Noita
Fungal Curse (Challenge Perk)
43 Comments
kittyboi 1 Mar @ 9:20am 
i wish seeds were excluded cuz those lag the game sm
kittyboi 8 Nov, 2024 @ 6:24am 
this mod is so silly, i love it!!!
one suggestion tho, i noticed that materials that are shifted into something else can appear again, for example wood -> ice and some time later wood -> blood or something like that, which basicalies wastes use(unlesss u visit something that is not loaded yet but meow)
option to disable duplicate shifts would be nice :3
Don Porleone 15 Oct, 2023 @ 6:35pm 
when changing how often a fungal shift happens, does the numbers count in minutes or seconds?
UserK 16 Jun, 2022 @ 8:42am 
also would be great if there was a log to keep track of shifts
UserK 16 Jun, 2022 @ 8:18am 
Incompatibility with mods that spawn perks at the starting area, specifically picking up Fungal Curse causes them to disappear, and iirc this is something that needs to be fixed with the Fungal Curse perk specifically
El Oni Balatro 23 May, 2022 @ 1:04pm 
Really fun mod!! With or without the curse, having just enough fungus to start off the run with a shift spices up runs a lot :steamthumbsup:

Though not sure if this is intended, but Fungal Curse sometimes appears at Holy Mountains too.
Knead Knot Know  [author] 22 Mar, 2022 @ 10:25pm 
Haven't had a look at the mod in a while, but ill try to make the change when able @MatoLabu@ConcreteGames
MatoLabu@UkiUkiLab 22 Mar, 2022 @ 6:48am 
Can you please disable by default the "Dont Anger Gods (WIP)" option?
Because in the description of my mods, I advise to install yours, because it is totally compatible (and super cool :p). However, if the player doesn't take the time to deactivate this option (so everyone), they might not be able to loot the god's wand, which my mod allows. :/
I find this option interesting, but I think it would be better if it was a choice of the player to activate it, and not the opposite.
Alby 30 Jan, 2022 @ 6:10am 
Molten plastic seem to tank performance (plus some kind of fungal material, forgot the name)
Other than that it's a really fun mod
Sauspaus 27 Dec, 2021 @ 6:52pm 
don't set interval to 3 lol
LycanKnight 13 Dec, 2021 @ 4:05pm 
cool
Knead Knot Know  [author] 11 Dec, 2021 @ 8:43pm 
@LycanKnight - Something like this would be possible I believe, but would probably be under the scope of a new mod (Fungal Shifts Extended etc).

Havent been doing much Noita modding recently - but if you want to use my code from this mod (modded shifting & pouch shifting etc), go for it! :)

But something ill keep in mind if I get around to another version/mod.
LycanKnight 10 Dec, 2021 @ 6:01pm 
could you make this in a form that's not a curse? like a mod that still has the pouch shifting and modded shifting but you shift normally?
Knead Knot Know  [author] 5 Nov, 2021 @ 3:08am 
Delay is currently incremented based on 'OnWorldPostUpdate' and so every world update - its not specifically timed and probably varies based on your framerate - its more of a set it to what you feel like timer.

To note - I haven't been playing Noita much recently, so someone else may need to address compatibility issues for the moment - but any further notes are appreciated.
A Very Kupo Guy 31 Oct, 2021 @ 9:04pm 
Is delay 300 supposed to be a shift every 5 seconds? If so, what is it 300 of?
McWizard 19 Oct, 2021 @ 2:17pm 
Really fun but has compatibility issues with any mod and even vanilla stuff that puts perks in proximity to the fungal curse perk as it seems to function like perks from the holy mountain; removing/being removed when it or another perk is picked up.
Knead Knot Know  [author] 15 Oct, 2021 @ 12:18am 
@de_mirage is my household

Are you (or anyone else experiencing this) able to unsubscribe and resubscribe and confirm if the issue is still present?

I had to do the same in order to get my settings updated - despite steam updating it automatically.
Odeholm 13 Oct, 2021 @ 6:46pm 
suddendly stopped working on my noita :(
Knead Knot Know  [author] 2 Oct, 2021 @ 5:52am 
Big new update everyone - Please check out your mod settings.
Added:

1. Bonus Effect Trigger:
A new feature which triggers every X shifts (Default 9).
It will:
Give you X gold (Default 10)
Give you X health (Default 0)
You can even set these in the negatives to make it harder!

2. Midas Mode (This wont appear in your mod settings by default).
If you manage to complete the work with this curse active (even under non-default settings) then you will unlock this mode / setting, which can be toggled on / off from that point from the mod settings.

Please let me know if this setting / mode is not working / unlocking as expected - I will need feedback!

Additional work to stop certain shifts:
Monstrous Powder shifting (Default : Disabled)
Fungal Spores shifting (Default : Disabled) - CPU Killer.
Knead Knot Know  [author] 1 Oct, 2021 @ 11:03pm 
Thanks everyone for confirming this - Ive currently removed the gold changes.

