RimWorld

RimWorld

Tranquilizer guns (Continued)
51 Comments
Darth Ceveo 27 Apr @ 9:17am 
That's a wild comment lol
Mlie  [author] 20 Apr @ 10:07am 
@SerBeardian Sounds like a good plan
SerBeardian 20 Apr @ 9:59am 
I love the idea behind this mod, but holy heck is this thing broken.
Guns insta-downs any pawn in a few shots, through armor.
Grenade insta-downs any pawn in grenade radius. You get 2-3 pawns tossing grenades into a corridor and your base is 100% immune to anything coming through there.

Quite frankly, it makes the game boring because you just can't take any risks at all.

Hero stands? Not happening. Grouped fortifications? Hope they don't have grenades. That god-emperor of a biomechanical walking blender? One grenade and he's down!

You know that scene from Helm's Deep when they're trying to kill the orc with the torch? EVERY enemy with a tranq grenade is that orc.

Maybe if you can use CE, the ammo upkeep slightly balances it out, but without CE? Nah...

Honestly, it makes me want to learn to mod just so I can nerf the hell out of these things so they're even remotely reasonable.
Mlie  [author] 4 Feb @ 11:30am 
@superawesomegoku I dont have any plans on expanding on the mod, but the source is open if anyone wants to use it
superawesomegoku 4 Feb @ 11:27am 
I think also if you could get a pipe network setup if you would allow for Gas Vents of these types. I just want to make my prisoners go to sleep when they try and riot or break out, and the turrets end up cutting them to bits
superawesomegoku 4 Feb @ 11:24am 
I seemed to just be having an issue where people cant "refuel" the transquilizer turrets
Mlie  [author] 4 Feb @ 11:15am 
@superawesomegoku I dont use CE but ask on their discord, they seem to be adding patches in the mod nowadays.
superawesomegoku 4 Feb @ 11:00am 
Any hope to get a Gas vent? or perhaps a CE patch?
HIM🐀 28 Nov, 2024 @ 2:23pm 
hell yeah
CosmoSweet 7 Nov, 2024 @ 4:22pm 
The gas shouldn't impact mechanoid, and yet it does.
[JdG] Pejman 3 Oct, 2024 @ 1:25pm 
done, sorry for the hassle
Mlie  [author] 3 Oct, 2024 @ 12:32pm 
@[JdG] Pejman Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
[JdG] Pejman 3 Oct, 2024 @ 12:30pm 
Hi Mlie, do you think you could update "FF-Tranquilizer Arsenal"

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2566230125

Since it's closely related to this mod ?
Thanks
SaNSaI 16 Jul, 2024 @ 12:36pm 
@Mlie Thats fair, ive used cherry picker to remove the nades as the turret are pretty good ^^
Mlie  [author] 16 Jul, 2024 @ 12:25pm 
@SaNSaI I dont usually do any major changes of another authors mod
SaNSaI 16 Jul, 2024 @ 12:11pm 
Grenades bit too OP, every factional war ive seen 2-3 pawns spawn with tranquilizer grenades and after 5 sec the fight is over and everybody is knocked cold out on the floor.
..maybe make it buildup like gas or something instead of it being instant K.O x)

Turret seems bit more balanced.

