Project Zomboid

Project Zomboid

No Weight (Build 41 & 42)
68 Comments
HYPExMon5ter  [author] 11 Jul @ 8:41pm 
Judging by the 9000 people that are currently subscribed to this mod, a decent amount of people want to use it. Not sure why you clicked on this and took time to comment on something you're not interested in lmfao
Flower 9 Jul @ 1:14am 
why would anyone want this mod, from the comments it doesn't look like it works anyway
FallenOneFS 2 Mar @ 6:33pm 
First: thanks for the mod, yours seems to be the best weight reduction mod around so far.
Second: after digging a bit and messing with code with your mod and some other weight reduction mods, it seems that the game is hard coded to have all items never weigh actually 0, that is, every single item have a minimum possible weight, and there seems to be a hard cap of 50 on carry capacity for every bag and container in-game. Old weight mods dodged this by adding items with negative weight, but this seems to be impossible right now, as every item must have a positive non-zero weight. Strange choice by the devs, but what can you do?
HYPExMon5ter  [author] 14 Feb @ 12:00am 
It's supposed to work with modded items and from my testing it does. What mod(s) aren't working?
BadWifi 13 Feb @ 2:28am 
Pretends to work on modded items when it obviously doesn't... cool
Mäushörnchen 31 Jan @ 11:58am 
i test it in coop and dont work.. we have weight
HYPExMon5ter  [author] 31 Jan @ 8:40am 
From my testing, it works fine in multiplayer
Mäushörnchen 31 Jan @ 4:54am 
pls make it, work multiplayer
HYPExMon5ter  [author] 27 Jan @ 10:06pm 
Its been updated for Build 42 and should work better on Build 41 now too.
The Ozzie Jedi 26 Jan @ 4:38pm 
What items still have weight?? I tried to use this mod and it seems like all items still have weight... Why are no mods working for me that involve inventory weight!? I've tried making it the only mod on the server, checking integrity, disabling all mods... I just dont know what I'm doing wrong... I am running B41... and using mods compatable with B41
Crystal_PierceVT 19 Jan @ 12:25pm 
Please could you update for [B42], my inability to be a loot gremlin without this mode is devastating <3
dragunxxx 26 Dec, 2024 @ 1:19pm 
[B42] please
FORSE 20 Dec, 2024 @ 2:59pm 
Update [B42] please
ElFede 4 Oct, 2024 @ 9:26pm 
is an option to only reduce the weight?
L⊙ω⊙K砖家 11 Jun, 2024 @ 7:06am 
This module will affect the nutritional parameters of fish
zombieslayer6050 5 Feb, 2024 @ 12:35pm 
dont work for me
Reigdaer 3 Feb, 2024 @ 6:26am 
it works, but has it have a clothing weight changer, you need to pick up some clothes on your inventory to apply some times, other times you need to reload a saved game...

enable it works too...
O'shovah 6 Jan, 2024 @ 2:24pm 
i've had no issues and i'm running 180 mods and suburb survivors continued continued.
it did stop working while i was testing other stuff, but started after i quit and reloaded
Taki 7 Dec, 2023 @ 5:14am 
it's not working anymore?
Pepegus Maximus 20 Nov, 2023 @ 10:05am 
weight
Dalesco 26 Oct, 2023 @ 12:22am 
Capacity no longer works.
poiman 2 Sep, 2023 @ 8:30am 
@HYPExMon5ter is possible to provide modified lua that dont change bag capacity? or at least copy correct lua that @MostlyLost speak about? i try to edit it myself but i totaly fuck everything all time and cannot menage this to work
DRIZZIT 4 Aug, 2023 @ 1:09pm 
NOT WORKING. DO I NEED TO SET SOMETHING IN CONFIG?
poopingpig 2 Aug, 2023 @ 4:25am 
bag capacity option will be appreciate
CarroDoOVOKKKKK 18 Jul, 2023 @ 8:35pm 
did a have to create a new word to work?
CarroDoOVOKKKKK 18 Jul, 2023 @ 8:34pm 
It do not work my friend
HYPExMon5ter  [author] 11 Jul, 2023 @ 8:53am 
Thank you MostlyLost
MostlyLost 11 Jul, 2023 @ 3:58am 
To the people wanting to use this mod with the inventory tetris/tarkov inventory mod, go to the lua file located at "/Steam/steamapps/workshop/content/108600/2606989930/mods/NoWeight/media/lua/shared/" then add double dashes ( -- ) in front of "item:DoParam("Capacity = 999999")" then add double dashes to every line starting from "Increase max Weight players can hold" to "end". That'll remove the infinite bag capacity and player carry weight but keep the item reduction.
PasTaMania 26 Jun, 2023 @ 11:10am 
Bubachinsky is right, the infinite bag stuff totally screws the Tarkov mod. An option would be great.
Bubachinsky 10 Jun, 2023 @ 1:27pm 
a version without infinite capacity bags would be great. Works really well with Tarkov style inventory mod
Goleiro Portero Goalkeeper Only 7 Jun, 2023 @ 5:01am 
A must have. :steamthumbsup:
Quilava 22 May, 2023 @ 10:45pm 
An option to turn it off would be great, sub mod or mod option would be nice, since i dont play sandbox mode and only in survivor mode so i cant change it there

