RimWorld

RimWorld

Apparel Tab+ [1.3]
37 Comments
Mlie 29 Jan @ 12:24pm 
Coyote 25 Nov, 2022 @ 6:52pm 
Please update to 1.4
lonegenius 4 Nov, 2022 @ 2:21pm 
Please update to 1.4
Timou 2 Nov, 2022 @ 6:17am 
Please update to 1.4
VelxraTV 21 Oct, 2022 @ 3:14pm 
Please update to 1.4
zee 8 Nov, 2021 @ 12:08am 
My apparel tab is blank? is there any incompatibilities known?
Cybranian  [author] 18 Sep, 2021 @ 7:22pm 
Moreover, the game recognizes only the last as the main layer.
Cybranian  [author] 18 Sep, 2021 @ 6:44am 
If there is no armor inside the category, it means that the author of the armor mod did not deign to add it to the desired category. This is not my problem, is it?
Cybranian  [author] 18 Sep, 2021 @ 6:43am 
@trajda

I am using the original defs of the game. If it says so, it is so.
Trajda 18 Sep, 2021 @ 6:22am 
@DimonSever000

Despite Light plate armor (middle, outer) being in the middle category, Ravager armor (middle, outer) is not there.

https://imgur.com/C3XHDH6
https://imgur.com/7wFXrbD
Trajda 18 Sep, 2021 @ 6:01am 
@DimonSever000

Flak Pants are industrial, arent they?

https://imgur.com/fd7wgdo
Trajda 18 Sep, 2021 @ 3:47am 
@DimonSever000

My coronet doesn't say anything about blunt armor. Are you sure these numbers are correct? Cause crowns now look like the best armored medieval head options, better than any helmet that is supposed to be a helmet.

https://imgur.com/LKkdmj8
https://imgur.com/xYCCDxX
Cybranian  [author] 17 Sep, 2021 @ 7:41am 
@Hate me

The problem is that when you open the wiki, you only see item defs. There is no instance to display information about it.
Hate me 17 Sep, 2021 @ 7:17am 
How about adding links to thing wiki when you click on it (the one you open when clicking ! near item label)? Also adding tooltips with some subtle info maybe (like description).
Shouldn't take even take much work to do.
Cybranian  [author] 12 Sep, 2021 @ 5:12am 
@X1Alpha

Please update the mod and try again. I added even more checks for null. Some of your mods most likely created clothes with blank tags.
Anon 12 Sep, 2021 @ 5:06am 
the game already shows all this info and more in the debug menu
X1Alpha 12 Sep, 2021 @ 3:26am 
--- End of inner exception stack trace ---
at ApparelTab.GUI.MainTabWindow_ApparelTab.DoWindowContents (UnityEngine.Rect inRect) [0x00032] in <56ce167a8a5640a885efb7a4ee796123>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
X1Alpha 12 Sep, 2021 @ 3:26am 
Getting an error with a blank window
Exception filling window for ApparelTab.GUI.MainTabWindow_ApparelTab: System.TypeInitializationException: The type initializer for 'ApparelTab.Utilities' threw an exception. ---> System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ApparelTab.GUI.HashApparel.PreAddSettings (Verse.ThingDef thingDef) [0x00047] in <56ce167a8a5640a885efb7a4ee796123>:0
at ApparelTab.Utilities..cctor () [0x00056] in <56ce167a8a5640a885efb7a4ee796123>:0
Robostove 11 Sep, 2021 @ 3:21am 
On the topic of tab space, I love that this and Gun+ use icons for the tab button. Uses a lot less space than my other mods that add tabs and is actually easier to find at a glance.
ShortBear 10 Sep, 2021 @ 7:50pm 
Any chance a little button could be added to open the normal stats/info screen of an item. Could be a handy shortcut
Cybranian  [author] 10 Sep, 2021 @ 6:26pm 
@DaemosZythaer

I think no.
DaemosZythaer 10 Sep, 2021 @ 5:40pm 
My bottom row of tabs is getting mighty tight... Any chance of combining your weapons and armor into 1 tab featuring both?
Cruesoe 10 Sep, 2021 @ 8:04am 
Loaded up the game and a number of mods updated since last night. All issues I had with this mod have gone away, so I assume it was a brief incompatibility with something that has now been resolved. Sorry to trouble you.
Cybranian  [author] 10 Sep, 2021 @ 6:36am 
@Cruesoe

Turn on developer mode in the game settings and open the console. This is the first button in the top panel that appears.
Cruesoe 10 Sep, 2021 @ 6:29am 
Not that I can see. If you let me know where I can find the logs etc then I'll dig them out and take a look
Cybranian  [author] 10 Sep, 2021 @ 6:23am 
@Cruesoe

Errors?
Cruesoe 10 Sep, 2021 @ 6:08am 
Now this doesn't work for me for some reason.
The weapon one works fine but this just shows a blank box.
Only clothing mods I have are the Vanilla Expanded suite.
Annabellee 9 Sep, 2021 @ 5:38pm 
So the fix work
Hans 9 Sep, 2021 @ 5:14pm 
Hoping for more for those tab mods, they are awesome :D
Cybranian  [author] 9 Sep, 2021 @ 5:04pm 
noghettoblastrs 9 Sep, 2021 @ 4:59pm 
possible to do the same with weapons? i was actually just wishing i had something like this in game to weigh out my options
Cybranian  [author] 9 Sep, 2021 @ 4:56pm 
@oicher
@созерцатель
@JustKazuma

I added more checks for null. Please update the mod and try again.

It would be nice if you could send me a list of your clothing mods to check.
JustKazuma 9 Sep, 2021 @ 4:37pm 
+1 on that error as well, pretty much carbon-copy exact.
созерцатель 9 Sep, 2021 @ 11:59am 
+ к ошибке ниже. Спасибо за работу, люблю ваши моды:steamthumbsup:
Annabellee 9 Sep, 2021 @ 10:03am 
love the idea of the mod but got an error https://gist.github.com/a8419dff4ab882d1a75b246603338f0d Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'ApparelTab.Utilities' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at ApparelTab.GUI.HashApparel.PreAddSettings (Verse.ThingDef thingDef) [0x002ee] in <31a8cd62cf5341b4a41210f515093b6c>:0
at ApparelTab.Utilities..cctor () [0x00056] in <31a8cd62cf5341b4a41210f515093b6c>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
LivInLaVidaNeko 9 Sep, 2021 @ 5:55am 
Looks neat, gonna try it