Serious Sam 4

Serious Sam 4

Disable headshots
14 Comments
Neon Henchman 21 Mar, 2024 @ 4:05pm 
I like the idea of Headshots, as it rewards my dexterity, but maybe there could be a compromise and make only the Sniper Rifle deal these Critical Hits, it makes the weapon so much fun to bust some heads afterall.
Powerous Poul 26 Oct, 2023 @ 1:17pm 
Greetings again after a while, I wanted to ask if there will be porting for SM? Otherwise, it’s easy to pass the SM on difficult “Serious”, I tryn't to do headshots, and I still end up by accident and I want to plunge into like in the Classics again only in Siberia:bombfrozen::TheSeriousBomb:
phoenix™  [author] 25 Jun, 2022 @ 5:53am 
Hmm maybe last updates have changed something. I'll check it, thanks!
Vrabo 25 Jun, 2022 @ 3:01am 
I think headshots for big arachnoids are still present.
phoenix™  [author] 28 May, 2022 @ 2:09pm 
> Where are you see headshot in kleer.
Editor, believe or not they have it set in their files.

If that actually works, that's another story, but they do have on files, that's why they're listed here.
Alexandr.Volkov 28 May, 2022 @ 2:46am 
Disable headshot in kleer? are you kidding? Where are you see headshot in kleer? I understand you disabled all headshot in all enemies, but why you disable headshot in kleer? lf kleer not have headshots.
.:RibJegres.: 3 Feb, 2022 @ 5:49am 
I think headshots/crits should only be a gimmick for the sniper rifle only.
spacken666 3 Oct, 2021 @ 1:21am 
Headshots OP :Demonsadness:
phoenix™  [author] 1 Oct, 2021 @ 4:52am 
:steamthumbsup: :TheSeriousBomb:
Milansta 1 Oct, 2021 @ 3:12am 
This is awesome!!! Thank you so much! ^_^
Powerous Poul 13 Sep, 2021 @ 8:05am 
ENG\AMER A cool and interestin' mod, which making it possible to exclude a headshot just like in paradesmen and making a game like the Classics, it's a pity Croteam didn't turn off a headshot in the settings :samstone::TheSeriousBomb:
Spaghettacus 12 Sep, 2021 @ 8:56pm 
Alright thanks, im going to look into seeing if there is a way yo reduce headshot damage rather than remove it entirely. Also looking into adding weakpoints for other enemies.
phoenix™  [author] 12 Sep, 2021 @ 8:39pm 
Yes, no problem! You have to open the model you want to modify, go to "Collision Editor", select "shapes", next to that button, you'll see 3 combo dialogs, in the middle one, select DamageMultiplierHulls, and in the next one "Head" (some enemies have other names, so it's better to look all of the parts), now on the panel on your left (where there are the entities lists.. tools) click on "Selection" tab, expand "Hull" item, "Part Data". What I did was removing the Part Data property value, but you can tweak it to your own values to set another kind of critics or shields. Hope it helps!
Spaghettacus 12 Sep, 2021 @ 7:48pm 
This is great. Can you please also make a little guide on how you made it? No offense but I would like to know how I can do this myself for modified enemies.