Surviving Mars

Surviving Mars

Tidy Depots 2
19 Comments
SoftwareSimian 8 Mar @ 9:59am 
It would be nice if it were possible to have drones balance their local storages, but have this logic excluded from shuttles. I find when balancing is turned on my shuttles spend all their time flying around the map moving 3 concrete from this depot to that one. Shuttles bringing excess production from depots to storage makes sense, but shuffling between depots does not.
I'm not sure if this distinction (between shuttles and drones) is possible in the game?
RRNK235 24 Oct, 2024 @ 2:18am 
mod doesnt seem to show up for me i can enable it and dependencies but ik where it is to build it it seems to not show up
Doktor Nik  [author] 19 Feb, 2023 @ 7:06pm 
Thanks @Xerkus, I've added the dependency!
Xerkus 17 Feb, 2023 @ 4:15am 
This mod does not have required dependency set on steam, only ingame
Deadmano 21 Oct, 2022 @ 7:00pm 
Thanks Fizzle! I realised that turning off my warehouse storages (set to want 0) helped fix my issue of the constant battles, hehe! Now the drones in range of a depot take the excess delivered by shuttles as per your 3rd point. This is so nicely done, and works wonderfully since more shuttles collect/deliver with the opening of 3 storages at the same time that are balanced across each other vs. one always being full.
Doktor Nik  [author] 21 Oct, 2022 @ 1:28pm 
@tily_lass what kind of update are you looking for?
Doktor Nik  [author] 21 Oct, 2022 @ 1:28pm 
Here's some ideas:
1) Use rovers to transport from production to storage zone. Automated route helps, but isn't perfect.
2) Use trains for transport (not sure how this works, don't have the CCP)
3) Set a "delivery" depot in the same zone (same drone hub) as your storage for the shuttles to deliver the resources to (set it to say 5). Shuttles usually deliver extra resources, which the drones will then offload to storage.

Sorry I don't have a perfect solution for you. I'm literally fighting the devs code on this one.
Doktor Nik  [author] 21 Oct, 2022 @ 1:28pm 
@Deadmano basically shuttles bring resources wherever they're needed, only filling to your desired amount as a low priority. The drones don't have an awareness of what is going on across the rest of the map beyond their drone controller (hub, rover etc). I made the mod to help as it recalculates depots across overlapping drone controllers, but setting up a drone hub network across half the map is going to take a lot of work, and it may never fully balance out due to the changes in supply/demand during the time it takes the drones to carry the resources so far away.
Deadmano 20 Oct, 2022 @ 8:41am 
My main issue before was my universal depots outside production areas staying near full, and not being carried over into my main storage areas. Keep in mind these are quite a distance away, half the map, and serviceable by shuttles only. Once I set the max amount, shuttles would start ferrying the resources.

What would you recommend in such a situation?

My goal is to have little to no resources in my temporary storage outside a production chain, and move it all into the global warehouse storage that has one of each resource.
Deadmano 20 Oct, 2022 @ 8:41am 
Fizzle Fuze, thanks for the response! So the issue wasn't really with the shuttles, they weren't taking, only adding to my depo, it was the drones who kept taking the extra bits to the warehouse, then realising they took to many, and brought some back, hahaha! So it kept creating this back and forth "fight" of sorts...

My main goal is to have a universal depot outside my dome, that holds 10 of each resource, and any extra goes to my main storage (warehouse for each resource type). But as I mentioned, the drones kept taking out of the universal depot, despite me setting it to 10, they'd take so it goes down... Are you saying that if I don't set a max they'll prioritise the warehouse?
Doktor Nik  [author] 20 Oct, 2022 @ 7:39am 
@Deadmano: sadly there's only so much I can to do, as the engine is hard coded to override mod calculations in some cases. The shuttles also use completely different code than drones which makes it more complex. I don't think there's anything that can be done when you have created an artificial shortage by setting your desired amount higher than the resources you have. With the mod, all extras should go to storage, so you don't need to set it to 4000 anymore if that's your goal.
Deadmano 20 Oct, 2022 @ 5:16am 
Hey there! I just wanted to check if you know of a fix/way to handle a situation where I set a resource to 10, say concrete, on a universal depot. Then it drops under 10, a shuttle comes by to restock it to around 13 (3 over 10) but suddenly a swarm of drones come over, take 7 so I am left with 6, then the cycle repeats itself...

I do have a warehouse nearby set to want 4,000, but I thought the game logic would respect the 10 max that I want on the slider?
tily_lass 17 Oct, 2022 @ 10:19am 
any word on an update?
Doktor Nik  [author] 1 Jun, 2022 @ 3:35am 
No idea how it works with train stations, that depends how they were programmed by the other modders. :)
Svcri 28 May, 2022 @ 5:50am 
Great mod! One question, how does it treat train station depots? Like depots, like storage, or ignores them?
Doktor Nik  [author] 5 Jan, 2022 @ 10:16am 
@Soilaq I just posted a big update which improves a lot of things, so hopefully that helps.

Unfortunately the drones/shuttles do not respect the depot settings when they need resources to complete a task. This is (partially) coded directly in to the game engine, which I cannot (legally or practically) change.

However the depot should be refilled to 180 at some point. If it is not being refilled or otherwise still causing you problems after today's update, please send me your save game file then I'll see if I can find a way to improve the situation.

Cheers!
Soilaq 3 Jan, 2022 @ 6:40am 
Shuttles keep stealing food from food depos set to 180, even after readjusting the slider a few times. Am I doing something wrong?
Doktor Nik  [author] 17 Sep, 2021 @ 8:31am 
Yes, chaining drone hubs before shuttles is a big part of why I made this mod, so you can use that strategy to pick up the scattered deposits.

However a transport RC is going to be cheaper (funding wise) than a bunch of drone hubs, so what is "better" is up to you.
Ridesdragons 15 Sep, 2021 @ 10:29pm 
nice! got a question though: in the very, very early game, when you're using command RCs to collect from the surface, does this allow you to daisy chain drone hubs to drag all the metal and polymers back to your main base? or will I still need transport RCs to clean up the scattered temporary depots?

for example: if I have 4 storage depots for metal set to 180 in my main base, drone hub A sees those depots, as well as another depot set to 0, let's call it depot A. then another hub, hub B sees depot A and another depot set to 0, depot B. hub C sees depot B and C, and so on. will drone hub E move metal from depot E to D, propagating back to the main base? or will it rely entirely on balancing, resulting in every depot but depot A having 1 metal left? would I still be better off using RCs and shuttles to do the cleanup?