RimWorld

RimWorld

[CM] Ideology DLC Texture Upscale
33 Comments
Dweebus Rex 3 Jun @ 1:21pm 
works fine on 1.5 with all but anomaly
Bambaryła 10 May, 2024 @ 9:34am 
hey king, mind if I reuse the upscaled textures in my mod? the original ones are ass
Tia 29 Apr, 2024 @ 9:43pm 
Texture mods pretty much work forever unless whatever they're retexturing gets totally overhauled.
Kyokui Avarus 30 Mar, 2024 @ 12:18am 
Will this work with 1.5?
Heretic Marlowe  [author] 21 Nov, 2022 @ 2:35pm 
uh, so i tested it, and i can rotate it just fine, so idk why you couldnt?
Heretic Marlowe  [author] 19 Nov, 2022 @ 10:27pm 
thats strange, theres a texture but idk why its not flipping, or if you can flip, ill look but i cant do anything for that at the moment
lloki 16 Nov, 2022 @ 12:27pm 
Or they never couldn't be placed left/right side? :D I can only rotate front/rear - is it vanilla thing? :P
lloki 16 Nov, 2022 @ 12:25pm 
It's me again :P It seems that loudspeakers can't be rotate anymore, could you take a look?
lloki 8 Nov, 2022 @ 9:53am 
I confirm, works great now! Thank you both for such quick reaction :)
Heretic Marlowe  [author] 7 Nov, 2022 @ 11:22pm 
ok! Biosculpters should be fixed now, you have mayonnaise to thank for such a speedy update!
Heretic Marlowe  [author] 7 Nov, 2022 @ 9:03pm 
ill take a look ingame i may have done an oopsie in my attempt to make the biosculpter look better
lloki 7 Nov, 2022 @ 11:49am 
Something is not right with the Biosculpter. It's not blinking with light anymore + the window looks like it's transparent, floor can be seen. Also I can't see my pawns inside with North placing and I can see only the bodies without heads with South placing.

https://ibb.co/NNGKPfh
Bobby_Hill (♀) 31 Oct, 2022 @ 12:12pm 
Is it ok for 1.4
Narlindir 29 Oct, 2022 @ 2:16pm 
Is this still needed with the new 1.4 "not compression" 'feature'?
Aratfal 22 Oct, 2022 @ 9:24am 
when will be the update to 1.4?
دانيال أيفان مولا 18 Oct, 2022 @ 12:51am 
the resolution i mean
دانيال أيفان مولا 18 Oct, 2022 @ 12:51am 
is this x512?
Lugaru 8 Apr, 2022 @ 7:01pm 
Was not gonna download but the Tattoos convinced me... vanilla ones look really bad.
Detrian 16 Jan, 2022 @ 7:38pm 
Found it hard to believe the spike core stuff looked so ugly in vanilla. Thanks, both you and Copper_Monster.
Blackrussian 18 Nov, 2021 @ 8:47pm 
For the Optional Spikecore Metalic Option, could you have them be able to have the color of the composite helmet, or be changable?
Xurker 20 Sep, 2021 @ 11:47am 
there is a mod called "XML extensions" that let XML mods implement options without using C#
ΔTØM 19 Sep, 2021 @ 4:56pm 
Thanks for teaching the ways for enable it. I will try!
mayonnaise  [author] 19 Sep, 2021 @ 3:39pm 
@ΔTØM yeah unfortunately as far as i know, a mod option like that would require C#, which neither of us are capable of. if anyone else knows how to accomplish it otherwise, do let us know though! also should probably change the description to indicate how to enable the Spikecore stuff.
Heretic Marlowe  [author] 19 Sep, 2021 @ 2:50pm 
probably not im sorry to say. if you want to try how it looks you can go into the rimworld options, click "open mods folder", and its folder name is " 2603637629 " and under 1.3->patches, delete the <!-- and --> you see in it, save and it will enable again.

i should warn you of a wierd bug that flak jackets created by you have a 50% chance to be white while it doesnt happen at all for raiders, if you plan to make flak armor that is (while using spikecore as your ideolofy)
ΔTØM 19 Sep, 2021 @ 8:50am 
@mayonnaise thanks for the info. Any chance we get a enable/disable spikecore in mod options ingame?
mayonnaise  [author] 19 Sep, 2021 @ 8:46am 
@ΔTØM unfortunately you'll have to go into the files of the mod and uncomment some stuff yourself. IIRC anything more complicated requires C# which neither of us can do, im afraid.
CaptArcticWolf 19 Sep, 2021 @ 8:37am 
Yoo. Pretty Sick.
ΔTØM 19 Sep, 2021 @ 7:38am 
@Heretic Marlowe how to enable spikecore?
Heretic Marlowe  [author] 17 Sep, 2021 @ 4:25pm 
i think its better this way, the spikecore stuff is not even the main thing its the texture upscaling thats the main part. it was just something that was interesting to try initially but if i left it enabled i know people wont like it so i left it in disabled then just cut it out. the picture is just old, i should upload an image showing spikecore stuff in its normal state
DaemosZythaer 17 Sep, 2021 @ 4:06pm 
Shouldn't you enable the spikecore part by default instead of requiring people to edit files? As it seems to about a major part of the mod people would download this for. I realize it is not "your mod" but perhaps that can be relayed to the creator.
Skorpior 16 Sep, 2021 @ 2:42pm 
Always nice to see more mods that give the game a higher fidelity. Thanks a lot, guys!
mayonnaise  [author] 16 Sep, 2021 @ 2:32pm 
hey, no problem man! most of the credit goes to Marlowe / Copper_Monster, though. im merely just a mirror.
Lyn the Cookie 16 Sep, 2021 @ 2:01pm 
You guys are legendary! Thank you!