RimWorld

RimWorld

Art n Smart Slaves! (AKA Slaves can now do Art and Research work!)
50 Comments
I'm just using this with 1.6 and it seems to work ok? :shrug:
Rex 11 Jul @ 8:07am 
we will just have to see. amazing mod btw, must have in all my runs that have slaves in them
mayonnaise  [author] 2 Jul @ 9:57pm 
should work just fine! not sure about the DLC though, will have to see when it releases ;]
Skull 1 Jul @ 9:48pm 
chance this'll get updated to 1.6?
POYO 7 Jun @ 6:51am 
Gooooooooood
mayonnaise  [author] 26 Dec, 2024 @ 2:56pm 
boop! update pushed, let me know if it works? O:
一个龟龟 26 Dec, 2024 @ 6:59am 
hey folk, really appreciate this mod and you effort!! I encountered the same error message same as Dorsai, and it pops up every time I launch the game :( Is it because I didn't install Anomaly DLC?
UntouchedWagons 4 Dec, 2024 @ 7:02pm 
I'm getting the same xpath error too but I don't have the Anomaly DLC
Crawkpot 24 Oct, 2024 @ 4:59am 
I have a slave who by their backstory is incapable of intellectual, but this mod allows them to do it anyways. Any chance you could fix this so their backstories override the mod? Great mod otherwise and I love the cover art
omeko88 21 Oct, 2024 @ 8:10am 
I have the same problem with this mod, it throws an error for me on launch too
mayonnaise  [author] 8 Oct, 2024 @ 12:49pm 
oh oop i must've forgot that; will make it conditional when i get the time :>
thank you for pointing this out!!!!
Dorsai! 8 Oct, 2024 @ 12:28pm 
The mod throws an error for me on launch, complaining that a patch can't find the xpath "Defs/WorkTypeDef[defName="DarkStudy"]/disabledForSlaves"
I'm assuming that's an Anomaly thing? Could you make that PatchOperation conditional on Anomaly DLC?
mayonnaise  [author] 28 Sep, 2024 @ 7:35am 
thanks, i worked hard on it :]
Dawnspire ☢ ⛟ ☭ 28 Sep, 2024 @ 3:21am 
The picture for this mod is S tier.
HIM 3 Sep, 2024 @ 2:36pm 
To note: Viper the rapper held a woman hostage in his garage for five years to write rap lyrics for him. So yeah, this mod is pretty accurate.
mayonnaise  [author] 3 Sep, 2024 @ 1:04pm 
boop de doop! updated! pawns can now do Dark Study work! :Khappy::melon::spookycloseup:
Kowhaifan 31 Aug, 2024 @ 8:08pm 
i think that makes perfect sense IMO, thank you for continuing to update this mod!
mayonnaise  [author] 28 Aug, 2024 @ 3:12pm 
planning to make an update to this mod that allows slaves to do Anomaly study... any input from the users of this mod? :3

i feel like it makes sense for slaveholding ideologies to burden their slaves with studying the dangerous anomalies xD
Kowhaifan 16 Apr, 2024 @ 3:23am 
thank you:meaty:
mayonnaise  [author] 15 Apr, 2024 @ 7:15am 
thank you! will upload the version change to Steam ASAP :3
Kowhaifan 14 Apr, 2024 @ 10:47pm 
i havent had any errors using this mod in 1.5.
mayonnaise  [author] 11 Apr, 2024 @ 7:12pm 
should work fine with 1.5. let me know if there are any issues! will update the About.xml after i get some positive reports back.
bmmb 11 Apr, 2024 @ 5:43pm 
1.5?
k47 8 Apr, 2024 @ 4:14pm 
Just FYI for anyone looking, it works 'as is' for 1.5 despite no 1.5 tag.
kamonwolfe 23 Dec, 2022 @ 1:19pm 
add this line to the patch
<li Class="PatchOperationReplace">
<xpath>Defs/WorkTypeDef[defName="GR_Genetics"]/disabledForSlaves</xpath>
<value>
<disabledForSlaves>false</disabledForSlaves>
</value>
</li>
Location
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2605727464
Catch Lightning 29 Nov, 2022 @ 9:48pm 
Is there a way to get them to do Genetics work from vanilla genetics expanded?
0river0blood0 23 Oct, 2022 @ 2:37pm 
No worries. Thanks for the update!
mayonnaise  [author] 23 Oct, 2022 @ 12:42pm 
all of my mods will be updated once i remember to actually go into the in-game mods menu and upload the update xD