I might look into a simple timer which adds gold or some other method in terms of a 'positive' effect.
McWizard 1 Oct, 2021 @ 7:23pm 
Oh, the gold issue was because of this mod? Yeah, enemies don't drop gold at all regardless of what value the gold multiplier is set to.
CupcakeKO 26 Sep, 2021 @ 3:13pm 
@Knead Knot Know Yes, I've not had any gold spawn during the curse either

If it helps, I'm running quite a sizeable list of other mods, but I think the most significant ones are: Noitavania, New Enemies Mod, Alternate Biomes, Biome Randomizer, Arcane Alchemy, Fluid Dynamics, Alchemical Reactions Expansion, Potent Potions, Bottled Reactions, Random Potions, Randomized Alchemy, sometimes Material Randomizer (although disabling it for more 'normal' runs had no effect) and various spell addition mods
Knead Knot Know  [author] 26 Sep, 2021 @ 7:51am 
Glad to see everyone enjoying this.

If anyone else is running to the gold despawning issues - please let me know.

@Saucy_John - Visual effects can be disabled via the settings (both the trippy effects and the eye effects).

For everyone who actually beat this (somehow lol) - What do you think could / would be a good bonus/addition for winners?
Jameson 22 Sep, 2021 @ 10:20pm 
got a W with this. Incredibly entertaining, well done!
Saucy_John 22 Sep, 2021 @ 1:08pm 
is there any way to remove the fungal overlay? this mod is really fun but it is a bit rough to not be able to tell the difference between toxic sludge, lava, and water especially with everything changing.
Mae! ♡ 20 Sep, 2021 @ 7:07pm 
Mald.
PickledSosig 19 Sep, 2021 @ 8:51am 
Cool
Undercover Fish 18 Sep, 2021 @ 2:38pm 
I've tried a few runs and I have to say it's a lot of fun to crank the values up.
Some of the shifts will completely end your run, but those moments are also very funny.
Thanks for making this!
delnogal 18 Sep, 2021 @ 2:24pm 
Gold seems to stop spawning for me after picking up the curse
Stanley'sSuperSauce 17 Sep, 2021 @ 6:07pm 
Great mod!
I even beat it.
Too bad there's no reward, nor way to remove the curse...
Knead Knot Know  [author] 17 Sep, 2021 @ 11:39am 
@Stormwing0

This was originally started from the Fungal Hell mod code (but most is brand new now).
I will have options to add certain materials later on - but for now im trying to cover everything as well as I can.

holy mountains is WIP (as its basically impossible to keep it from dying without lots of hacks) - Im working on an option to stop the gods getting angry currently as a work-around.

number of shifts should always be 1 or higher - as it doesnt really make any sense to have a timer which executes something 0 times (Just dont use the perk etc).
Knead Knot Know  [author] 17 Sep, 2021 @ 11:32am 
@Loopy - the curse shifts everything in unsafe mode (default on) - except the specific things ive removed to stop the CPU dying.

unsafe mode = false should give you the regular 'vanilla' shift list etc.
Loopy 17 Sep, 2021 @ 10:26am 
Does the curse only shift in the white-list or will shift everything?
Knead Knot Know  [author] 17 Sep, 2021 @ 4:17am 
@Gravysamich

Update - added the ability to disable/enable via the settings (without a restart).
Added a gold multiplier option (Default 3) - very WIP (May conflict with other mods).

More coming :)
stormwing0 16 Sep, 2021 @ 3:54pm 
Side note you can't type 0 from either the num pad or the normal number line into the number of shifts slot. O_o
stormwing0 16 Sep, 2021 @ 3:52pm 
Might want to take a look into the Fungal Hell mod for ideas since these two are similar. Also screen out anything that isn't a solid, liquid, gas, powder, or other relevant material since it'll sometimes hit text and other things part of the GUI. Also your failsafe for protecting brickwork misses a few types of holy mountain brickwork so even though the portals are open the whole area around it can still dissolve triggering the gods. :)
Loopy 16 Sep, 2021 @ 2:49pm 
I've been waiting for this. Thank you.
Knead Knot Know  [author] 15 Sep, 2021 @ 11:56pm 
Decent Ideas @McWizard, Ill see what I can do.

@Gravysamich - not currently, also a good idea :)
Gravysamich 15 Sep, 2021 @ 10:57pm 
does this have a way of disabling it mid run and is there any sort of benefit like the greed perk?
McWizard 15 Sep, 2021 @ 4:28pm 
Having a log of the transformations would be helpful as the message disappears too quick to read all the transformations. A countdown or some visual indication of an impending shift would be nice too.
_Dust 15 Sep, 2021 @ 11:00am 
Its working now, thanks
Knead Knot Know  [author] 15 Sep, 2021 @ 10:10am 
@_Dust - should be fixed if you wanna give it an update and another whirl.
_Dust 15 Sep, 2021 @ 9:07am 
when I picked it up it started shifting stuff constantly. as soon as a shift finished another would start, going far beyond the limits I set in the settings.