Project Zomboid

Project Zomboid

Thief Expansion
112 Comments
Black Saint 10 Jun @ 5:33pm 
Hi, this mod works with one week before?
Ryan 3 Jun @ 2:42pm 
is it a dynamic trait? can I earn this trait by leveling up skills?
Mikan 1 Jun @ 12:31am 
I'm very glad this is still being supported! I look forward to playing as Thief some more whenever Build 42 STABLE is released!
Quilava 22 Apr @ 8:15am 
The cat trait icon finally change after im restart the game, but still the first 2 question i need to know
Quilava 22 Apr @ 8:02am 
Is there way to get stealth/steal without the occupation? Im already have my favorite occupation and dont want to be call a thief :sad_seagull:, and does this work with already exist save?

Also im noticed the trait for this occupation in the video is a cat icon, but in game it still crowbar icon of burglar occupation, is it another mod?
Redacted 21 Mar @ 2:31am 
@PePePePell I am pretty sure it's a conflict with another mod. No reason to try just the mod in a loadorder by itself. Considering there is 11 pages of comments. It's just such a blank error, with no signs it's not working. It might be something like 'Enhanced Car Physics' or something that mess with the files (manual override files), because I think normally merging issues pop-up as errors.
But that makes no sense I know, it's just that I don't know what you used to make the stealth mode work, maybe there is a clue in that? Just top of my mind. If you have like a specific thing coming to mind, I might try targeting some specific/related mods to what uses the actual new mechanics. I don't think it's the vision cone either, since it simply works (and I run no mods altering that),
Redacted 21 Mar @ 2:31am 
...so it has to be something that intersects with the mechanic like a boolean or something that you use to cancel the 'PlayerIsSpotted' or whatever tidbit of script (function/method/class/interface) is called to be ignored when using stealth. Best bet it's a nesting issue caused by something that disrupts interfacing, which is why all the buttons work, and the mod loads like everything is fine, but then one specific thing is broken because some other mod is redirecting the 'vanilla' function elsewhere (i.e. noob modder who can't program object oriented and codes inefficiently altering the vanilla scripts, which you then call and it returns nothing). Maybe rings a bell?
PePePePePeil  [author] 20 Mar @ 3:51am 
@Redacted
Thanks for the info! The easiest way to check would be to create a new save with only the Thief Expansion mod enabled and see if the stealth feature works. If there are issues even then, it means something is wrong with this mod. Otherwise, it's most likely a conflict with another mod.
Redacted 20 Mar @ 3:13am 
@PePePePePell I haven't got the faintest clue really. Didn't get any errors or anything.
The UI seemed right etc, in appearance it all worked, but the zombies just spotted me.
Could be a mod, could be a conflict with the B42 bugs, I wish I could tell you more, because I liked the idea of trying a run with this stealth gimmick, but I've got to cancel my modlist for it, and starting up my game does take quite a bit of time so I'm not raring to manually go by each mod to see what I can and can't keep in the loading list. Just wanted to let you know that somehow stealth isn't neccesarily enforced like it's supposed too. Otherwise you allways have great mods so I'm not blaming you for it. Just a little bummed out back then. I'll try in the future on a stable version though.
PePePePePeil  [author] 19 Mar @ 10:10pm 
>ALL
Sorry for the late reply. :(

@L Rizz Hubbard
Yes, I am retired now, but my main character in UO was a Purely Thief in Asuka, named Wiv. And she had no offensive skills at all, she specialized in stealing and stealth!

@Redacted
Regarding the stealth feature, it is achieved with very specific logic. It is working as intended in my environment, but there may be a bug or something. If you have any other details, I would love to hear from you.

@Mr Ouyang
That video is from B41. We are waiting for a future update or True Actions to support B42, as some of the extended actions are implemented in vanilla!

@SinGi
Specifically meta speaking, zombies do not have items (Container) during alive(?), and the container and its contents are generated the moment they are defeated. Therefore, stealing from a zombie before it is defeated is done by “dynamically determining the item to be acquired from the item list according to the conditions.
SinGi 11 Feb @ 5:51pm 
"I have a question about this mod. When stealing items using this mod, do you steal the actual items that the zombie is holding? Or are the items generated separately for stealing and dropping?"
Mr Ouyang 7 Feb @ 6:04am 
In the video shown, which mod is used to stand up from lying down on the bed? Version 42 cannot be found at the moment. Can you tell me, I would be very grateful.:praisesun:
Redacted 16 Jan @ 7:59am 
@PePePePePell I just tried your mod, but somehow besides everything seemingly working, the zombies spot me the same as they would without stealth on. So now I'm pretty bummed, and wondering if, and what mod, is causing this issue.
L Rizz Hubbard 13 Jan @ 8:52am 
The "Unhide" sound effect... is that the reveal sfx from Ultima Online? Were you a UO Thief, too? :P
PePePePePeil  [author] 31 Dec, 2024 @ 11:40pm 
@御伽瑠璃
If neither the icon nor the context menu appears, it is possible that the mod is not enabled. Please review the saved data you are playing with to see if the mod is enabled.
御伽瑠璃 30 Dec, 2024 @ 10:55am 
I can't see the dedicated icon and context menu, any solution?
I'm on Build 41.
PePePePePeil  [author] 28 Dec, 2024 @ 8:16pm 
@gNecrOz
Thank you for taking an interest in my mod! I believe the Stealth Overhaul mod you're referring to is "Yes' Improved Stealth"—an incredibly well-thought-out and fantastic mod! My Thief mod, on the other hand, leans more towards a fantasy vibe and is an homage to the Thief archetype in UO (Ultima Online), as shown in the introduction video.

