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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277375546
Hope it helps anyone!
Maybe allow pawns to 'prospect' a tile when they are on it with a caravan? Mining skill would determine how long the prospecting would take (obviously).
I have to increase steel amount with configurable maps mod to 6x plus and even then maps are generated with almost no steel but loads of other materials, gems and so on... Nice concept, perhaps the steel bug will be found out in the future...
Very thankful that it works with EM: Metals, though!
Pretty sure I found a bug:
The amount of underground ores on a map may change when restarting RW.
I make a new map, build a underground scanner, scan one time per dev mode gizmo.
The info at the underground scanner says: "Underground map revealed: x%".
The log says "[RabiSquare.RealisticOreGeneration]freeCycleCount: 7"
Then I save, restart the game and load the save file.
Now the underground scanner says a different number for x.
When I scan again the log says "[RabiSquare.RealisticOreGeneration]freeCycleCount: 14".
Most of the times when I restart and load this save I get different numbers.
It is necessary to restart RW to reproduce this.
Tried it with only loading Realistic Ore Generation and Harmony.
I added two picures in case my explanation is bad: https://imgur.com/a/bN19lBC
Hugslib: https://gist.github.com/HugsLibRecordKeeper/dc7a9ac627a86dcb1c2535487be8abbe
*Mountainous, which iirc in vanilla has more abundant deposits of resources than flat maps
Yes I have noticed similar tendencies. Since ore is randomly generated, your map may just have very little or no ore. It does make sense from the mod description, but yes, maybe pointing out that this can add challenges due to lack of Steel (or Components in my case)
Maybe a mining outpost from any of the outpost mods could solve that problem though.
Make it happen pls :)
And you can instantly pack up and leave a mining post without abandoning it; it makes transfering your ore through caravans easier.
It's closer to the Settle Caravan and Settle With Camp options from Caravan Adventures.
I realize you mean deep rim is not working properly, I took a look at the introduction of deep rim.
I know why deep rim is not working properly. Because it provides a new way to get unlimited ore, which is not allowed in ROG, ROG uses a special algorithm to generate ore richness for each map, which will be depleted once mined.
I intercepted the generation of underground minerals, only allowed to scan with deep scanner, and the number of scans was limited
So, what you mean is that when I dig to a new layer in Deep Rim, and when I go below ground the new ore is generated there when I do the scanning only? Because previously when I was going underground with any layer that has been drilled with Deep Rim mining shaft, the new layer wass generated like one map huge mountain with different ores around.
sorry for the late reply. Recently, I am working on the development of 2 other games, so I have no energy to watch the workshop.
About your trouble, I make a simple test and found it works normally. with ROG, there is no natural ore in underground. You need to build a deep scanner to find them. And ore in underground is not infinite. As the number of mining increases, the chances of finding ore become less and less.
Hope this can help you. Have fun !
发现间隔:-792368700.0天
扫描进度:-2147483548%
地下浅层矿石开采监督:-743%
然后就不停地发现矿脉
似乎是在用了rocketman的情况下,只要改变了mod列表进存档就会这样
问题不大,等我哪天有心情再修吧。这阶段太忙了
But you should write big warning at the begining, that it's not compatible with Map Reroll. I lost some time to figure it out.
敲石头啊!
不影响
资源只会生成一次,所以reroll会导致资源枯竭,我设置这个的原因就是想让玩家外出采集资源。殖民地是没资源了,但外面还有很多
done.
i get some troubles on push it to workshop