Conquest of Elysium 5

Conquest of Elysium 5

Down In The Bonehoard - A Necromancer Expansion
124 Comments
TheRedChase 30 May @ 4:29pm 
Is the prince of Darkness able to get an infernal citadel while I'm not a necromancer? I somehow managed to get him while not being a necromancer and I wanted to see if I could do the higher level rituals but the game says I'm not able to perform the upgrade ritual.
Hebrux 18 Nov, 2024 @ 5:46am 
@Alien
I don't think this mod has an Arch Lich.

@Kasadoll
'The Conquest of Elysium 5 Content Pack' Mod resolves this issue
Alien 28 Jul, 2024 @ 1:46pm 
It seems I can't upgrade a Demilich into an Arch Lich, even at an ancient temple, is that a bug?
Kasadoll 17 Jul, 2024 @ 11:41am 
I cannot seem to recruit anything in Hades.
Todd "The God" Howard 27 Jun, 2024 @ 9:28am 
I'm not sure of this is intentional or maybe it's a different type of ritual but greater summoning on necromancer I'm about 90% sure no longer spawns a banshee. Did you just remove the chance outright or did you pass the ability onto a different ritual?
Commisar Jon Fuklaw  [author] 21 Feb, 2024 @ 12:19pm 
No. I never got a reliable, long term spriter, so I scrapped the idea.
Tlaughs 19 Feb, 2024 @ 9:56pm 
Hey are you still working on that warhammer coe mod? love all your work and whenever I review one of your mod pages the plug at the end teases me.
DJLawLaw 16 Jan, 2023 @ 9:43am 
Yeah, reliably spamming Death Knights out the get-go seems overpowered.
Commisar Jon Fuklaw  [author] 15 Jan, 2023 @ 6:08pm 
It's a time gate to prevent lv. 2 necromancers from spamming the more powerful lv. 2 rituals until there's a lv. 3 or lv.4 ritual caster on the field.
DJLawLaw 15 Jan, 2023 @ 5:47pm 
I did get an Infernal Citadel: was just a little confused seeing rituals that required one on a level 2 necromancer, when to make one you need a level 3 necromancer.
Commisar Jon Fuklaw  [author] 15 Jan, 2023 @ 2:43pm 
Unless the updates have broken the rituals, you can produce one such citadel.
DJLawLaw 15 Jan, 2023 @ 10:03am 
Are the new Ermorian Mage and Death Knight rituals supposed to be summoned in an Infernal Citadel? It says I need to summon them in an Infernal Citadel.
Commisar Jon Fuklaw  [author] 25 Jul, 2022 @ 12:33am 
As implied, I'd have to look, but I haven't done any serious work on...well, any mods for any game I mod... in a while now.
Hebrux 24 Jul, 2022 @ 9:04pm 
oh so there's like no fix then. Yeah it surprises me that I can't recruit anything in Hades as a necromancer. Going to Hades is literally my thing.

