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Second: after digging a bit and messing with code with your mod and some other weight reduction mods, it seems that the game is hard coded to have all items never weigh actually 0, that is, every single item have a minimum possible weight, and there seems to be a hard cap of 50 on carry capacity for every bag and container in-game. Old weight mods dodged this by adding items with negative weight, but this seems to be impossible right now, as every item must have a positive non-zero weight. Strange choice by the devs, but what can you do?
enable it works too...
it did stop working while i was testing other stuff, but started after i quit and reloaded
Also since the bag size so large, gun bag/container and ammo crate in Brita have so many gun/ammo/weapon part in it, lol
Glad that you consider it
Also my character carry weight down to only 8, all bag have 10000+ carry, since all item is 0 weight, there is no need for the container to have such carry, it feel a bit off, could you consider fix it?
Can you try to fix this...
also i don't know how to only use the NoWeightCore.lua so i have not tried that since i have no knowledge about how to do so.
I'm using 41.61 beta build as it was recommended to me. i tried removing all other mods except this one and i get the crash again, most of the time, if not right at the start i get it once i move around for a couple of time and try to get in more ciry like zones... so... can i guess that it could be related to area zombie population? i could test with zero zombie population just to try and see if it works, maybe i will check that tomorrow.
i do hope you find a fix for this one.
EDIT: I was able to fix it on my own copy by only using the "NoWeightCore.lua" code, so the problem is probably with an incompatible reference in the other code that changes weight reduction of different containers.