sorry for the delay...
0river0blood0 23 Oct, 2022 @ 11:41am 
Will this mod be updated to 1.4? I really want to get those physically weak Genie Xenos in my research labs chugging away
CheeToBreezy 26 Jun, 2022 @ 1:40pm 
i have this mod but my slave just simply wont research, he just wanders around and i cant force him to do it either
Ghaladh 17 Jun, 2022 @ 12:59pm 
I always wonered why a slave would ever refuse to do art and research when the alternative is hard physical work.
Victor 18 Apr, 2022 @ 1:58pm 
Hey can you add Ideology as a requirement? It helps so when playing without Ideology Rimpy gives out a warning and removes it for you.
Space_Lettuce_OG 16 Apr, 2022 @ 10:14am 
This reminds me of Bertrum from Robbaz's Sims 3 series.
Perfection!
LordQarlyn 12 Apr, 2022 @ 10:53pm 
Yes! My current game has a slave with an intellectual of 12, he would be perfect research assistant to my chief scientist.
mayonnaise  [author] 22 Mar, 2022 @ 11:57pm 
@Scrungo they can do other work! IIRC the only change from vanilla is that i just enabled Art and Intellectual as those were the two types disabled by default.
Scrungo 22 Mar, 2022 @ 12:37pm 
So can they do other work, or just those two
mayonnaise  [author] 20 Feb, 2022 @ 1:55pm 
uhhh holy shit lmao i'm honestly flattered! this mod was easy as balls to make but apparently direly needed! i very much appreciate all the attention and do recommend you folks check out my other mods to see if you could find a use for them!
mayonnaise  [author] 5 Jan, 2022 @ 6:18pm 
@hjk321 thank you, it took many laborious hours poring over my digital canvas to create this masterpiece of the visual arts
hjk321 5 Jan, 2022 @ 5:02pm 
i wish more mods had thumbnail like this.
Jeriko06 30 Dec, 2021 @ 4:28pm 
Yes! I'm playing a colony of conquering savages who are poor at researching and I've been wanting so bad to enslave high born pawns to force them to do all the high-tech work for my colony. Now I can accomplish this! Thanks!
Dyl 29 Dec, 2021 @ 7:41am 
Thank you Mayo
hyplaces 27 Dec, 2021 @ 10:49am 
Thanks a bunch, i was about to start digging through rimworld's files to change this. I need slaves to have creative outlets.
mayonnaise  [author] 22 Nov, 2021 @ 10:40am 
@Tookman dont see why it wouldn't. if it doesn't, lemme know.
Tookman 21 Nov, 2021 @ 3:09pm 
Don't know how this hasn't gotten a award yet, imma fix that. Does this work with long range mineral scanners??
Gafronkis the Boot Maker 20 Oct, 2021 @ 7:39pm 
All hail the Mayonaise.
mayonnaise  [author] 20 Oct, 2021 @ 7:30pm 
@FlavoredTwist this mod is totally compatible with any save, and can be removed safely from any save. it's a relatively simple change so it should be fine as long as you place it after anything that alters the Intellectual and Artistic work types
FlavoredTwist 20 Oct, 2021 @ 7:06pm 
do i need to start a new save to use this mod or can i added to an existing save?
Cat Kraken 27 Sep, 2021 @ 7:38pm 
Clearly. I can see your heart and soul splattered randomly all over the canvass lol
mayonnaise  [author] 27 Sep, 2021 @ 7:37pm 
ah, thank you! i worked VERY hard to achieve MAXIMUM quality.
Cat Kraken 27 Sep, 2021 @ 7:30pm 
I love that image so much.