While both mods tackle stealth mechanics, the approach and themes differ significantly. That said, I'm inspired by the exciting ideas in their Stealth mod, and I’ll definitely consider them as a reference for future updates. Thank you for your thoughtful comment!
gNecrOz 1 Dec, 2024 @ 6:02pm 
The stealth overhaul mod and this would be interesting, though this kind of "replaces" that mod in a way. It would be interesting if there was a version that just removed the "stealth Skill" from this for compatibility purposes. Either way, still enjoy the concept ペペペペイル, I will look into it in my next run.
PePePePePeil  [author] 18 Jun, 2024 @ 2:35am 
@DaborahKim
This mod has a strong RP color and is intended for single-player use. Sorry.
DaborahKim 10 Apr, 2024 @ 4:37pm 
WAIT IT DOEST WORK AT MULTIPLAYER REINSTAL MODD
PePePePePeil  [author] 10 Apr, 2024 @ 9:00am 
@DaborahKim
Sorry, this is a mod for SP only.
DaborahKim 9 Apr, 2024 @ 3:03pm 
it doesnt work on multiplayer :(
Milky Way ☔ 30 Mar, 2024 @ 11:34am 
Oh, okay
PePePePePeil  [author] 30 Mar, 2024 @ 7:40am 
@Milky Way
This is for SP and RP and is not recommended for use in MP. And that reason, I didn't check in MP. I think stealing will work, but stealth will not work correctly, such as being visible to other players.
Milky Way ☔ 19 Mar, 2024 @ 10:20am 
Does it work in multiplayer?
PePePePePeil  [author] 23 Feb, 2024 @ 9:52pm 
@Labuta
It is possible to make it completely invisible from an implementation standpoint. However, I don't plan to implement this mod, as it would reduce visibility in play.
Labuta 22 Feb, 2024 @ 12:28pm 
Is there any way for the character to be completely invisible instead of transparent?
PePePePePeil  [author] 23 Oct, 2023 @ 8:45pm 
@Tsukasa Kamada
Thanks for liking it! I actually really like this mod (or rather the profession of Thief)!

Since this mod is mainly about the profession of Thief, I didn't think about the skills being available for other profession. However, it might be nice to add, for example, a "dedicated learning book, which would make the skills available to non-Shiefs as well. However, in that case, I might add some penalties (e.g., lower the effectiveness)... I will consider it! Thank you for your great idea!
Guguyugnamagonomognoyugo Kitedan 2 Oct, 2023 @ 11:03pm 
Hi there! I've tested out the mod, and I do like it! I was wondering if it would be possible to make it a Trait (maybe like cost 6) for the ability for any profession to Hide?
PePePePePeil  [author] 15 Aug, 2023 @ 12:53am 
@sosku10
I think it is possible to steal from other players with MP for example, but I haven't implemented it because it might cause trouble (and also because this mod is SP-only to begin with). If the survivor is officially implemented, I will review the specs in this area.

@无奈的小风龙
No, hidings can be performed without requiring anything else, as long as the line of sight from the zombie is broken and other conditions are met. It is the other mods that use zombie corpses! lol
无奈的小风龙 2 Aug, 2023 @ 10:05am 
Do I need to use zombie corpses to disguise myself?
sosku10 2 Jul, 2023 @ 7:25am 
"STEEEEAAAAL!"
-Kazuma
Ah sadly can only steal from zombies not Players.
PePePePePeil  [author] 16 Jun, 2023 @ 11:36am 
@Markas
Hello, Britannian! I played for almost 20 years, but quit a few years ago. Believe it or not, my main character was neither a warrior nor a wizard, but exactly this Thief! So I am very attached to this mod! And, yes ! Stones is the best !

@axelroadman
I could confirm that when used with night vision, the stealth time is reduced. However, it is difficult to solve this problem, sorry.

