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Most of the weapons have values that are WAY BELOW the default game. A lot of the mod weapons have AP in the region of 1-8%
Now the the lowest 'default' rimworld weapon, the machine pistol has an AP of 9%
The shortbow has a whopping 16%
I think a simple range would sort it out
Pistols 9-14
Revolvers 16-25
SMGs 10-15
Shotguns 10-15
ARs 14-22
Scout Rifles 18-22
Sniper Rifles 25-30
AMRs 30-50
LMGS 18-21
The weapons are fantastic, a lot of effort went into making each one feel unique. It just saddens me that I'm forced to favour a default rimworld LMG over an M4A1 (And many many others)
@Hans I think some of the weapons are covered under the base-game researches, but I think there was one new one for "Advanced Explosives" or something like that. Based on the name, I assume it unlocks a bunch of rocket-launchers.
Then you can tell me, do i need any extra researches for the weapons?