Arma 3
[MS] SCP Containment Project
12 Comments
Silence  [author] 17 Mar, 2022 @ 1:07pm 
I do not have a clue what that is supposed to mean
King George, The Third. 17 Mar, 2022 @ 12:44pm 
The P90 sight that the nt fuses in a reverse Acog
Silence  [author] 24 Jan, 2022 @ 6:59am 
filter by mods, and select SCP containment project
HypedAngel 24 Jan, 2022 @ 6:56am 
where is Peanut in this mod? Im having a hard time finding him in static objects
Silence  [author] 24 Nov, 2021 @ 12:58pm 
It's a known issue, we forgot to hide it in the current build.
lukemac 24 Nov, 2021 @ 12:57pm 
Hi, the 'MTF belt' currently is on the player's feet instead of around their waist
Silence  [author] 21 Sep, 2021 @ 3:02am 
currently it's a static object but can easily be scripted to make a player use it
The Paramedic 21 Sep, 2021 @ 2:32am 
Is the Peanut one also a object with script that actually haunts the player or is more like a static object? :)

Thanks for your work anyhow :), great to see that people invest their own time in the SCP universe :).
dundarinanc98 20 Sep, 2021 @ 8:08am 
https://www.youtube.com/watch?v=URhculgVLww
this would be cool example
Silence  [author] 20 Sep, 2021 @ 3:06am 
if we ever update it, probably
I only went with yellow because it's the only references I could find
dundarinanc98 20 Sep, 2021 @ 3:05am 
lovely mod,but i wonder,is it possible to changing that helmet visor's colour to transperent cause yellow looks so oldschool.
Globeparasite 16 Sep, 2021 @ 10:38pm 
To face the most dangerous anomlies you always must have two masks...
And also nice mod