Conquest of Elysium 5

Conquest of Elysium 5

ResourceDefenders
7 Comments
Gentleman Crow 6 Nov, 2022 @ 9:09am 
Thank you very much, Redfog!
Redfog  [author] 6 Nov, 2022 @ 8:28am 
thanks for finding the problem and then solving the problem, i implemented your fix and updated the mod so it should have fixed that bug now
Gentleman Crow 5 Nov, 2022 @ 8:49pm 
I found the problem. Turns out the militia unit is actually a name that is taken by a unit that was cut content. All I had to do to fix it is I renamed "Militia" to "Local Militia". I didn't solve this on my own of course. All credit goes to the people that helped me out on Conquest of Elysium's official Discord.
Gentleman Crow 5 Nov, 2022 @ 8:27pm 
There's a problem with this mod. The problem is that some of the militia units can join your army and also the ones that can do not have any perks whatsoever.
Redfog  [author] 8 Apr, 2022 @ 2:06pm 
English was never my strong suit, ill fix it and push a update, and i had a testing period with smaller defences in lesser locations but i found it brought back the Whack-A-Mole where units that would be no challenge for any small force to destroy sometimes could still take a location forcing you to go on a wild goose chase and i didn't want that. Also to change it id have to create another load of events just for the locations that need less defenders as currently its just searching by "all gold income" or "all iron income" to try and cut down the already large amount of events this mod causes
Waladil 8 Apr, 2022 @ 1:10pm 
I like this mod, even though the defenders may be just a touch too powerful, especially for smaller locations like farms (maybe only give them say 6 militia?)

Also, I just noticed today that you've misspelled "militia." It's got three 'i's in it. And now that I've noticed, I can't stop noticing it.
Contemptible Brigand 22 Sep, 2021 @ 6:55pm 
This is exactly what i've been wanting. I love the free stationary units of coexpansion, but I have to turn it off if I use any vanilla overhaul mods. Thank you!