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Is there a way to solve this?
-Teleporter a lil Jank (I would often end up in a room that was dark and I could shoot the walls, so I know it was basically enough to just fit me. I am sure its something put in for the teleporter animation, but I would be in the room for a lil bit of time on most Tele hits. I would have prefered just having PAP in the room since zombies coming out of the window dont really pose a threat on Re-entry. Though, maybe adding some areas you can TP to for EE or something would be better.)
***Please dont take my comments the wrong way, I loved the map and just wanna give tips on how it felt as a player for any future maps (really hoping for some eventually, lol) but it was really good overall***
To the Map creator: idk if this will be a one off, or if you plan to make more/do a new version of this map. I have a few suggestions if you do make another though {COMMENT IN 2 PARTS}:
-Guns feels OP (I made it to round 30 and I feel you can use base guns [no PAP] till about round 28. Totally cool with the gun though, maybe just see the zombie thing)
- Zombies feel a bit underwhelming (Once you get all perks and have a loadout, the zombies are kinda slow to spawn and it doesnt feel like 'oh I can die'. Even letting them out of the window wasnt really an issue. Maybe do multiple spawns in the window or up the spawn rate/make it a time based not round based?)