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Although I think you meant Distorted Yan and EGO Xiao but yeah.
Im late but here are the logs after i cleared the finnal battle with the issues.
You could send the game logs my way I guess, I might be able to glean something from those.
At some point I guess I could maybe look into making a smaller waves config but I'm not sure how I'd divide them up. Also I'd have to modify quite a bit of wave specific logic built into the mod.
Have you tried just waiting for a minute or two? On slower computers the game can just stop responding for upwards of a minute while trying to spawn characters in. It often looks like the game has crashed but it's just loading.
In the battle I can't do much about for hopefully obvious reasons, but if it's effecting the entire game, which it shouldn't I should look into that. If it's the latter, what exactly does it seems to be slowing down?
Looking at them, the relevant error appears to be blank, which is either the base game or a mod throwing out the exception.
If I remember correctly the too many cards bug is one of the few things that does that, still, I'll look further into it.
If it was the too many cards bug, I'll see about bumping up my priority on making a patch to fix it.
Also just as a random tip, mass attack Oswald's page to stop it from going off, and I'd also focus him down. Currently he's bugged to use it every turn, which is something I need to fix. Pluto also still needs fixing but at least he doesn't give contracts every turn anymore.
If you did, that's a vanilla bug that I should really just make a separate mod to fix at some point.
If that wasn't the case, you can send me the log file at %AppData%\..\LocalLow\Project Moon\LibraryOfRuina\player.log and I can check to see what the problem was.
I might add that in an update, shouldn't be too hard to do, at least for Xiao. Might add a config for each character that does it.
...Honestly Xiao helps to negate Hook/Leer abuse, but I'll still add that setting, and then look into adding it to Yan and Argalia later.
Now... how to fix this... err... I'll think about it, for now I'll add a disclaimer.
It's likely one of the other mods you have installed is altering either the target line UI behavior, or the BattleUnitTargetArrowUI enemyList.
If you still get the error while only running BBE and Finnal, Finnal by itself, or if you figure out what mod is causing a conflict, feel free to tell me.
(Also I'm honestly surprised several of those nexus mods even still work since a bunch of them weren't ever updated for BBE)
Sorry about that, the game wasn't designed to ever load more than 10 units at a time. I tried my best to optimize it but I can only do so much.