Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Russian Reinforcements
23 Comments
Tjdagger  [author] 28 Mar, 2024 @ 5:42pm 
Happy Easter Everybody. Finally a break from work. I had a quick look at the mod. I had to update my "Entity.inc" file to include some new/added files. Should all work now.
chryssjanzonio 8 Dec, 2022 @ 6:15pm 
someone update pls
Moisesjns 30 Aug, 2022 @ 8:37am 
It does work. you guys clearly read the descritpion wrong. This is for modders. / Map makers resource. its not a mission or cheat mod.
Aya 8 Jul, 2022 @ 2:22pm 
still work?
Maxim 15 Jun, 2022 @ 8:25pm 
BRO this mod dosent wok
Maxim 15 Jun, 2022 @ 7:56pm 
Can you use it in ediator and when how ?
麻辣隔壁丶小白龙 21 May, 2022 @ 9:41am 
Hello, author. Can you make a cheating mod
Baciuu 15 Nov, 2021 @ 6:42am 
big plus for the man dave!! Waiting for the cheat menu!
The Snooty Redcoat 10 Nov, 2021 @ 9:03pm 
Does this mean there will be a cheats mod eventually?... please???
Ethereal Phoenix 31 Oct, 2021 @ 8:12am 
Is there a way for this to be used in a single player campaign?
Tjdagger  [author] 23 Oct, 2021 @ 3:03pm 
Hi Antix博
Did you see the link in the description for the guide I've started?

Here it is again...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2590733273
Antix博 23 Oct, 2021 @ 10:52am 
im really confused on how to use this mod, i go into the editor to make a map and i dont know how to get the base map with the scripting n stuff, plz help
Dawn_Raider 13 Oct, 2021 @ 12:02am 
thank you
Tjdagger  [author] 12 Oct, 2021 @ 11:15pm 
@ Dawn_Raider,
When you update a mod, if you don't set it to public every time when you update in the workshop program, it gets reset to hidden by default. I must have missed this step. Thanks for bringing it to my attention. It's fixed now. Cheers
Dawn_Raider 12 Oct, 2021 @ 7:40pm 
what happened to the German version?
Tjdagger  [author] 10 Oct, 2021 @ 6:12am 
Hey guys, I've just updated the mod with a minor change to vehicle spawning. This change will allow greater flexibility. I foresee that it could potentially impact on anyone who has began a mission using this mod. So I've made a video to show what was changed and why. Plus covered how to implement the changes if it effects your existing mission. Here is the link.... https://www.youtube.com/watch?v=7-hTu3bgyYo
Tjdagger  [author] 22 Sep, 2021 @ 2:57pm 
@AX
Here is a video which illustrates the process of merging two mission files together. It's for CTA but the principle is the same.
I hope to find the time and motivation to make a more specific tutorial soon, but for now...

https://www.youtube.com/watch?v=X1sToUdLfWU
Moisesjns 21 Sep, 2021 @ 8:27am 
@AX see bottom URL link, Tjis is super easy compared to manually creating units, tagging them, placing them, scripting, and than porting. reinforcements. modify 4 lines.
tAnK_SkULL 20 Sep, 2021 @ 10:37am 
Just saw this now, nice 1. :steamthumbsup:
NegodeN 16 Sep, 2021 @ 1:05am 
:steamthumbsup:nice! thx!
AX 14 Sep, 2021 @ 2:09am 
How can it be used in other mods?
Ξ 12 Sep, 2021 @ 7:39am 
Nice
Moisesjns 11 Sep, 2021 @ 9:08am 
WOHOO Awesome! Many mission will be made in winter, When im no longer able to go out and enjoy the sun :)