Cultist Simulator

Cultist Simulator

Unfamiliar Worshippers
53 Comments
irishtim1393 9 Nov, 2024 @ 1:48am 
Hello!
It seems that some of the functionality of this mod has been lost, perhaps in a recent patch.
I used the "Another Past" ritual on a follower. She received a mental wound, but didn't lose the Follower aspect. As a result, I couldn't heal her. In addition, she lost her Murderous aspect and did not receive a new past. The log says the formulas have an invalid path-- has the backend changed?
Steve The Bandit 27 Sep, 2023 @ 4:49am 
is there a list of the followers and their pictures somewhere ?
Noicest Dungeon  [author] 29 Oct, 2022 @ 6:13am 
@Merlin This is because both of them add followers. This is a known compatibility issue, but there's not much I can do about it
Racün 28 Oct, 2022 @ 12:58pm 
Hi, after some testing it appears that this mod is incompatible with your High Society Mod.
When I have both enabled, the game crashes on launch, I can provide the log files if you want.
Noicest Dungeon  [author] 5 Jul, 2022 @ 9:27am 
@TTV Inneskeeper Would you be so kind as to send me the log? I'm friending you so we can discuss this further in DMs
Big Dogy :) 5 Jul, 2022 @ 8:28am 
Sorry, I just realized I should have clarified--it CTD'd, it didn't actually do anything.
Noicest Dungeon  [author] 4 Jul, 2022 @ 2:59pm 
@TTV Inneskeeper This is an innate issue with how I coded Unfamiliar Worshippers. Using code generation, adding the specific xtriggers for each aspect turned out to be a pain in the bum, for reasons which I cannot recall at this moment. I chose instead to make one universal xtrigger for exalting. It wasn't part of my original vision, but it is a feature nonetheless, and not a bug.
Big Dogy :) 4 Jul, 2022 @ 1:59pm 
Hello! Just came across a bug when attempting to Exalt a disciple with an appropriate amount of the needed aspect, but they aren't aligned with the Cult's principles. In this case specifically, it was Alexandre with Lantern.
Noicest Dungeon  [author] 15 May, 2022 @ 2:16am 
If not, let's discuss some other ways to make that happen in Steam DMs. I can't diagnose the problem if I don't have the files
Noicest Dungeon  [author] 15 May, 2022 @ 2:15am 
@stelonAlone Hey, do you have a Discord? If so, could you send me a copy of your log file at Noicest Dungeon#1446?
stelonAlone 14 May, 2022 @ 12:11pm 
Hey, awesome mod, but I have a small problem. My game keeps crashing when I use one of my "scholar" followers with "talk" to "study". As for more information, I am playing dancer DLC, I used Kielkopf who is my skintwister to study while having 3 moth lore cards (2, 6, 10 intensity), and when the countdown finishes the game crashes
CrazyCat1978 14 Feb, 2022 @ 3:11am 
Yeah i know but it used to work perfectly with rivals and suspicion which is why i am reporting this. I have reported this to both you and sneakworks but rivals hasn't been updated since june (my break started around november or december)
Noicest Dungeon  [author] 14 Feb, 2022 @ 1:42am 
@CrazyCat1978 You can't attack rivals in the base game, only make snares. My mod does not change that
CrazyCat1978 12 Feb, 2022 @ 3:10am 
Unsure to whom i should report this bug but i had taken a 1-2 month long break from cult sim, i am back at it playing with this mod and worshipers and when i speak to crucible or ezeem it gives me the mortal follower dialogue and doesn't let me attack rivals
Noicest Dungeon  [author] 1 Jan, 2022 @ 4:54am 
@purplezart Yes, but it's only viable in the very late game when that shouldn't be OP
Noicest Dungeon  [author] 1 Jan, 2022 @ 4:51am 
@KrazackZear Follower uniqueness is broken atm, so that can definitely happen in say, Priest and Apostle. They're currently reworking the internal code of the game, though, so by the time of the next update I should be able to fix that
purplezart 31 Dec, 2021 @ 6:35pm 
is it intended to be able to exalt all followers?
KrazackZear 29 Dec, 2021 @ 1:22pm 
Ah that makes sense, just wanted to check I wasn't missing something. On another note, I've discovered a bug - when doing a victory lap major victory (apostle entheate, if it matters) you get a follower from your last run. I got Fletcher; when recruiting my followers, I they then got another Fletcher. Tada!
Noicest Dungeon  [author] 29 Dec, 2021 @ 2:13am 
@KrazackZear I thought that occupations being unique to followers made them a little more irreplaceable (same reason behind the removal of pawns). You can still use hirelings on expeditions, or to, say, get rid of Mr. Alden
KrazackZear 28 Dec, 2021 @ 6:03pm 
This'll sound strange but... Do hirelings do anything with this mod active? I normally use a bomb-maker to use up the talk verb for some cash, but since they don't have any of the new follower types, none of the hirelings can do anything?
david 18 Dec, 2021 @ 10:51am 
Thanks, just curious. I'd like to have a mod that randomizes things on each new game, but it looks like the support for it isn't there yet. I have some existing Python code that randomizes vaults and in a similar way it had to be run offline.
CrazyCat1978 18 Dec, 2021 @ 10:50am 
i am guessing that you made this snap feature to give mental wounds to followers durning expeditions, but since i sent only spirits it couldn't pick a mortal aspected follower and took out ezzem though it didn't kill him just made me put him back in there
Noicest Dungeon  [author] 18 Dec, 2021 @ 10:44am 
@david I ran the code to generate the files before releasing the mod, and then modified them manually on top of that, to add descriptions and other unique things. If you'd like, I can teach you the specific framework. Just hit me up at Noicest Dungeon#1446 on Discord
Noicest Dungeon  [author] 18 Dec, 2021 @ 10:42am 
@CrazyCat1978 Why did Ezeem snap? My mod doesn't touch Ezeem, so I assume it's not related
david 18 Dec, 2021 @ 10:37am 
I'm interested in how you implemented this. Do you manually run the EcmaScript (MJS) code offline to generate the JSON files, or does Cultist Simulator run them itself (perhaps on starting a new game)?
CrazyCat1978 18 Dec, 2021 @ 9:51am 
Also charm and study have the same title also why did ezeem snap
Noicest Dungeon  [author] 18 Dec, 2021 @ 8:56am 
I'll update it after I release my patrons mod. I also have to add a new portrait for Ingrid, so this is perfect timing
CrazyCat1978 18 Dec, 2021 @ 8:38am 
another bug i found when the quiet flame forge guy is recruited it says i can use the another self ritual to make him a forge follower despite him already being a forge follower
Noicest Dungeon  [author] 11 Dec, 2021 @ 6:36am 
@CrazyCat1978 Might be a consequence of the way I revamped yhe occupations. I'll put it on my bugfixing list, thank you very much.
CrazyCat1978 9 Dec, 2021 @ 12:40pm 
When an expedition is about to end and you pass the last challenge (let's say a hidden door) you get text that you passed the obstacle, get treasures lie before us, a 30 sec timer and than treasures along with notoriety. In base game i have a strategy of talking with a heart follower when the timer is at around 20 seconds of the final obstacle pass so that it grabs and destroys the notoriety the moment it appears. In this mod every time i try to do it the timer doesn't get a magnet to grab the rep, when it's on the board the timer often appears and always succeeds in destroying it . When it doesn't get the magnet the thirty seconds of cult business expire and i get a peculiar rumor and notoriety. Is it supposed to always fail when you don't have rep on board ? Is it a bug? Or is it just bad luck
Noicest Dungeon  [author] 9 Dec, 2021 @ 10:59am 
What do you mean?
CrazyCat1978 9 Dec, 2021 @ 7:41am 
Unsure if it's a bug, very bad luck or an intended feature but every time i go to an expedition, get treasures lie before us and use the remove notoriety, the verb doesn't get a magnet and gives me a peculiar rumor alongside notoriety
CrazyCat1978 4 Dec, 2021 @ 11:18am 
thanks
Noicest Dungeon  [author] 4 Dec, 2021 @ 10:35am 
@CrazyCat1978 Secret Histories (primary), Knock (secondary)
CrazyCat1978 3 Dec, 2021 @ 1:23pm 
What aspects do i need for the another self ritual
Noicest Dungeon  [author] 7 Nov, 2021 @ 10:49pm 
On Discord, to clarify
Noicest Dungeon  [author] 7 Nov, 2021 @ 10:47pm 
@Seti could you give me the player log? You can find me at Noicest Dungeon#1446
Seti 7 Nov, 2021 @ 10:42am 
causes my game to crush for some reason
no idea why
Noicest Dungeon  [author] 6 Nov, 2021 @ 8:03am 
@Nanako This and Asclepian mysteries are technically compatible, but narratively incompatible. Some of your associates (a sort of patron you can find on either side of your social river) are both in this and in that mod
Nanako 5 Nov, 2021 @ 3:53pm 
I'd really love to use this but i don't like the idea of -replacing- the base cast.
More is better imo, i'd like to have the new folks in addition!

