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I have oft the problem that i go in a dunguen (mostly Winecellar) and some of my followers stuck outside..
It will be very helpfull if the player (singelplay and online) can force teleportig his follower to his location.
so much better than nothing at least
what we really need is a mod that makes the follower rescue timer instant and to not delete gear. as long as funcom refuses to fix their pathfinding.
1. Open Followers menu tab.
2. Right-click the lost follower and select "Rescue" (bear with me here!)
3. When asked if you're sure you want to rescue the thrall, click CANCEL. Don't actually rescue them!
4. Repeat for each individual lost Thrall.
When I did this, the thralls reappeared very close to where I had last set them on Guard. They had all their equipment and everything was normal.
I may have just been very lucky, but this worked 7 times in a row. Tested 5/9/2024.
Kinda need some of them to actually need to be standing on dirt, not foundations.
Make sure you dont leave your thralls on land or beaches and just put something under them like a foundation. Seems to be working so far for me.
If it stops working I'll be back.
Although the flying Deers are still here.
Dunno, sorry yall.
Now should work properly
Are you playing singleplayer?
I was just confirming that thrall in Scout mode, didn't move to my position, when running command. But for some odd reason all my other thralls and pets in guarding mode was moved. But not instantly. I ran the command to no effect, stayed in the same "map-cell", enabled admin, went down to fetch my stranded thrall, went back to surface, and left the map-cell, and headed back to base. Then I noticed the base was empty. Checked the Follower tab, all still in Guardian, and then saw on the map they was at the same exact location I ran the command. They was in Guarding mode, prior to mod installed, but didn't replace them before I ran the command, in another map-cell.
DataCmd pulls only thralls in guarding mode. If thrall in scout mode, DataCmd will skip it.
It's strange that your thralls disappeared after death - this should not happen. Anyway, mod automoves thralls only if it has saved position. if position was not set, then it will not move them.
I did the command, to no effect. So I went in admin to find my Thrall deep under ground, at -23644.580078. Then went happy back to the camp, just to find it empty... After I installed the mod, I forgot to replace all my other Thralls and Pets. On the map, they was all together where I run the command earlier. So teleported and found them. Then had to bring them back, one by one :p
Is this a one time occurrence, since I forgot to place them in Guard mode, after installing the mod?
Usually, thralls should return to last guarded position after scouting. You need to check follwers tab for their status. If they are still scouting - you need to wait, until they go in guarding state. And if they in guarding state, but you can't find them where map shows they are - then DataCmd should help.
One thing; will the DataCmd command work in situations where I die, and my thrall will be left behind scouting? This happen to me in the past, in the WineCeller. When I returned, the thrall was no place to be seen. Got it back by rescue the thrall. (Didn't think of going admin, and ghost to look for the thrall)
There was an error - part of description was from my other mod "Catch and Carry". Install this if you want to carry captured slaves in backpack.
But has been unable to succeed
Did I not turn on any features? (GOOGLE Translate)
1. try to locate and check if all of your thralls are in place - go to followers section in menu and turn on marks on your thralls, so they are visible on map
2. (this step is relevant only if you can get admin rights) - if there are some missing and PTSPull doesn't do anything - turn on ghost and dive under map at thrall marker position. Continue diving until you find your missing thrall (it can be veeery deep). While you at thrall position press Shift+Alt+L - this hotkey will show yout current coordinates - copy last number and post here, so I can see how deep thralls can fell and make changes into my mod.
3. Siptah problem - I don't have Siptah, so I can't test it right now. But I can suggest you to move to flat surface with many free space (no trees or rocks) and try to call PTSPull there.