is. in a server I see no reason to remove this penalty but I do see reason to increase the range to double or even triple its base with the penalty still in place.
Phoenix  [author] 8 Jan, 2024 @ 5:21am 
Thank you for explaining your gameplay lore, not that anyone who comes here care lol
Some people don't care about details, they just don't like waiting in their run, and hence i made this for them.
Enlonwhite 7 Jan, 2024 @ 9:18pm 
Though with the Penalty removed from the long range jump drives, it makes them almost too good to stack now. (making my combo explained before easier to do)
Only reason you use the other drive now, is for fast interceptors/your main ship to escape more quickly from random encounters.
Enlonwhite 7 Jan, 2024 @ 9:18pm 
Reason being, I once flopped on 3-4 of the big jumping drive and that one relic that gives CD% of like 70 or higher, to get over 50 jump range, using the Hyperdrive blocks and Energy Storage was High, and with lost of engines, very little armor (0.1 thickness)

Only really possible on 8+ Slot ships
Using that one high CD jump drive or a Red/purple rarity of a non-relic one, which was 50%ish cd, I would then make sure the High jump subs had 70% Hyper drive COST Reduction easily.
With nearly no energy cost, High Energy Reserves, over 50 Jump range. I could just jump to safe point to safe point with using energy to speed up the CD time. While due to that being about to out run most enemies. ( using one energy subsystem.)
Enlonwhite 7 Jan, 2024 @ 9:08pm 
What the difference between both Subsystem for the Jump drive needed to be a fast recharge, slight range increase, and this LONG CD one needed to be about TRIPLE its normal stats on range to effectively be worth it, otherwise the short range fast recharge is just better.

But lore wise that wouldnt make sense too, As a merchant Fleet I would just use High ranged jump systems, with high defenses/speed, you could outrun most ships unless they were lightly armed (low weapon sub system slots, to match your speed.)
Fat Jimmy 14 Dec, 2023 @ 8:05am 
I don't think this works anymore? or is it not retroactive on rebooting the game for modules you've already found?
Phoenix  [author] 23 Apr, 2023 @ 9:19pm 
The CD reduction upgrade is only useful if you stack -%cd to 80% or higher on large ships, you will need to sacrifice 3 slots for that and the upgrade doesn't provide a decent jump range, it's 100% not worth it.
WabbaCat 11 Apr, 2023 @ 5:01pm 
The CD penalty just shouldnt be there...
It makes the subsystem just not worth it as you can simply jump 2-3 times in the space it causes you to jump once.
Its pure trash, so the CD hit definitely needed to go.

But,.. I feel like the reasons you give for making the mod kind of ignores the fact that not all jump boosters worked like that?
Just grab a -20% cooldown subsystem instead... still available early game.
pho 1 Feb, 2023 @ 5:59pm 
I'm just dumb. It works perfectly
pho 1 Feb, 2023 @ 1:51pm 
Doesn't work anymore it seams
Bene El 31 Jan, 2023 @ 3:58am 
Works well for the normal mods, sadly does not include those from the rift DLC currently.
Doc. Mo 18 Sep, 2022 @ 11:45am 
Nice mod, ... as long as I fly myself, everything ok.
Only if I let the AI fly the way to fly from A to B, and fly with me as a passenger, I see that the AI has a CD inside again :)
But OK, then AI has time.:steamhappy:
Phoenix  [author] 5 Sep, 2022 @ 1:41pm 
The Devs adding CD penalty to Hyperspace subsystems with 2.0+ almost killed the game for me, had to dig into the game files to build this mod in-order to continue playing the game.
maCrofage 3 Sep, 2022 @ 10:02am 
Thanks a lot @Phoenix for this great mod. I highly appreciate it.
I love mods that suppress useless things like CD time.
CD is the worst thing for exploration.
Phoenix  [author] 23 Aug, 2022 @ 3:29pm 
Done
TrevorJD 23 Aug, 2022 @ 8:38am 
Hi Phoenix, 2.2.1 was released to Public stream a few hours ago. It's a minor bugfix but as this mod specifies 2.2, it's showing as out of date. Would you please update when you have a moment? Might be worth setting it to 2.* or 2.2.* to provide some future-proofing. Thanks again!
Phoenix  [author] 19 Aug, 2022 @ 11:16am 
@TheDerpyDeed You clearly don't understand why i made this mod:
AT THE START OF A NEW RUN you have pittiful jump range and if you try to equip a hyperspace upgrade that increases it you will be met with extra 45-75 seconds increased hyperspace coodown, this slows down the first ~5 hours of your run significantly, it didn't used to be like that before v2.0, the change they did was met by lots of criticism as hyperspace upgrades were perfect as they were before being changed, this mode changes it back to how it was.
+It's not like you will only use a SINGLE Hyperspace upgrade through an entire run, Bottan artifact isn't good enough on it's own, you need to support it with another Drive upgrade with +25% reduced HS cooldown.
TheDerpyDeed 15 Aug, 2022 @ 3:27pm 
so instead of using a +5 jump range module or even Bottan's +7 (which also has -50% CD) or the amazing ones you get through rift missions, you decided you want the basic upgrade and eat it too? sure, you fixed a problem we never had lol