Also, the restriction of re-use and the indicator display is difficult to adopt in terms of system design. It will be reusable in 10 seconds of real time, so it is better to have people learn it by feel. There is a suggestion to include the number of seconds remaining in the error message, but we need to investigate if it is feasible.
axelroadman 13 May, 2023 @ 5:00am 
@PePePePePeil, Hello. Is it possible to make it compatible with Night Vision mods? When using night vision, the stealth time is reduced like when using a flashlight.
And it would also be very cool to make some indicators that would indicate that the abilities were restored and they can be used again. Without this, you have to click the context menu several times, guessing the time of the timer.
Sum Yung Ho 4 May, 2023 @ 4:56pm 
ok, I was instantly shocked. I had not heard stones in a LONG TIME. yeah the music in the video got me lmao. May of 1999 i stopped sometime in 03 era. I miss UO
PePePePePeil  [author] 14 Apr, 2023 @ 10:41pm 
@VoidAurora
Thanks for the report. I can't guarantee that this mod will work in MP at all, but it seems to work unstable. Although it is a lower priority, I would like to check it for MP also with this problems in the future.
VoidAurora 15 Mar, 2023 @ 11:49am 
This Mod seems to still function even in MP, however:
-Each time a player dies and respawns, the Right-Click Menu adds +1 Hide Options.
(For Example: If the player Right-Clicks after having 4 deaths, they will have the "Hide" option in the List 4 Times)
-Tested with only this mod + Host Game from Menu
-Leaving and Rejoining seems to reset back to normal until you die again.

I Love This Mod & Thank You!
PePePePePeil  [author] 19 Jan, 2023 @ 3:32am 
@Sam
Sorry and thank you for checking.
Sam 10 Dec, 2022 @ 6:35am 
Sounds like your mod wouldn't add it back which was what I was looking for. However the community voted to just remove the profession on the whole rather than change it using this. Shame.. I would've liked to see this. :)
PePePePePeil  [author] 8 Dec, 2022 @ 5:25am 
@BreakUrSelf
Thank you for your reply. If you have any problems please let me know.

@Sam
Sorry, it seems to depend on the implementation of that mod to see what happens. I apologize for the inconvenience, but I would appreciate it if you could actually try it out on a test save data.
Sam 27 Nov, 2022 @ 12:51am 
We have a mod that disables the Burglar's no-requirement hot-wire ability. If I add this mod to make up for that loss will the hot-wire remain nerfed?
BreakUrSelf 22 Nov, 2022 @ 11:40am 
Hey, thanks for your reply. I was using this mod since it came out, usually same character, with low sneak, overweight etc, to make it more challenging. And stealing worked like 70% of the time. Now I've started new game 2 days ago and I try to steal as much as possible, kinda like to be surprised at what I can get, really fun results. But now I am only succeseful like maybe 1 out of 10 times. But it DOES still work. Only really rare kinda, or WAY more rare than before. I wrote my last post after failing for more than 10 times, but it is working, just not like before and that's a bit weird. Thanks again
PePePePePeil  [author] 22 Nov, 2022 @ 9:35am 
@BreakUrSelf
Thanks for loving this mod. I'm actually very happy because it's a mod I'm very attached to.

I thought about the possibility that the latest build may have made it impossible to steal, but when I tried it in my environment it worked fine. By the way, the specification is that you cannot steal from the same zombie more than once. For example, a zombie that comes up with "has no items" will keep that status until I relog. Does this have any effect? Not being able to steal even against a new zombie could indicate that something is wrong. Any additional information (e.g., the traits you are getting, the situation which the problem occurs, etc.) would be helpful.
BreakUrSelf 19 Nov, 2022 @ 8:12pm 
Been using this since the mod release. LOVING it! But played for like 6h over last few days on one save and I can't seem to steal anything. Everything works, but none of the zeds have any items.. I keep getting either "failed" or "has no items" when I try to steal from them. Any advice?
PePePePePeil  [author] 8 Nov, 2022 @ 3:01am 
@AchMusso
Hm? Turn on ghost mode to zombies? :O
Next time I have time, I'll check that, including the vanilla implementation.

@Sunayurian
ロールプレイチックなMODですが、
実は非常にステルスが強力なので、ネタプレイにどうぞꉂ(ˊᗜˋ*)
Sunayurian 4 Nov, 2022 @ 12:08am 
面白いモードですね
. 21 Oct, 2022 @ 7:41am 
"There is no difference between Invisible and Ghost mode in that sense"

in ghost zombies can't see you, but player can
in invisible neither zombie nor player can
PePePePePeil  [author] 20 Oct, 2022 @ 8:41am 
@AchMusso
Since this mod is based on SP, I didn't take into account how it would look to the player on MP. There is no difference between Invisible and Ghost mode in that sense, and I have no plans to change it at this time, sorry. Currently, there is a problem with sound effects caused by this Ghost/Invisible mode, so I'd like to revisit the stealth implementation in the future.
. 6 Oct, 2022 @ 6:07am 
@PePePePePeil

Hi, using your phantom mode logic, is it possible in invisible mode?

because in ghost mode it is invisible only to zombies, right?

and in invisible it is for zombie and players
PePePePePeil  [author] 30 Sep, 2022 @ 10:09pm 
@leo6511
Yes, what you say is true in a way, one advantage is that all items that can be stolen are eligible, although there is a limit to the weight that can be stolen. For example, this includes hazmat suit that is very difficult to obtain in normal play. The fact that you might be able to obtain such items is an advantage.