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太棒了
The bossfight errors have been fixed, if there are still other that I may have missed let me know!
LUA ERROR stack traceback:
../mods/workshop-2597204554/scripts/screens/quest_widget.lua:578 in (field) _ctor (Lua) <423-826>
self =
stats = BUTTON
shown = true
quest__9 = quest__9
proot = ROOT
handlers = table: 000000012F481960
bg = Image - ../mods/workshop-2597204554/images/quest_log_bg.xml:quest_log_bg.tex
max_amount_of_quests = 10
enabled = true
quest__3 = quest__3
cancel_button = BUTTON
quest__5 = quest__5
name = Quest_Widget
quests2 = ROOT
focus_flow = table: 000000012F4818C0
quest__6 = quest__6
quests_right_button = BUTTON
callbacks = table: 000000012F481CD0
levelbg_ = Image - images/avatars.xml:avatar_bg_white.tex
_level = widget
black = BUTTON
quests_left_button = BUTTON
scripts/actions.lua:1658 in (field) fn (Lua) <1641-1660>
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
scripts/entityscript.lua:1559 in (method) PerformBufferedAction (Lua) <1541-1574>
scripts/stategraphs/SGwilson.lua:9353 in (field) fn (Lua) <9346-9356>
scripts/stategraph.lua:665 in (method) UpdateState (Lua) <633-677>
scripts/stategraph.lua:703 in (method) Update (Lua) <696-722>
scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
I hope that you can find a solution to this problem as this is one of my favorite mods in the game.
LUA ERROR stack traceback:
../mods/workshop-2597204554/scripts/components/quest_loadpostpass.lua:43 in (method) RemoveBoss (Lua) <42-48>
../mods/workshop-2597204554/scripts/quest_util/boss_fight.lua:162 in (local) fn (Lua) <144-164>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/health.lua:482 in (method) SetVal (Lua) <461-496>
scripts/components/health.lua:524 in () ? (Lua) <498-533>
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:591 in (upvalue) old_GetAttacked (Lua) <530-647>
../mods/workshop-2464402864/scripts/import/genshin.lua:233 in () ? (Lua) <229-234>
=(tail call):-1 in () (tail) <-1--1>
=(tail call):-1 in () (tail) <-1--1>
@Vapo Thanks for letting me know, a patch for it will soon be published.
@Castillao Thanks! I know it's quite late, but nonetheless: You need to find the treasure chest that spawns during full moon around the glommer statue and put 10 fireflies into it:
@ShyNuke Thank you! I see what you mean, this boss is meant to be defeated as a team, as it's true that alone it is quite difficult. In the newest patch I made him a bit easier by reducing the time you stay pinned and him only starting at 40% health to use the spit bomb. To be honest I just wanted to make a boss that is a bit different, so if you have suggestions on how to make it more fun while retaining the spit bomb ( I would like him to have it), please let me know!
a question though, how can i complete the "preach to glommer" quest? it says to fight some pigs or something but i dont get it
Your active quests,progress and levels will be kept :)
I will revisit this as soon as I can to see how much work it is :)
When the base version of the mod is finished, I may add support for controllers, but that probably will still take some time as I have many things to do at the moment :/
If it doesn't work for you (it should, but for dedicated servers it may make problems), let me know and I will send you a mod that can deactivate quests :)
Once there, copy the file remove_quests_template.lua and rename it to remove_quests.lua. In this file it is described how to add the names of the quests you can to remove.
So for example in your case it would be:
return {
"The Explorers End",
}
If you want to remove more quests, add them also to this file.
If you still have problems with it let me know :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909182187
If you can try compatibility. That's really very grateful
How do I fulfill the Spiderman quest? Do I have to be Webber?
As Wilson, I befriended 3 pigs, took them to the walled-in spiders, led them inside (one didn't get in fast enough and stayed outside), spiders killed the two, then eventually through the closed gates, the third. (I have indestructable Walls from the Camp Security mod.)
None of the killed pigs were counted.
OK I see, then an automated solution is needed, I will see if I can add support for it :)