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Removing them means no instant ctd
https://pastebin.pl/view/516c7558
P.S., this is on the newest update of CoQ.
@Null_Error I planned to have the naming be persistent, but ran into some big problems doing that and had to rip it out to finish it up before I moved on to other projects. Whenever I return to this, that's at the top of my list
*There can be subtle differences in what category of creature they are in, or their supports/supported parts/attached parts, but more or less they are all identical besides flavor.
@Mintmane Sorry for the delay, I thought I had responded to you. To be honest, I have no idea how you're getting those errors; it seems to be failing to recognize all beta classes. I would double-check that beta is fully installed, and maybe validate local files just to be safe. Besides that I can only assume it's an issue local to your machine if no one else is experiencing this.
Yes, the number of points for every body plan is (supposed to be) the same, and hunter-seekers begin with an unusually large amount of parts compared to other body plans, so it actually tips it over to -1. All the body plans are borrowed from in-game body plans for different creatures, so very few come with hands. An easy way to customize the hunter-seeker to be more useful would be to lose a pair of legs and use the points to add a pair of hands. However, you can completely reduce any body plan to just a body and back and build up something new from there- it's completely customizable, and no base has a particular limb point advantage.
One question: The Hunter-seeker starts with some Short Blade skills but the default template starts at -1 points and has no limbs that can equip weapons (just lots of legs). Is that intentional?
@whenwe.serbie.65 Can you see any errors in your player.log? I'm checking that the mod still works on my end right now.