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Also im noticed the trait for this occupation in the video is a cat icon, but in game it still crowbar icon of burglar occupation, is it another mod?
But that makes no sense I know, it's just that I don't know what you used to make the stealth mode work, maybe there is a clue in that? Just top of my mind. If you have like a specific thing coming to mind, I might try targeting some specific/related mods to what uses the actual new mechanics. I don't think it's the vision cone either, since it simply works (and I run no mods altering that),
Thanks for the info! The easiest way to check would be to create a new save with only the Thief Expansion mod enabled and see if the stealth feature works. If there are issues even then, it means something is wrong with this mod. Otherwise, it's most likely a conflict with another mod.
The UI seemed right etc, in appearance it all worked, but the zombies just spotted me.
Could be a mod, could be a conflict with the B42 bugs, I wish I could tell you more, because I liked the idea of trying a run with this stealth gimmick, but I've got to cancel my modlist for it, and starting up my game does take quite a bit of time so I'm not raring to manually go by each mod to see what I can and can't keep in the loading list. Just wanted to let you know that somehow stealth isn't neccesarily enforced like it's supposed too. Otherwise you allways have great mods so I'm not blaming you for it. Just a little bummed out back then. I'll try in the future on a stable version though.
Sorry for the late reply. :(
@L Rizz Hubbard
Yes, I am retired now, but my main character in UO was a Purely Thief in Asuka, named Wiv. And she had no offensive skills at all, she specialized in stealing and stealth!
@Redacted
Regarding the stealth feature, it is achieved with very specific logic. It is working as intended in my environment, but there may be a bug or something. If you have any other details, I would love to hear from you.
@Mr Ouyang
That video is from B41. We are waiting for a future update or True Actions to support B42, as some of the extended actions are implemented in vanilla!
@SinGi
Specifically meta speaking, zombies do not have items (Container) during alive(?), and the container and its contents are generated the moment they are defeated. Therefore, stealing from a zombie before it is defeated is done by “dynamically determining the item to be acquired from the item list according to the conditions.
If neither the icon nor the context menu appears, it is possible that the mod is not enabled. Please review the saved data you are playing with to see if the mod is enabled.
I'm on Build 41.
Thank you for taking an interest in my mod! I believe the Stealth Overhaul mod you're referring to is "Yes' Improved Stealth"—an incredibly well-thought-out and fantastic mod! My Thief mod, on the other hand, leans more towards a fantasy vibe and is an homage to the Thief archetype in UO (Ultima Online), as shown in the introduction video.
While both mods tackle stealth mechanics, the approach and themes differ significantly. That said, I'm inspired by the exciting ideas in their Stealth mod, and I’ll definitely consider them as a reference for future updates. Thank you for your thoughtful comment!
This mod has a strong RP color and is intended for single-player use. Sorry.
Sorry, this is a mod for SP only.
This is for SP and RP and is not recommended for use in MP. And that reason, I didn't check in MP. I think stealing will work, but stealth will not work correctly, such as being visible to other players.
It is possible to make it completely invisible from an implementation standpoint. However, I don't plan to implement this mod, as it would reduce visibility in play.
Thanks for liking it! I actually really like this mod (or rather the profession of Thief)!
Since this mod is mainly about the profession of Thief, I didn't think about the skills being available for other profession. However, it might be nice to add, for example, a "dedicated learning book, which would make the skills available to non-Shiefs as well. However, in that case, I might add some penalties (e.g., lower the effectiveness)... I will consider it! Thank you for your great idea!
I think it is possible to steal from other players with MP for example, but I haven't implemented it because it might cause trouble (and also because this mod is SP-only to begin with). If the survivor is officially implemented, I will review the specs in this area.
@无奈的小风龙
No, hidings can be performed without requiring anything else, as long as the line of sight from the zombie is broken and other conditions are met. It is the other mods that use zombie corpses! lol
-Kazuma
Ah sadly can only steal from zombies not Players.
Hello, Britannian! I played for almost 20 years, but quit a few years ago. Believe it or not, my main character was neither a warrior nor a wizard, but exactly this Thief! So I am very attached to this mod! And, yes ! Stones is the best !
@axelroadman
I could confirm that when used with night vision, the stealth time is reduced. However, it is difficult to solve this problem, sorry.
Also, the restriction of re-use and the indicator display is difficult to adopt in terms of system design. It will be reusable in 10 seconds of real time, so it is better to have people learn it by feel. There is a suggestion to include the number of seconds remaining in the error message, but we need to investigate if it is feasible.
And it would also be very cool to make some indicators that would indicate that the abilities were restored and they can be used again. Without this, you have to click the context menu several times, guessing the time of the timer.
Thanks for the report. I can't guarantee that this mod will work in MP at all, but it seems to work unstable. Although it is a lower priority, I would like to check it for MP also with this problems in the future.
-Each time a player dies and respawns, the Right-Click Menu adds +1 Hide Options.
(For Example: If the player Right-Clicks after having 4 deaths, they will have the "Hide" option in the List 4 Times)
-Tested with only this mod + Host Game from Menu
-Leaving and Rejoining seems to reset back to normal until you die again.
I Love This Mod & Thank You!
Sorry and thank you for checking.
Thank you for your reply. If you have any problems please let me know.
@Sam
Sorry, it seems to depend on the implementation of that mod to see what happens. I apologize for the inconvenience, but I would appreciate it if you could actually try it out on a test save data.
Thanks for loving this mod. I'm actually very happy because it's a mod I'm very attached to.
I thought about the possibility that the latest build may have made it impossible to steal, but when I tried it in my environment it worked fine. By the way, the specification is that you cannot steal from the same zombie more than once. For example, a zombie that comes up with "has no items" will keep that status until I relog. Does this have any effect? Not being able to steal even against a new zombie could indicate that something is wrong. Any additional information (e.g., the traits you are getting, the situation which the problem occurs, etc.) would be helpful.
Hm? Turn on ghost mode to zombies? :O
Next time I have time, I'll check that, including the vanilla implementation.
@Sunayurian
ロールプレイチックなMODですが、
実は非常にステルスが強力なので、ネタプレイにどうぞꉂ(ˊᗜˋ*)
in ghost zombies can't see you, but player can
in invisible neither zombie nor player can
Since this mod is based on SP, I didn't take into account how it would look to the player on MP. There is no difference between Invisible and Ghost mode in that sense, and I have no plans to change it at this time, sorry. Currently, there is a problem with sound effects caused by this Ghost/Invisible mode, so I'd like to revisit the stealth implementation in the future.
Hi, using your phantom mode logic, is it possible in invisible mode?
because in ghost mode it is invisible only to zombies, right?
and in invisible it is for zombie and players
Yes, what you say is true in a way, one advantage is that all items that can be stolen are eligible, although there is a limit to the weight that can be stolen. For example, this includes hazmat suit that is very difficult to obtain in normal play. The fact that you might be able to obtain such items is an advantage.