That plus the fact that I can't create an infernal citadel there neither.
Commisar Jon Fuklaw  [author] 14 Jul, 2022 @ 6:30pm 
I'd say "because lol CoE", but it may be because of an expansion of recruitment moddability that happened a while back, as clearrec clears tile-specific recruitment now AFAIK. Then again, I never tested that and it's been long enough since I've played that it may still be "lol CoE".
Hebrux 14 Jul, 2022 @ 4:20pm 
Thank you! One more question. How come my citidels don't have recruitable units in Hades?
Commisar Jon Fuklaw  [author] 14 Jul, 2022 @ 10:08am 
1606340 → 2597824008
Workshop folder is always AppID → workshop page ID; you can get both by right clicking and copying page URL - on the store page and mod page, respectively.
Hebrux 14 Jul, 2022 @ 9:20am 
Would you happen to know the Workshop -> Content number for this game?
Hebrux 14 Jul, 2022 @ 9:14am 
awesome, thanks for the suggestion!
Commisar Jon Fuklaw  [author] 14 Jul, 2022 @ 9:12am 
You can always read the mod itself with any text editor, as CoE modding is just plaintext piggybacked onto premade Python definitions.
Hebrux 14 Jul, 2022 @ 9:10am 
No problem, thank you for the great mod!
Commisar Jon Fuklaw  [author] 14 Jul, 2022 @ 9:06am 
Afraid I don't.
Hebrux 14 Jul, 2022 @ 5:57am 
Thank you, would you happen to have a list of all the summoning possibilities? It's alright if you don't, I know it takes extra work to create those things
Commisar Jon Fuklaw  [author] 14 Jul, 2022 @ 4:22am 
Don't think I included banshees in either recruitment or the new summoning, so I'll call it a 'no'.
Hebrux 13 Jul, 2022 @ 8:39pm 
Is there a way to recruit banshees?
Feraa 1 Jul, 2022 @ 11:35am 
Soulless are zombies, I'd assume.
Sack Lunch 29 Jun, 2022 @ 10:08pm 
Im not seeing these zombies
Possibly a Cleric 9 May, 2022 @ 8:01pm 
Love this mod so much
farmermike1979 9 Apr, 2022 @ 11:37pm 
hmmm it works now after i restart the game
farmermike1979 9 Apr, 2022 @ 11:15pm 
can somebody tell me how upgrade citadel works please? it's always grayed out
Feraa 15 Jan, 2022 @ 6:00am 
Lmao The Necromancer is always a joy to play!
Commisar Jon Fuklaw  [author] 15 Jan, 2022 @ 1:25am 
Well, it's taken 6 months, but I finally have a single-class mod more popular than the dwarf overhaul. These are strange times, full of shambling, shuffling, and rattling of bones.
Gulf of America 14 Jan, 2022 @ 11:38pm 
very excited to try this out, thank you !
Ragzul 13 Jan, 2022 @ 4:29am 
Lovely, and cheers for an excellent mod. Always love when necromancers get a little TLC in any game they're present.
The QOL of being able to build up one's own economy, i.e. gallows, is a welcomed touch. Instead of having to rely on the whims of map generation giving like one or two per game.
Commisar Jon Fuklaw  [author] 13 Jan, 2022 @ 4:06am 
Fix has been ported over until Illwinter adds an fxrestrict command for a more elegant solution.
Commisar Jon Fuklaw  [author] 13 Jan, 2022 @ 3:46am 
Oh, right. Forgot I didn't introduce the fix to the individual mod.
Ragzul 13 Jan, 2022 @ 3:43am 
Not sure if this is addressed as a bug or feature, but the Vampire can use Bone-a-Port spell and Boneward Bound spell, despite each specifying them being for the Demilich. I have the all in one overhaul, haven't tried it yet and wanted to test out this class out first. Might have been addressed in the Box not filled with bees already, but wanted to check on this detail.
I saw that only the apprentices have access to graverobbing, maybe lock these two spells to the Demilich in a similar fashion?
Feraa 10 Dec, 2021 @ 12:52pm 
Fair. It shall be what it shall be xD
Commisar Jon Fuklaw  [author] 10 Dec, 2021 @ 10:53am 
Probably, but not guaranteed, as this would be a QoL update.
Feraa 10 Dec, 2021 @ 10:10am 
Which, if I'm correct, will only affect the mod that includes all of the customized nations instead of these individual mods?
Commisar Jon Fuklaw  [author] 10 Dec, 2021 @ 9:13am 
There's new event commands now, so there's another set of options that I may pursue. I'm actually half-tempted to scrap most of the necro's recruitment and turn it into a freespawn → upgrade class.
Feraa 10 Dec, 2021 @ 7:56am 
Mmm. Yeah, late as fuck lol But no matter. I've given up on doing so. Only thing I can think of would be to hold off on making the infernal citadel until you have a big open field battle somewhere, then raise the citadel there so it has tons of corpses, unless you can lure an enemy army into attacking your own citadel without losing control of it.
Commisar Jon Fuklaw  [author] 7 Dec, 2021 @ 3:34am 
Bit late as responses, but yes, controlling demiliches is a bit difficult.

I've been thinking about methods of improving their locomotion lately, but all are either easily abused for "suicide bombing" or require the efforts of a sprite artist (mine has utterly vanished off the face of the earth).
Feraa 31 Oct, 2021 @ 2:23pm 
I have a query. Is it supposed to be super difficult to get the demilich back into the infernal citadel? I moved the lich into the temple to make the demilich, but I can't seem to figure out how to get him back to the citadel to open the portal of death. I'm using the Lich Gate spell to try and teleport onto the citadel, but it just refuses to port onto it, even after a dozen turns of 3 ports each. Am I missing something...?
Commisar Jon Fuklaw  [author] 3 Oct, 2021 @ 5:34pm 
All further balancing, content, and AI tweaks - with a small number of exceptions - will be put through the compiled modpack. Necromancer has already received some nerfs in the leadup to getting initial release ready, but I'm still working on bug fixes and correcting a lot of the shoddiness of my earlier work.
Primagen 3 Oct, 2021 @ 4:20pm 
Specifically on this mod, I am sure you are aware but the ability to buy Wraith king/Ghost King for 130 gold is like the most OP thing ever. Also Grave Robbing is way OP. Vampire could you use some specific rituals: Summon werewolves or normal vampires. Overall great just needs some balance as Necro is God tier in this mod.
Primagen 3 Oct, 2021 @ 4:16pm 
I have been playing your mods and they all seem to be fantastic. However I do have a gripe about terra forming ... It is a bit too much. played a game where I encountered the witch and half the map was swamp. Might I suggest a ritual that just upgrades an existing tile to increase production vs turn the whole map into swamp or mushroom forest? Love the ability to build required buildings like temple old castle.
MrGuySenpai 30 Sep, 2021 @ 12:01am 
The ghost recruitment seems bugged, the ghost lord ritual states that it improves recruitment in Hades, but you can only recruit the new ghost units in Elysium. The only thing I can recruit in Hades are the ghost cavalry.
bzald 28 Sep, 2021 @ 3:44pm 
love the mod so far only one issue i have encountered so far since high level necro's have a lot of spells the scroll wheel on the right side will not scroll properly thoughts?
상자 24 Sep, 2021 @ 7:58pm 
Hmm... that's too bad. I only pressed the end turn button.
Just take note. It's fine when I attack a necromancer, but the game crashes when the necromancer sieges me. I didn't watch the battle scenes, using the Battle Reports option.
Thanks anyway, it was fun playing your mod. Have a nice day.