Total War: ROME REMASTERED

Total War: ROME REMASTERED

Imperial Truth - Name List Extension
9 Comments
Jungfaha 15 Apr @ 7:14pm 
Still works. Althhough there was a small delema... i had two captains with the same name... Workaround was to make one capt go into a city.
https://youtube.com/live/AipOV_22gnA (for those interested in seeing what it looks like in 2025.)

+Diversity
+rep
+Take my Points
Jungfaha 24 Apr, 2024 @ 1:16pm 
Late but congrats on ur Total Conquest project taker care
Corythus  [author] 7 Jan, 2022 @ 11:21pm 
Dear Followers,
A few weeks ago, I get an honorable request to help work on the Total Conquest project witch I gladly accepted. This is not mean that I will not continue my Imperial Truth mods, but for now, I have to put it on hold. I updated most of the mods to be available four you, except the Units and Building mods. This is because it would be terribly time-consuming (which I don't have) and it will be completely redone when I will continue the series. During the work with the TC team, I will be able to learn from the bests, which I will try to repay with quality help. I also started to learn how to use Blender, and with that, I will be able to create my models instead of just using and recoloring the existing ones.
I would like to thank you all for your friendly support and helpful feedback I will try to do my best to come back and redone/continue the series.
Corythus  [author] 10 Oct, 2021 @ 12:45am 
Dear Followers,
Despite the lack of my time, I made an economy fix for my "Units and Buildings Overhaul" mod thanks to tester Pyrrus who gave me constructive feedback about how broken was the gold income in my mod. Income is drastically reduced, from now you will need more cities to upkeep a well-equipped army. I also used walls, to convert (not equally) trade income to tax income. In this way changing a cities taxes gives a greater impact on the overall economy.

Some unit values were also reduced for all units to gives space to unit ranking. Temples are a bit redone, to keep the uniqueness of the factions.
All changes all showed in the mods google document which you can find in the Steam mod description.

The new patch is probably not saved game compatible, sorry for the inconvenience. If you have any idea or feedback please let me know in the discussion topics to constantly improve the mods and with it the overall gaming experience.
Wish you a great weekend!
Corythus  [author] 7 Oct, 2021 @ 9:51pm 
Dear @rozsaig77, thank you very much. I wrote this a lot, but it is true: It always feels great when I can improve someone's gaming experiences with my work. A few weeks and I will be back to continue my work on my mods.
rozsaig77 7 Oct, 2021 @ 9:34am 
Thank You for your answer. unfortunatelly i am not good with modding but respecting your work. I will play this game for a very long time so i will wait all of your work. Its really good kepp doing it :D
Corythus  [author] 7 Oct, 2021 @ 7:44am 
Hello @rozsaig77, I'm glad you are interested in my mod.
You didn't do anything wrong. The names exist in the mod, but for now, they are randomly added. The Dynasty names only will be added to the family members in the future Grand Mod where I will merge all my small mods together and polish them together.
By using this mod, if you want you can add manually these names to your existing generals, but you have to know the basic modding rules of Rome Remastered.
rozsaig77 7 Oct, 2021 @ 7:19am 
i tried to use your name list extension for a probe, but neither Armenia or Parthia generals has the dynasty family name on it. maybe i did something wrong? jsut to clarify it should my parthian faction leader name: ... Aprani?
Corythus  [author] 25 Sep, 2021 @ 4:51am 
Units and buildings 2.0.3 update is relased:
- Balancing
- Recruitable generals from Bobo Mauser's idea.
- 24 New Units from Alexander and BI
- Extended recruit pool from vanilla units.
- Buff system improved.
- Proper texturing will only available in the next update!

More detalis in the google document.
Enjoy your play and please give back some feedbacks.