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everything else will just be rp_anaxes_v2.5 with trees instead of flower trees. minus the jedi sanctuary.
to commission this map for us we asked for the Temple to be removed because during the Clone Wars Era, a Jedi temple wasn't there until the High Republic Era Don't believe me look it up, so if you comment asking for a Jedi temple to be added most likely going to be either ignored or get the same answer everyone gets. so please use the 3rd floor like what Mason says. Also PS the Temple was also removed to give more building resources to Mason so he is able to work on the map more. ~Monarch
1. i will not touch VJ Base and make the map run like dog shit, as all VJ NPC makers make their NPCs like. (as stated by VJ himself)
2. the SDK doesnt have the ability to do such a thing.
3. id suggest using standard reskinned combine and VJ Base by itself (no VJ NPCs, just the base) As only about 1% know how to make a proper VJ NPC.
There were only temples on:
Tython (abandoned by the CW time)
Vrogas Vas (left in ruin by CW time)
Ossus (first temple, destroyed 4000 BBY)
Dantooine (furthest reaching Temple in galaxy, abandoned by CW)
Lothal (created right before Order 66, still stands in the Empire Era)
Devaron (destroyed by Empire 19 BBY)
Ledeve (destroyed by CIS in 22 BBY
Ashas Ree (abandoned)
Ilum (used as a garrison by the Empire, then destroyed in 34 ABY)
and Coruscant
Otherwise, the Republic allocated space for the Jedi on their bases and ships.
If you want more, then look at rp_venator_vfinal or the other venator maps iv made... you get a full 1/3rd of the map made for the jedi to have all to their selves! :/
if you want more than that, like a temple. go play a JvS map, itll suit the desire to have jedi over clones alot better.
np, i only asking, you cool all
@ifchan its only barely 3 month
There is allocated space on the 3rd floor for jedi. deal with it or go play Jedi Vs Sith if you HAVE to have the jedi have a all grand waste of resources for themselves.
The temple on rp_anaxes_v2 makes up about a full third of the resources of the map. for reference, the main base area makes up 2/5ths wile the sims, and outer area is everything else. Jedi get WAAY too much in CWRP.
@Kuga in testing, the map operated fine. Go into single player on this map and rp_anaxes_v2, type in sv_cheats 1, then type in mat_wireframe 2 or 3. and you can see the rendered areas of the map, they are the same as rp_anaxes_v2. So, this issue is on your side as no one else has brought this issue to my attention.
Some useful info: Only use ULX (as ULX isnt broken, there is no reason to fix it or change off it), dont use special effect mods no matter what (no vfire, gExplo, ect that changes base effects), dont use that CIS NPC pack that has the jumping BX droids and droidikas, make sure nothing is conflicting. If you use VJBase, make sure your NPCs are optimized (this is because, even stated by VreJ himself, 99% of the community doesnt know how to make proper NPCs off his base) Id suggest just using re-skinned NPCs and VJBase itself for improved NPC AI it gives to base NPCs.
I have some Bad news. We were testing the Map with up to 50 Players on the best possible Server and nearly 20 People had gamecrashes and the FPS were by 20. Sorry for that