Conquest of Elysium 5

Conquest of Elysium 5

agarthanrealm
13 Comments
Oya  [author] 10 Mar, 2023 @ 8:26am 
@jarpe. If you want the new colonies to work as citadels and to be able to upgrade the dwarves on them, please follow these steps.
1. Open the mod file with a text editor. (Program Files (x86)/Steam/Steamapps/workshop/content/)
2. Text-search for "hometerr 126" (without the quotation marks) and enter a new line below this line.
3. Copy and paste "classminecit 1" (without the quotation marks) on this new line.
4. Save the file and quit.
Let me know if you have any other issues. Cheers.
jarpe 1 Feb, 2023 @ 10:58pm 
Shouldn't new dwarf colony work as citadel? I can't upgrade dwarf workers in new colonies.
8Squirrels 7 Feb, 2022 @ 11:30am 
Thanks for updating this for COE5! Always a pleasure to really immerse myself in the dwarven lifestyle with these
Ceronos 20 Sep, 2021 @ 3:45am 
Excited to see the new project!
Oya  [author] 12 Sep, 2021 @ 12:05am 
Hi everyone, thanks for the comments and suggestions. I consider this mod to be complete and I am working now on another coe5-related project. I will address only any bug-issue you might report. Thank you!
marauderB 11 Sep, 2021 @ 1:58pm 
Misc
- The dwarven commanders' spells are cheap for the price. Perhaps give the building equipment ability to Queens councilor and remove from generic commanders?
- It would be neat if you could add in the following capabilities:
- able to build basic defenses underground (guard/sentry tower) to protect the tunnels
- Another mod ("Engineers"?) - provides the ability to build and upgrade coal mines. Would be nice if the dwarves had a similar capability.
- The spell "Appetite for Jewels" seems to always/only find diamonds. Be nice to occasionally mix it up.
marauderB 11 Sep, 2021 @ 1:57pm 
Some thoughts, but no expectation you do these:
The Queen's Councilor could use some additional skills in addition to occasionally building a colony, perhaps give it some variations on
- the spells the Dwarf commanders have,
- the same bonuses "animated/dancing tools" have (buffing the local economy)
- or simply generate 1/Gold per turn.

To strengthen the end game:
- Allow Gere to be upgraded and learn some high-level summons (making a deal to buy some allies)
- Allow the "God of the Mountain" to be upgraded to learn some level 3 air/sky summons
- Allow Rune smiths or Kings to learn some level 3 Earth and/or Fire Summons.


Again, excellent and fun mod. Thank you!
marauderB 11 Sep, 2021 @ 1:57pm 
A very well done mod! Been playing and enjoying it. Thank you!

Bug? The Cloud Castle is starting in Elysium (aka the ground) and not in the Sky plane.

Dr. Lousy Shot 11 Sep, 2021 @ 9:28am 
@lord If the mod author updater the mod. The desc tend to disappear. Idk why it does that.
Oya  [author] 11 Sep, 2021 @ 12:50am 
"Survey Deep Earth" and "Discover Gold Deposit" Rituals now work properly. Thank you!
LordKarasuman 11 Sep, 2021 @ 12:47am 
... What happened to the description for this mod? It appears to be gone.
askanar 10 Sep, 2021 @ 10:52am 
Thanks for the mod! Survey Deep Earth shows celestial plane. Discover gold deposit also seems to create a deposit in the celestial plane.
Hans 10 Sep, 2021 @ 1:02am 
looks sweeet