(hey, good on you though, you made a mod and it made some people happy, don't take my comment as a death threat or something, keep up the awesome work modding this epic game, I'm proud of you.)
TrevorJD 31 Jul, 2022 @ 9:55pm 
Wonderful! Thank you
Phoenix  [author] 31 Jul, 2022 @ 8:55pm 
I updated the version file, no changes were needed.
TrevorJD 29 Jul, 2022 @ 4:33pm 
Hi Phoenix, Avorion ver 2.1 was released 2022-07-30. Seems to run OK by just editing the version numbers in the modconfig.lua. Would appreciate it if you could find the time to push a new release. Thanks very much for sharing your work with the community!
Thaumaturge 11 May, 2022 @ 1:39am 
它还符合现在的版本么?
Does it still match the current version?
Phoenix  [author] 19 Nov, 2021 @ 4:50am 
Done :)
void catgirl rglx 18 Nov, 2021 @ 10:06am 
Can we get a version adjustment for this?
Phoenix  [author] 29 Oct, 2021 @ 5:42pm 
This is not a "workshop item", this is a game modifying mod, mods are not like ships and weapons, you have to enable them from the mods tab, that's why it's a Galaxy brain move :)
zalrool 29 Oct, 2021 @ 2:33pm 
"Galaxy brain moment" well i've never had to do that with any of the other workshop items for this game...
Phoenix  [author] 28 Oct, 2021 @ 5:17pm 
Galaxy brain moment
zalrool 28 Oct, 2021 @ 3:52pm 
FIGURED IT OUT!!!! so you have to go into your "mods" in game and turn it on in order to make it work. This will also disable achievements FYI.
zalrool 28 Oct, 2021 @ 3:47pm 
Ok, because ive gotten 4 of the warp mods and they all still have the +## to warp cooldown.
Phoenix  [author] 28 Oct, 2021 @ 1:57pm 
it's a balance change for an already existing upgrade.
zalrool 26 Oct, 2021 @ 5:48pm 
so how do you get the item? is it a drop?
rickcarson 3 Oct, 2021 @ 11:04pm 
Absolutely breathed new life into this game for me. Fantastic. A++ Would kill Swoks again.
Phoenix  [author] 2 Oct, 2021 @ 5:31pm 
it's public
ELekTRixXX 2 Oct, 2021 @ 6:42am 
or is that mod "not" Public? o:
ELekTRixXX 2 Oct, 2021 @ 6:20am 
idk why my steam didnt find anything.. here a screenshot -> https://ibb.co/mDzkZcL
i request a friend if he can find your mod, but.. he didnt find anything too..
i have no Idea where that problem is..
Phoenix  [author] 1 Oct, 2021 @ 4:19pm 
i just searched for "2596280708" and it led me here
ELekTRixXX 1 Oct, 2021 @ 1:54pm 
When i will Install that Mod, my server say's he cant connect to steam.. so i looked for your Mod ID: 2596280708.. and the Workshop did'nt find anything.. o:
Phoenix  [author] 29 Sep, 2021 @ 6:32pm 
lmao
Phooenix 29 Sep, 2021 @ 2:24pm 
lol i was very confused for a second there xD
Phoenix  [author] 29 Sep, 2021 @ 8:41am 
Done :)
Maxene 29 Sep, 2021 @ 8:17am 
UPDATE Please my friend.

The devs think this is a good "balancing" idea but they are fucking wrong.
NathanS48 12 Sep, 2021 @ 4:50pm 
I loaded it into an existing save and it worked. Like Rolfgar said, you just have to be sure to click "override galaxy mods." I dont know why the game creators thought adding a 2 and a half minute cooldown on an upgrade chip was a good idea.
TheRolfgar 11 Sep, 2021 @ 1:45pm 
You can add a mod easily to an existing save.

Right before you load a save, when the save is selected there is a nearly invisible button labeled "Override Galaxy Mods" This will change that saves mods to your current mod list. Its in the top right hand corner under the X close out button.

Thanks for making this mod
Phoenix  [author] 8 Sep, 2021 @ 9:04pm 
You can't add mods to already running games, unless you edit the galaxy file to include them
BigChef 8 Sep, 2021 @ 5:52pm 
i can see the mod in the list but it wont load in a game