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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2604028977/3810655600549560620/
Long story short, LoadFolders.xml has THREE errors in it, not one. It won't load for as long as the <li>Common</li> is in there. Besides fixing the missing ">", you need to change those <li>Common</li> to <li>1.3</li> and <li>1.4</li>
For some reason the mod doesn't seem to even be loading (yes I have the loadFolders fix). I get the error:
"Could not resolve cross-reference: No Verse.ThingDef named Plant_AnimaFruit found to give to RimWorld.CompProperties_SpawnSubplant RimWorld.CompProperties_SpawnSubplant
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)" in logs.
And in debug mode, Plant_AnimaFruit doesn't even show up to spawn.
It's pretty far down my load order, too :(
And the mod isnt even enabled
can you make sense of this?
(Error message in discussion thread cuz its over 1000 characters)
I want to thank you for giving me the laugh of a lifetime with these posts, I can't believe Shadow the Hedgehog is real and he posts in Rimworld mod comment sections
There you can find LoadFolders.xml.
Open it with a text editor and search for <li IfModActive="bustedbunny.AnimaFruit"AnimaFruit</li>
You exchance it against <li IfModActive="bustedbunny.AnimaFruit">AnimaFruit</li>
the difference is just a >
Exception loading file at E:\SteamLibrary\steamapps\workshop\content\294100\2604028977\LoadFolders.xml. Loading defaults instead. Exception was: System.Xml.XmlException: 'AnimaFruit' is an unexpected token. Expecting white space. Line 6, position 43.
You forgot a >
<li IfModActive="bustedbunny.AnimaFruit"AnimaFruit</li>
also damn, whatta bitch, that VolatileGlitchAviator.
Could you perhaps explain what your point was? Or am i so much of an idiot that i would never understand even if you tried to explain? Use baby language if necessary. :)
This is someone who has said: No, you can't have my art that I caused to be brought into being. You also cannot have their style, which they assembled.
This should be obvious to you, and you shouldn't need to keep going on about a no which is pretty clear. You are the one engaging in pointless behaviour trying to badger someone into giving up content.
Second, unless you are totally out of the loop, you are probably aware this mod has a development plan of its own, and there isn't really any need for a unified Anima Tree mod because this is RimWorld.
Finally, I assist with development with this mod and associated mods. So, no, you cannot have it.
My words are my own, and probably don't reflect those of the mod's creator.
I get what you're trying to say, but it's simply a stupid argument.
I have a right to maintain control of this mod and it's artwork. I paid money for both the coding to be done, and the artwork to be made.
Essentially what you're saying is i should either be an asshole and restrict people from making a fruit that increases psychic sensitivity just because it's tangentially related to my own mod (which is stupid)
Or i should give away everything for free because 'why stop there?' (Which is also stupid.)
I dont care if people make anima fruit, i dont care if people make anima fruit that grows around the tree, i dont care if people make anima fruit that grows around the tree, gives psychic sensitivity, and makes animals gain psylinks.
I DO care if someone Takes Artwork from this mod or Directly Copies the code of this mod.
This has literally nothing to do with intelligence. It's just we have different epistemologies.
You can do whatever you want with my ideas or mechanics, but i'd prefer if you didn't use the artwork in my mod if that's alright. :)
I don't know if Wolfcub is still around but let me know what you think if you are.
I know because i already do this :)