Also since the bag size so large, gun bag/container and ammo crate in Brita have so many gun/ammo/weapon part in it, lol

Glad that you consider it
HYPExMon5ter  [author] 22 May, 2023 @ 10:15pm 
I increased the bag size for the odd items that have weight still, which are mostly placeables, if anything, I may consider an option to turn that off, but I will not be removing it.
Quilava 17 May, 2023 @ 11:15pm 
The mod work great with all the mod i use, also confirm some item still have weight, for me it was the weapon from Brita mod, gun with fold stock have some small weigh, but nothing too heavy

Also my character carry weight down to only 8, all bag have 10000+ carry, since all item is 0 weight, there is no need for the container to have such carry, it feel a bit off, could you consider fix it?
⎛⎝ Nesko ⎠⎞ 28 Apr, 2023 @ 5:04am 
Thanks for the mod, keep up the good work! :)
HYPExMon5ter  [author] 27 Mar, 2023 @ 11:52am 
I apologize for lack of responses/updates. I wasn't subscribed to this thread for some reason and I never check here, as I don't play the game anymore, but am getting back into it soon so I updated it for the latest version.
Suzumiya 19 Jan, 2023 @ 10:53am 
严重警告:会产生不可逆的存档损坏---模组报错---大地图人物消失---造成其它模组出错等等
⎝⧹Miko.340⧸⎠ 25 Dec, 2022 @ 11:06am 
fix that boi pls
Madara23Q 23 Dec, 2022 @ 1:59pm 
@Tematt10 yeah it work but u map break with this mod
Springtrap (DEAF) 23 Dec, 2022 @ 11:52am 
Is this true working? please don't lie me
Madara23Q 28 Nov, 2022 @ 10:28am 
jo....your mod make the map usless bc u dont see u self on the map...pls update
Tsuki ¦3~~ 23 Oct, 2022 @ 1:02am 
this mod completely broke my saves, crashed my map and made it impossible to start a new game without a freezing
Karkenn33 1 Oct, 2022 @ 10:55pm 
bro this mod have a bug
坚定的党员 10 Sep, 2022 @ 12:38am 
Sir, this mod makes a bug in the map
''YonGsLiiGeR" 16 Jul, 2022 @ 12:55am 
map error
'Jin 外国人 16 Mar, 2022 @ 5:11pm 
update pretty please
texaspumps 4 Feb, 2022 @ 4:38am 
map dont work with this mod installed
Pet 3 Feb, 2022 @ 8:40pm 
Hi, will you be updating this?
Gofofo Kefu 11 Jan, 2022 @ 6:34pm 
can't even load or start a new game most of the time it will freeze my game at the click to start screen and write error 2 or 4 in the corner... i was able to play a little before in a low zombie population area... since i like to collect a lot of things in games, i was finding it fun to be able to pick up everything for once...

Can you try to fix this...

also i don't know how to only use the NoWeightCore.lua so i have not tried that since i have no knowledge about how to do so.

I'm using 41.61 beta build as it was recommended to me. i tried removing all other mods except this one and i get the crash again, most of the time, if not right at the start i get it once i move around for a couple of time and try to get in more ciry like zones... so... can i guess that it could be related to area zombie population? i could test with zero zombie population just to try and see if it works, maybe i will check that tomorrow.

i do hope you find a fix for this one.
Captain_Brian 29 Dec, 2021 @ 9:27pm 
In the latest version (41.65) the mod breaks the map and you get errors fairly constantly. Tried disabling all other mods and narrowed it down to this one. It's an awesome mod so I almost want to play with it anyway but its just breaking too many things for now.

EDIT: I was able to fix it on my own copy by only using the "NoWeightCore.lua" code, so the problem is probably with an incompatible reference in the other code that changes weight reduction of different containers.