Avorion

Avorion

Knowledge Drop: don't flee and (maybe) fix alliances
3 Comments
count9us 24 May, 2024 @ 9:08pm 
Not sure this is working, they still flee and jumped out. Now I'm strong enough that I can kill them quickly so not sure if it works or not but it didn't seem to.
YORBIGBLACKDADDY :) 17 Sep, 2021 @ 8:12pm 
thx, building knowledge combined with the new hyper space changes made playing on insanity impossible. building a strong enough iron only ship to take on a pirate shipyard results in it being unable to hyperspace jump due to lack of titanium generators. also i have never seen building knowledge being sold at my starter factions shipyard and my rep is 80k with them. the game is super broken atm not to mention the fact they removed order looping :/
Nyrin  [author] 17 Sep, 2021 @ 6:21pm 
The main purpose of this is to help with getting knowledge to drop in alliance ships, but the removal of the "flee on damaged" script could save you some pain even in single player -- without this mod, it's possible for the pirate that would've dropped your knowledge to run away if you don't kill it quickly enough!

As mentioned in the description, if you think it should have dropped and still didn't with this mod, please grab the output stuff you see in the thumbnail from either the client log or in-game console and share it here or file a bug for the devs. There's enough detail that if something still IS going wrong, it should be much easier to fix.