Space Engineers

Space Engineers

Elite: Dangerous Capital-Class Jump Audio
31 Comments
Maoman 11 Apr, 2024 @ 3:21am 
>this mod is unmaintained
Here's one that's working properly. It has better visuals but not as good sound.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752881305
Maoman 8 Apr, 2024 @ 11:43pm 
I like it, but it seems to only play audio out of the right audio channel. I am using surround sound so it is especially jarring.
Tonatsi  [author] 27 Feb, 2024 @ 7:20am 
I wish I knew how to :)
Punisher 26 Feb, 2024 @ 5:09pm 
You should add lightning effects.. Other than that, it's a very nice mod:steamthumbsup:
Tonatsi  [author] 30 Nov, 2023 @ 7:55pm 
Define save
Wulf_King 30 Nov, 2023 @ 1:11pm 
please some one save this i need it
C_D_R 17 Feb, 2023 @ 3:27pm 
Frameshift anomaly detected

+ thargoid sound

please thank good work !
Sasha Fox #SaveTF2 16 Apr, 2022 @ 8:27pm 
Doing more then I am currently doing haha and thank you for this mod.
Tonatsi  [author] 15 Apr, 2022 @ 10:27am 
Unfortunately I am not skilled enough in Space Engineers Programming to even know whether this is possible, let alone do it.
Sasha Fox #SaveTF2 15 Apr, 2022 @ 7:15am 
Would love to see ether a de-cloak effect or exiting jump effect like in the picture!
Tonatsi  [author] 23 Nov, 2021 @ 4:48pm 
It might be possible, but i certainly have no clue how to do it. I would instead advise you check out the creator of the mod that inspired this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2584516437
Tiro 23 Nov, 2021 @ 2:53pm 
I have NO idea if its even possible but something iv always through would be fantastic in game.

If it was possible to mod a visual effect, much like the effect that is produced when a ship jumps, but have it trigger when a ship (most likely a large grid ship) is travelling at a faster speed say 200? to create the effect of FTL.

Much like this image - https://www.syfy.com/sites/syfy/files/wire/legacy/sgu-last-shot.png

Effects in general is not something i really come across often on the workshop don't know if this would even be possible?

Thoughts?
Fullercloth2201 3 Oct, 2021 @ 2:06am 
not entirly sure but Jakaria (creator of main water mod) might be able to
Tonatsi  [author] 24 Sep, 2021 @ 10:06am 
Unfortunately Klime is not interested and I don't have the knowledge to make the animation, so this is what we're stuck with for now
overwerk 20 Sep, 2021 @ 2:45am 
@Chaos_02 author is trying to get in contact with people who could make that happen
Chaos_02 19 Sep, 2021 @ 7:15am 
how about the cloud animation in the photo from E:D?
Tonatsi  [author] 18 Sep, 2021 @ 3:30pm 
@TwinChops I am unsure how I would be able to achieve that, maybe cloning the jump drive block and then having a nosound script for the cloned one
Zach Jepson 18 Sep, 2021 @ 10:44am 
amazing work! what about a stargate hyperdrive window sound :D or destinys FTL drive :D
TwinChops 18 Sep, 2021 @ 8:12am 
An Enable Disable option would be nice, dont know if possible, like for example when i jump with my little ship it does not deserve that sound, but my bigger creation needs that.
Chaos_02 17 Sep, 2021 @ 11:27am 
thx. good work
Tonatsi  [author] 17 Sep, 2021 @ 11:05am 
@Chaos_02 From my knowledge, it should be compatible, as the star trek lines mod does not touch the SBC files for audio. I would still advise quickly creating a creative world with both mods and doing a test jump to make sure that there are no unforseen issues
kenzo680 17 Sep, 2021 @ 9:10am 
this is amazing i also sub to an Capital ship of elite dangerous and this sound is perfect with it (the Anaconda Large version BP)
Chaos_02 17 Sep, 2021 @ 3:40am 
is this compatible with the star trek jump drive lines? :o I would love to have both!
overwerk 14 Sep, 2021 @ 3:44am 
I expected it.
To be fair Homeworld jumps are neato but the sound design of elite's jumps are orgasmic
Tonatsi  [author] 14 Sep, 2021 @ 3:30am 
I was thinking of doing that, and you've pushed my indecisive self to do so, thankes
overwerk 14 Sep, 2021 @ 1:42am 
I wonder if you could contact Klime to see if matching effects could be added.
He made the homeworld jump effects and while the spool time would still be 10 seconds I think at least the effects can be made to last longer
Tonatsi  [author] 13 Sep, 2021 @ 9:42am 
Now accepting suggestions
Tonatsi  [author] 13 Sep, 2021 @ 3:52am 
Yeah that's really difficult because the Jump Drive API is not whitelisted, which means you can't easily change the variable that defines how long the spool up takes
[PCA] Betztail 12 Sep, 2021 @ 8:14pm 
Mah... This would be a absolute Beauty once completed, indeed.
LeftFieldRebel 11 Sep, 2021 @ 9:17am 
love it
幽霊 11 Sep, 2021 @ 6:17am 
Nice, I tried to make something like that too, but yeah, that spool time, painful af