i have not tested traps nor mortars yet, but assume they hit as hard as the grenades so prob also too OP :d
Mlie  [author] 31 May, 2024 @ 1:51pm 
@Slippery Jim They might
Slippery Jim 31 May, 2024 @ 12:33pm 
Do enemies spawn with these as well?
Mlie  [author] 30 Mar, 2024 @ 10:36pm 
@[XGm] XTCProbstA2_TTV This just adds shells to use with the vanilla mortar
Mlie  [author] 30 Mar, 2024 @ 10:34pm 
@Arcanoxx You should be able to set what shells are allowed on each turret using the normal vanilla menu
[XGm] XTCProbstA2_TTV 30 Mar, 2024 @ 5:42pm 
Quick question, might sound stupid.Does this have [Tranquilizer Turrets] mod in it. if not i was going to install both. If it is redundant I wasn't going to install one over the other.
Arcanoxx 30 Mar, 2024 @ 4:07pm 
On the 1.4 version, just wondering how one loads the tranquilzer shells into literally any of the mortars. I'm not seeing an option for it.
Futur Planet 7 Mar, 2024 @ 7:37am 
How overpowered is this?
Mlie  [author] 19 Dec, 2023 @ 4:31am 
@Anoth I can look into it if you have any suggestions of updated values for it. Perhaps you can change them locally until you find a setup that feels better and then do a pr to the gihub-repo with your changes?
Anoth 19 Dec, 2023 @ 2:10am 
Would ask for tune if the creator wasnt gone for years, no chance for any tuning ?
Tranquilizers bypass armor, shields too.
nades are busted, they can down in one throw.
Mlie  [author] 18 Dec, 2023 @ 10:06pm 
@Anoth You would have to ask the original author about their intentions with the mod
Anoth 18 Dec, 2023 @ 7:51pm 
The weapons should do actual damage ? giving heavy bleeding and damage feels off
[JdG] Pejman 26 May, 2023 @ 1:03pm 
Woops wrong mod it was from tranquilizer arsenal >_> my bad
Mlie  [author] 26 May, 2023 @ 11:04am 
@[JdG] Pejman I cannot find any gun called Gun_TranquilizerSpacerSniper in this mod. Can you check again?
[JdG] Pejman 25 May, 2023 @ 8:23am 
I am getting errors for most guns

"Config error in Gun_TranquilizerSpacerSniper: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled"

I think it comes from the fact that the projectiles are explosive but the gun isn't considered explosive or something like that
76561198023963578 12 Jan, 2023 @ 8:16pm 
this mod Tranquilizes mechanoids make sure to equip your guys with sleep darts when fighting diablous
Mlie  [author] 11 Jan, 2023 @ 9:55am 
@Rebecca Works in my tests, have you researched all needed tech?
Bondrewd 10 Jan, 2023 @ 11:49pm 
only thing that's appearing is the grenades
Bondrewd 10 Jan, 2023 @ 11:46pm 
The guns don't appear in the machining table even though i've already researched it.
HELL 3 Oct, 2022 @ 2:45am 
good mod but too overpower.Your colony will become a hell when enermy pawns equipped the sleep grenade.:steamfacepalm:
Потерянный 14 Jun, 2022 @ 10:38am 
Ok, thanks
Mlie  [author] 14 Jun, 2022 @ 9:53am 
@Потерянный You would have to ask the CE-team about that
Потерянный 14 Jun, 2022 @ 9:37am 
Is this mod compatible with Combat Extended?
EvilNecroid 29 Jan, 2022 @ 4:51am 
yay an update!
axl 17 Jan, 2022 @ 6:55pm 
@drop they changed that in the 1.3.3066 update. Prison breaks are no longer targeted by turrets. There is a mod that fixes this called Prisoners should fear turrets:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2602436826
drop 27 Nov, 2021 @ 9:43am 
my turrets dont shoot prision/slave rebelling
Togukawa 12 Nov, 2021 @ 6:30am 
Damn, this is unbalanced as hell. Guns shoot right through power armor, a single grenade can instantly take out a power armored pawn. It's ridiculous.
LionelCG 7 Nov, 2021 @ 3:15pm 
Yeah, I can confirm that odaswifteye. I was just wondering what they were doing with those shiny green nades when I noticed.
odaswifteye 7 Nov, 2021 @ 8:51am 
Any chance you can make it to where raiders don't spawn with the tranq grenades because when they do they try to destroy terrain with tranq grenades and it just doesn't work. Technically an advantage for me but it's just too silly.
Lynxian 4 Oct, 2021 @ 5:29pm 
the tranqs still acutally do damage @KnightExcalibur just very minor damage i think it would be impossible to make them affect a pawn with a weapon without some kind of damage from the guns. if its actually easy to do that however i like the fact they do do damage because its good flavor because you are shooting people with giant needles.
[ Rizno . 雨 ] 25 Sep, 2021 @ 2:51pm 
Sounds great, thanks for bringing it back
Knight 25 Sep, 2021 @ 1:55pm 
Is this CE compat, I know the whole point is that it doesnt do damage but still
Kradas 23 Sep, 2021 @ 6:28pm 
thank you :)
lobosan 19 Sep, 2021 @ 9:52pm 
thank you - my favorite tranquilizer mod
Rivven 19 Sep, 2021 @ 9:16pm 
You're the best Mlie