RimWorld

RimWorld

Project Armory Unofficial
23 Comments
boslog2 17 Apr, 2024 @ 6:30am 
@Kyrrisayo tnx.. it good to hear that it going to be updated. liked your mod btw
Kyrrisayo  [author] 16 Apr, 2024 @ 3:39pm 
@boslog2 I haven't even updated my own mods yet. It'll be a while before I get around to updating other people's, if I even do.
boslog2 16 Apr, 2024 @ 1:30pm 
1.5?
Kyrrisayo  [author] 30 Apr, 2023 @ 11:00am 
@Plymouth Wow, that's great to hear!
Plymouth 16 Apr, 2023 @ 6:11pm 
Lads I updated the thing, go check it!
Gunseeker 25 Jan, 2023 @ 6:39pm 
Awesome! Thanks for this.
Kyrrisayo  [author] 25 Jan, 2023 @ 2:24pm 
The mod has been updated to 1.4, for those following this thread.
Kyrrisayo  [author] 22 Oct, 2022 @ 8:37pm 
@Rodser No clue! Try it out and let us know!
Rodster 22 Oct, 2022 @ 4:54pm 
Does this still work with 1.4?
Anduin1357 8 Jun, 2022 @ 3:07am 
Wish this supports Proper Shotguns
Kyrrisayo  [author] 5 Mar, 2022 @ 11:21am 
@𝗧𝗿𝘂𝘁𝗵. I don't know. That's up to combat extended, really.
Not_EviL 4 Mar, 2022 @ 1:08pm 
does it work with combat extended ?
Kyrrisayo  [author] 7 Jan, 2022 @ 2:58pm 
@Lord_Havoc I didn't get an okay to do this. I just made sure that everyone knows who created the mod and that I'm only keeping this updated at the moment, because I wanted to use it for my play-through, and it wasn't already.
Lord_Havoc 7 Jan, 2022 @ 10:19am 
Good shout about the patch option. I wouldn't have presumed to branch it off without getting an okay from an active author. But I hadn't considered a patch. I'll look into it
Kyrrisayo  [author] 6 Jan, 2022 @ 5:07pm 
@Lord_Havoc When I've got time, I might look at some balancing, sure. Though, you could always just make the changes yourself and upload it as a modified version or even make a patch for the mod.
Lord_Havoc 6 Jan, 2022 @ 1:42pm 
I love that you're carrying on this mod; and can I make a request - others might agree. Could you increase the penetration values across to board (I mean, if you wanna be lazy, add +10% to everything)
Most of the weapons have values that are WAY BELOW the default game. A lot of the mod weapons have AP in the region of 1-8%
Now the the lowest 'default' rimworld weapon, the machine pistol has an AP of 9%
The shortbow has a whopping 16%
I think a simple range would sort it out
Pistols 9-14
Revolvers 16-25
SMGs 10-15
Shotguns 10-15
ARs 14-22
Scout Rifles 18-22
Sniper Rifles 25-30
AMRs 30-50
LMGS 18-21

The weapons are fantastic, a lot of effort went into making each one feel unique. It just saddens me that I'm forced to favour a default rimworld LMG over an M4A1 (And many many others)
Kyrrisayo  [author] 14 Oct, 2021 @ 6:11pm 
@Yuri Prime Oh? I'll look into it when I have a chance.
Yuri Prime 14 Oct, 2021 @ 2:06pm 
I think that the Rifling Lathe bench is missing from the appropriate technology. So it does not appear in the production tab, after researching the technology.
Kyrrisayo  [author] 18 Sep, 2021 @ 1:29pm 
@gomatan1111 Definitely not. Unless you wanna make the patch for it, that is.
gom40 18 Sep, 2021 @ 6:09am 
ce?
:steamhappy:
Kyrrisayo  [author] 17 Sep, 2021 @ 10:58pm 
@Anduin1357 Thanks!

@Hans I think some of the weapons are covered under the base-game researches, but I think there was one new one for "Advanced Explosives" or something like that. Based on the name, I assume it unlocks a bunch of rocket-launchers.
Hans 17 Sep, 2021 @ 9:41pm 
Thx for an Update :)
Then you can tell me, do i need any extra researches for the weapons?
Anduin1357 17 Sep, 2021 @ 9:29pm 
This is genius!