RimWorld

RimWorld

[CM] Ideology DLC Texture Upscale
33 kommentarer
Dweebus Rex 3. juni kl. 13:21 
works fine on 1.5 with all but anomaly
Bambaryła 10. maj 2024 kl. 9:34 
hey king, mind if I reuse the upscaled textures in my mod? the original ones are ass
Tia 29. apr. 2024 kl. 21:43 
Texture mods pretty much work forever unless whatever they're retexturing gets totally overhauled.
Kyokui Avarus 30. mar. 2024 kl. 0:18 
Will this work with 1.5?
Heretic Marlowe  [ophavsmand] 21. nov. 2022 kl. 14:35 
uh, so i tested it, and i can rotate it just fine, so idk why you couldnt?
Heretic Marlowe  [ophavsmand] 19. nov. 2022 kl. 22:27 
thats strange, theres a texture but idk why its not flipping, or if you can flip, ill look but i cant do anything for that at the moment
lloki 16. nov. 2022 kl. 12:27 
Or they never couldn't be placed left/right side? :D I can only rotate front/rear - is it vanilla thing? :P
lloki 16. nov. 2022 kl. 12:25 
It's me again :P It seems that loudspeakers can't be rotate anymore, could you take a look?
lloki 8. nov. 2022 kl. 9:53 
I confirm, works great now! Thank you both for such quick reaction :)
Heretic Marlowe  [ophavsmand] 7. nov. 2022 kl. 23:22 
ok! Biosculpters should be fixed now, you have mayonnaise to thank for such a speedy update!
Heretic Marlowe  [ophavsmand] 7. nov. 2022 kl. 21:03 
ill take a look ingame i may have done an oopsie in my attempt to make the biosculpter look better
lloki 7. nov. 2022 kl. 11:49 
Something is not right with the Biosculpter. It's not blinking with light anymore + the window looks like it's transparent, floor can be seen. Also I can't see my pawns inside with North placing and I can see only the bodies without heads with South placing.

https://ibb.co/NNGKPfh
Bobby_Hill (♀) 31. okt. 2022 kl. 12:12 
Is it ok for 1.4
Narlindir 29. okt. 2022 kl. 14:16 
Is this still needed with the new 1.4 "not compression" 'feature'?
Aratfal 22. okt. 2022 kl. 9:24 
when will be the update to 1.4?
دانيال أيفان مولا 18. okt. 2022 kl. 0:51 
the resolution i mean
دانيال أيفان مولا 18. okt. 2022 kl. 0:51 
is this x512?
Lugaru 8. apr. 2022 kl. 19:01 
Was not gonna download but the Tattoos convinced me... vanilla ones look really bad.
Detrian 16. jan. 2022 kl. 19:38 
Found it hard to believe the spike core stuff looked so ugly in vanilla. Thanks, both you and Copper_Monster.
Blackrussian 18. nov. 2021 kl. 20:47 
For the Optional Spikecore Metalic Option, could you have them be able to have the color of the composite helmet, or be changable?
Xurker 20. sep. 2021 kl. 11:47 
there is a mod called "XML extensions" that let XML mods implement options without using C#
ΔTØM 19. sep. 2021 kl. 16:56 
Thanks for teaching the ways for enable it. I will try!
mayonnaise  [ophavsmand] 19. sep. 2021 kl. 15:39 
@ΔTØM yeah unfortunately as far as i know, a mod option like that would require C#, which neither of us are capable of. if anyone else knows how to accomplish it otherwise, do let us know though! also should probably change the description to indicate how to enable the Spikecore stuff.
Heretic Marlowe  [ophavsmand] 19. sep. 2021 kl. 14:50 
probably not im sorry to say. if you want to try how it looks you can go into the rimworld options, click "open mods folder", and its folder name is " 2603637629 " and under 1.3->patches, delete the <!-- and --> you see in it, save and it will enable again.

i should warn you of a wierd bug that flak jackets created by you have a 50% chance to be white while it doesnt happen at all for raiders, if you plan to make flak armor that is (while using spikecore as your ideolofy)
ΔTØM 19. sep. 2021 kl. 8:50 
@mayonnaise thanks for the info. Any chance we get a enable/disable spikecore in mod options ingame?
mayonnaise  [ophavsmand] 19. sep. 2021 kl. 8:46 
@ΔTØM unfortunately you'll have to go into the files of the mod and uncomment some stuff yourself. IIRC anything more complicated requires C# which neither of us can do, im afraid.
CaptArcticWolf 19. sep. 2021 kl. 8:37 
Yoo. Pretty Sick.
ΔTØM 19. sep. 2021 kl. 7:38 
@Heretic Marlowe how to enable spikecore?
Heretic Marlowe  [ophavsmand] 17. sep. 2021 kl. 16:25 
i think its better this way, the spikecore stuff is not even the main thing its the texture upscaling thats the main part. it was just something that was interesting to try initially but if i left it enabled i know people wont like it so i left it in disabled then just cut it out. the picture is just old, i should upload an image showing spikecore stuff in its normal state
DaemosZythaer 17. sep. 2021 kl. 16:06 
Shouldn't you enable the spikecore part by default instead of requiring people to edit files? As it seems to about a major part of the mod people would download this for. I realize it is not "your mod" but perhaps that can be relayed to the creator.
Skorpior 16. sep. 2021 kl. 14:42 
Always nice to see more mods that give the game a higher fidelity. Thanks a lot, guys!
mayonnaise  [ophavsmand] 16. sep. 2021 kl. 14:32 
hey, no problem man! most of the credit goes to Marlowe / Copper_Monster, though. im merely just a mirror.
Lyn the Cookie 16. sep. 2021 kl. 14:01 
You guys are legendary! Thank you!