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they are probably on them cause you told mes to use the shield randomization feature, it has an option to blacklist stuff so that it doesnt get shields.
any context to that link?
It was fresh start and robots arrived after about 4 hours of very lazy gameplay on alien planet.
And:
https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Admin-&-Debug-Options#Spawn
Hello,
I hope this message finds you well. I've encountered an issue with the Robot Raider Pods mod. Unfortunately, the Raider Pods are not spawning in the game as expected. I've checked the mod settings and configurations, but I haven't been able to identify the cause of the problem.
The relevant code sections have been reviewed, and no errors or issues were found. Despite this, the Raider Pods are not appearing during gameplay. I have ensured that there are no error messages during the loading process.
If you could provide any insights or assistance in troubleshooting this matter, it would be greatly appreciated. I've attached the XML code related to the Raider Pods mod for your reference.
Thank you for your time and support.
Best regards,
the way to delete and redownload the mod is deleting all modrelated files from the workshop folder in the steam library in which you did install se and form the main and world specific storage folders which you can find under under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly
i did answer on your first post with 2 posts, the second one is the standard first aid list with steps to sort outt he most common causes opf probs or atleast narrow stuff down.
cause you mentioned pertam i go for you beeing on pertam and not one of the other vanilla planets, so a missing or too thin atmosphere wouldnt be a problem.
if you also did go over the standard first aid list the only thing i could think of would be either not producing enought threat in regards to the threat system of mes or the sandworms winning the spawning fight.
standard first aid list (file paths may vary for servers or non windows users or servers):
delete all modrelated data and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
delete all modrelated data in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
make a testworld just with the affected mod and one of the other mods as a mod conflict test.
check the world where you experience the problems for modconflicts by removing mods and readd them in a trial and error fashion with different orders of the mods till you found the conflict or if you have gone through all mods to find that there is no modconflict.
on which planet are you?
did you move around a bit?
did you already go over the standard first aid list?
do you have other mods i nthe modlist that add planetary stuff and if yes how many?
how much stuff do you have build?
i can only say that they spawn in now and then in my sp survival world.
did you put the required mods higher up in the load order than this one? if not then try that.
otherwise it might be that your threat level is too low or that you caught file corruption on game or modside, ruling out a modconflict cause you did write that you only use this one and its requirements.
might also be possible that you have some world settings different than me and that this is causing the probs, for example i usually play with ingame scripts enable which is disable by default.
also to note i only noticed them so far on planets and not on moons.
They should at the very least have weapons and ammo on them.
@Дегустатор члена Yes. There is no issue adding or removing this mod from a save or dedicated server.