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2.0.7 currently adds this behavior to Mining and Salvaging, but curiously *not* refining. So the mod still has some utility even with the current beta branch changes.
If this gets completely obsolete, I'll change or remove it from the workshop once the change reaches releases. Also: if there are commands that you think should do this that aren't, please let me know here. My stance is that it's reasonable for a ship to end up in a different, populated sector if it's something like a procure, sell, trade, or restock command, but not reasonable to end up in some random sector in the mission area or in a sector type that has nothing to do with what you were supposed to be doing.