Space Engineers

Space Engineers

Advanced Cockpits - API Activated [Beta]
65 Comments
toke.exhale 5 Jan, 2024 @ 10:41am 
Unfortunately, appears broken. Buttons, knobs, switches are visible but not usable in any way. Canopy options for cockpits not present in K menu. Middle mouse only changes between single weapon/all weapons and doesn't open the button assignment window. Tested with and without InFlightButtons. Shame, I wanted this to replace that mod since this one seems much more immersive. :(
AlienXtream 12 Mar, 2022 @ 6:33pm 
for some reason attempting to add this (and the associated mods) to a collection returns an "unknown error" and does not add them. idk if its a steam thing, some security feature or something you have done to prevent it being added to user collections but i figured a heads up was in order :)
Simplicity 3 Mar, 2022 @ 12:45am 
Is there a way to have the cockpit closed when not in use, have a backup cockpit for a second pilot, however, is not always in use and looks silly open
Viny 16 Feb, 2022 @ 1:07pm 
Question:
1. How far along is the timeline for more cockpits?
2. Is there any plans to add texture Symbols/Lettering to the pre-binded "buttons"?
('Roof light' symbol under the "lights" switch)

Love what you have created so far and I am looking forward to where it might lead.
насралиус 7 Feb, 2022 @ 9:38am 
Прикольно, но не удобно, еле как наведешься, попадешь. Да и писать функцию тоже геморно по своему, жду выход из беты
Zuribachi 24 Nov, 2021 @ 4:29am 
I love it! Can't wait for the fighter cockpit to support this, thanks for your hard work dude
Krynoc  [author] 17 Nov, 2021 @ 7:08pm 
Thanks for letting us know! We'll get that patched soon, sorry for the inconvenience!
voidstella 17 Nov, 2021 @ 5:14pm 
I'm getting a crash when opening the terminal in a large grid control seat, seems you forgot to check for null values:
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SystemWars.AdvancedPrecisionInterfaces.Logic.AdvancedControlSeat.CustomControlHandler(IMyTerminalBlock block, List`1 controls)
at Sandbox.ModAPI.CustomControlGetDelegate.Invoke(IMyTerminalBlock block, List`1 controls)
at Sandbox.Game.Gui.MyTerminalControls.GetControls(IMyTerminalBlock block)
Imperator  [author] 16 Nov, 2021 @ 4:46pm 
Keybinds will be in the next big update along with a few other things. I cut the phase 1 feature list down to ensure that we get the best results with each iteration. This should mean better quality long term.
Dead#Dark 16 Nov, 2021 @ 10:57am 
hey man, Could you set any keybinds in a config, maybe even ingame options from the Mod-settings. it lets you change keybinds in easy inventory- might work same way
** nice work enjoying it**
Krynoc  [author] 6 Nov, 2021 @ 5:21pm 
You can find full details in the user guide, linked in the description, but to answer your question yes the icons that appear represent different types of buttons that function if differing ways. Also, if you would like to change a buttons assignment you press middle mouse button while looking at the button. Then you scroll up or down to select which action and open chat to change it. Press enter to submit.

Hope you're enjoying so far. I've got the rovers mod in the works and keeping to a very vanilla style.
notjordansime 6 Nov, 2021 @ 4:12pm 
I can't remember what I was doing specifically last night, but I remember constantly mixing them up. Better labels could be a possible solution. Also, just curious- do the different symbols mean different things? When I hover over different buttons, different icons appear on screen- one looks like a button, the next a toggle, and the last looks like some kind of knob. Do they actually all do different things? If I may ask, any thoughts on the vanilla interior model idea? As I said, I like both but the vanilla ones just feel more space-y to me.
Imperator  [author] 6 Nov, 2021 @ 12:35pm 
What keys would you like to unbind? It will be something I will consider for the other cockpits
notjordansime 5 Nov, 2021 @ 10:29pm 
This is great!! Just curious, how do I unbind keys, and do the knobs/toggles with different icons do different things?

