RimWorld

RimWorld

No Wood(and Bone) Fights
27 Comments
Vardath 6 Jan, 2024 @ 1:06pm 
please update to 1.4
SNOW_M7 19 Jun, 2023 @ 9:07am 
update?
Lurmey 2 Jun, 2022 @ 8:40am 
Just came here to say exactly what Kayedon has said below. Took a bit to find out why I could no longer forbid mixed lumber from Expanded Woodworking...

I'll change it to just remove CompEquippable in my local copy.
Kayedon 8 May, 2022 @ 2:45pm 
... unfortunately, also means that things made of wood disappear if removed.
Kayedon 8 May, 2022 @ 2:20pm 
If you ever come back to this, the section adding <comps Inherit=False" /> prevents the player from forbidding any of the affected items.
Arcanant  [author] 25 Nov, 2021 @ 11:51am 
Hey NeoG. I haven't played Rimworld in ages since IRL issues took most of my free time away but I will look into it
NeoG 17 Oct, 2021 @ 11:03am 
Any chances to include the bones from medieval overhaul? Great mod, thanks for your hard work!
Azubah 23 Sep, 2021 @ 8:35pm 
VGP is just the Extra trees, such as Ebony, Cherry and Iron Woods, I'll try and downgrade to version 1.2 of Extended woodworking.
Arcanant  [author] 23 Sep, 2021 @ 12:31pm 
VGP has 200 modules. Is there anyone in particular that you would like it to see worked on?
Arcanant  [author] 23 Sep, 2021 @ 12:30pm 
@Saizetsu I have patched the Extended Woodworking, are you sure it works? (I got the source from 1.2 legit version because the 1.3 had bad feedback). I will see about VGP
Azubah 23 Sep, 2021 @ 2:38am 
VGP and Extended Woodworking seem to ignore this and get added as weapons.
Arcanant  [author] 21 Sep, 2021 @ 10:41pm 
@Cruesoe it should as this removes the weapon properties of said resources so other mods can't pick on them as such.
Cruesoe 20 Sep, 2021 @ 6:21am 
Any idea if this will work with Pocket Sand and Auto tool switcher, my pawns keep picking up wood when they have a perfectly good club available!
Arcanant  [author] 19 Sep, 2021 @ 5:03pm 
@HERETIC I am glad I could be of assistance :hunter0::steamthumbsup:
The Blind Cat 19 Sep, 2021 @ 4:39am 
Thanks for fixing the stupid behavior of my pawns :steamhappy:
Lurmey 18 Sep, 2021 @ 6:36am 
Thanks! :)
Arcanant  [author] 18 Sep, 2021 @ 2:13am 
@Lurmey added
@Steelflame added

:hunter0::steamthumbsup:
Arcanant  [author] 17 Sep, 2021 @ 10:38am 
@Lurmey I am afraid not but I can look into it
Lurmey 17 Sep, 2021 @ 4:33am 
Will this work with Expanded Woodworking's wood types?
Arcanant  [author] 16 Sep, 2021 @ 3:41pm 
@SILVER_BUL These mods are not related to this patch so they are compatible.
give me games on GoG 16 Sep, 2021 @ 3:13pm 
Great mod is it compatible with Vanilla expanded and RGrowth mods ?
Zzo 16 Sep, 2021 @ 2:58am 
This sounds good. It was annoying to give them a weapon and then find out later they replaced it with a piece of wood or a beer bottle or something.
Steelflame 15 Sep, 2021 @ 8:04pm 
Another one I've noted is Alpha Biome's wood types. Red wood at the very minimum, and I'm sure the Crystalline wood or whatever it is in the Propane Lakes biome. Mushroom stalks as well from the mushroom biome perhaps?
Arcanant  [author] 15 Sep, 2021 @ 6:39am 
@Steelflame added :hunter0::steamthumbsup:
Arcanant  [author] 15 Sep, 2021 @ 4:27am 
Thanks man, it means a lot coming from you! :hunter0::steamthumbsup:
Owlchemist 15 Sep, 2021 @ 3:32am 
Nice work!
Steelflame 14 Sep, 2021 @ 11:36pm 
Bone from Rim of Madness - Bone gets picked up as a melee weapon as well and would be nice to exclude from Simple Sidearms.