also how does this mix with asclepian mysteries?
Noicest Dungeon  [author] 24 Oct, 2021 @ 9:45am 
There is! If you have a discord, contact me at Noicest Dungeon#1446 and I can help you with that
get real 24 Oct, 2021 @ 9:26am 
is there any way to tranlslate mods now? i'd like to take a part
Noicest Dungeon  [author] 9 Oct, 2021 @ 1:22am 
@CrazyCat1978 I have no idea what's happening, then. It might have something to do with Asclepian Mysteries, but due to the way saves work, even if you turn it off you won't find them in your current playthrough (what's in a deck is pre-determined when a save is created, and nothing short of making another save can revise that initial assessment)
CrazyCat1978 9 Oct, 2021 @ 1:18am 
yes
Noicest Dungeon  [author] 9 Oct, 2021 @ 1:11am 
@CrazyCat1978 I'm going to guess trying to talk for people just gives you cases of mistaken identity?
Noicest Dungeon  [author] 9 Oct, 2021 @ 1:11am 
@CrazyCat1978 That might be because Asclepian Mysteries adds them as associates, though I'm genuinely not sure. Have you gone through the entire deck? I'm also not sure you want to have my Physician expansion on at the same time as this, if you care about immersion (that mod reprises a couple of these characters in different roles)
CrazyCat1978 8 Oct, 2021 @ 11:39am 
i appear to have found a bug
i can't find the male hearth follower who didn't throw himself at a grenade nor the female knock follower, only other mods i have enabled are season of rivals and suspicion as well as archaeologist and asclepion mysteries
Noicest Dungeon  [author] 21 Sep, 2021 @ 9:37am 
@RathRath Because of the way CS modding works, definitely not (with one exception, superjw's followers, since you get those a different way)
RethRath 20 Sep, 2021 @ 8:42pm 
so is this mod is not compatible with other follower mods?
Noicest Dungeon  [author] 19 Sep, 2021 @ 1:48pm 
@RathRath not unless you can convince me it's a good idea. I'd have to apply many of the same mechanical overhauls to the base followers if I wanted to do this with them (or, I'd have to remove the mechanically unique parts of these ones). It would also just be too many followers, in my opinion- one of the reasons I removed pawns is because I felt that having a limited roster of followers that wasn't easy to just throw away made cult management more impactful,