As well as that, I wanted to ask if we'll ever see a version of this mod with the original cockpit model, but with all of the functionality? I'd love it as some kind of toggle or maybe even a separate mod if that's easier. I love your model, but for some of my ships the more varied cockpit fits the aesthetic better. I'd be neat to have them both though because I like your model for rovers better tbh. Thank you again for making this, such a great and immersive idea!! I love the idea of having a button open the door to the cockpit on my small grid ship with an interior :D
Imperator  [author] 30 Oct, 2021 @ 8:27am 
middle mouse button
Chaos_02 30 Oct, 2021 @ 8:15am 
how does this integrate into richhud?
Chaos_02 30 Oct, 2021 @ 8:15am 
okay thanks!
Imperator  [author] 30 Oct, 2021 @ 7:36am 
I think your Richhud is messing up, try shutting down SE and reopening it
Chaos_02 30 Oct, 2021 @ 7:30am 
have error messages in chat for me but not other server player.
Object reference not set to an instance of an object at SetVisible at HandlePrecisionUi at Session.Draw
Imperator  [author] 12 Oct, 2021 @ 6:32am 
Seraes, join the discord buddy and I´ll be happy to tell you where we are so far!
Seraes Peeth 11 Oct, 2021 @ 11:30pm 
I might not have any experiencie with mods and such, but I surely know the proper layout and functions of a regular cockpit (both commercial and fighters)
If I can help in any way with that, I'd be happy to do so
Imperator  [author] 8 Oct, 2021 @ 9:09am 
In the list of ideas already, my collaborator is very keen on the idea. There will be an update out very soon and it will give a thousand more possibilities for what we can do :)
Huubske 8 Oct, 2021 @ 6:12am 
You said you need ideas for other buttons, now im in no way a modder or a programmer. But your mod reminded me of star citizen where certain cockpits have an eject function, again i have no idea in what way this might be possible if at all but just wanted to put some ideas on the table.
Dragon Fire 813 28 Sep, 2021 @ 5:13pm 
No biggy. Tbh I was trying to see if you could press the buttons from outside while the canopy was open. I guess curiosity killed the cat in this case.
Imperator  [author] 28 Sep, 2021 @ 9:27am 
Hey Dragon, I´m working on the update as we speak which will make this into an API and make it so that people can make their own cockpits. This update will come out very soon and I will be removing the functionality you are discussing. I´m really sorry for the crash.
Six 28 Sep, 2021 @ 9:07am 
Neat
Dragon Fire 813 28 Sep, 2021 @ 9:05am 
Just to let you know, if you try to even look at the buttons from outside of the cockpit you crash instantly. It works fine from inside cockpit, though. If you want the crash log let me know.
Imperator  [author] 28 Sep, 2021 @ 12:13am 
Yeah, you need to get out and change tools currently
black_dragon1230 27 Sep, 2021 @ 4:43pm 
I really love this mod, but cant really use it because of my engineer's hand still acting like its holding a welder and cant see the buttons.
SP4RT4NIII 26 Sep, 2021 @ 1:52pm 
I didn't realize how much I needed this. Love it. :steamthumbsup: Awesome job.
Imperator  [author] 26 Sep, 2021 @ 12:14pm 
LSG123, I'm on the discord above, PM me and we can talk
LSG123 26 Sep, 2021 @ 12:07pm 
ive wanted something like this for modded, realistic expanse style ships for sosososooso long
LSG123 26 Sep, 2021 @ 12:07pm 
yeah i could also probably help out, i play dcs f18 and flying that is basically mfd mania so also feel free to pm me and i can give you ideas or whatever
Zach Jepson 26 Sep, 2021 @ 10:29am 
freaking amazing!
Imperator  [author] 26 Sep, 2021 @ 9:29am 
@papa Jefe, sounds great! Yeah if you could reach out to me on discord then it will be easier. Got a lot of messages and friend requests being sent around. Will help to keep me organized.
Viktor 26 Sep, 2021 @ 6:52am 
@Papa Jefe Just join the Discord. :)
Kickstand Optional 25 Sep, 2021 @ 11:17pm 
I *do* have a pretty decent amount of experience with avionics and MFDs and will happily lend whatever assistance I can. Just send a PM at your convenience with whatever questions you may have.
Imperator  [author] 25 Sep, 2021 @ 3:49pm 
I am planning on making a system that will allow modders to build their own cockpits based on a master system. That way, hopefully the possibilities of the cockpits you could get could be endless
Viktor 25 Sep, 2021 @ 3:43pm 
Do you plan to have a cockpit for exoskeletons / mechas?
Viktor 25 Sep, 2021 @ 3:42pm 
Can't wait to try these cockpits in VR with my real hands (+hand controllers).
mr tau354 25 Sep, 2021 @ 3:37pm 
i cant wait to see what becomes of this mod
banksman45 25 Sep, 2021 @ 9:26am 
WOW!!! Another Modder that Keen should add to their dev team. Almost at Star Citizen level of immersion.!!! I hope Keen sees this. Could you imagine if all cockpits, assemblers and refineries worked like this??
ricardopriscojunior 25 Sep, 2021 @ 9:08am 
holly sh!@#. Thats cool! will try out. Thank you
Karroe 25 Sep, 2021 @ 9:01am 
Holy smokes, this is pretty good
Kage 25 Sep, 2021 @ 12:47am 
Dude this is so cool!
Imperator  [author] 24 Sep, 2021 @ 2:40pm 
More to come my friend, this was just proof of concept, now i'm working on the full API. Watch this space >)
ViccyQ 24 Sep, 2021 @ 2:21pm 
Man this is Amazing!
Imperator  [author] 24 Sep, 2021 @ 12:19pm 
I don't like the idea of doing it as standard, but I suppose I could make it a feature and make it a configurable extra.
Gate 24 Sep, 2021 @ 11:40am 
There is already a mod to automatically refill bottles when in a cockpit
Raylia 24 Sep, 2021 @ 5:58am 
@Mooretec A cockpit hooked up to conveyors does that already in vanilla. Just not bottles.