Europa Universalis IV

Europa Universalis IV

Buildable Generic Monuments
86 Comments
Aero 30 Dec, 2024 @ 5:34am 
pls update
subuwu_ylitka  [author] 29 Apr, 2024 @ 6:24am 
I'll try to publish something during may
Fasz_fej_jankó 26 Apr, 2024 @ 2:47am 
Will this mod get an update after the next eu4 update? Would be cool if it did :steamhappy:
Waruiko 23 Dec, 2023 @ 8:26pm 
Last I checked its kinda workable with ET and shouldn't overwrite anything, but is kinda weird with the tech requirements because ET does weird stuff with that.
subuwu_ylitka  [author] 17 Dec, 2023 @ 5:21am 
@Qui-Gon Jinn idk
Fasz_fej_jankó 17 Dec, 2023 @ 3:49am 
is this compatible with ET?
subuwu_ylitka  [author] 26 May, 2023 @ 5:52pm 
@Vojvoda Racic I can't tell exactly since i qit eu4, but this should still work since i only was adding new things which should be parallel to anything already existing in the game. The only thing that can break with updates is if they change something in commands i used, but this seems unlikely
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 25 May, 2023 @ 8:33am 
Oh, it still works? I see the last comment was a year ago and the last update as well, so I thought it doesnt work
subuwu_ylitka  [author] 19 May, 2023 @ 12:34pm 
@Vojvoda Racic Did updates broke something?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 19 May, 2023 @ 12:39am 
Update please :steamthis:
subuwu_ylitka  [author] 29 Aug, 2022 @ 7:18am 
@aumat4000 Most probably yes, if they have money to do so. Although i can make them to build only one if that is needed
Ghost Warrior 29 Aug, 2022 @ 5:37am 
If you youse the Infinit generich monument, wont the ai just spam the building desicion?
subuwu_ylitka  [author] 24 Aug, 2022 @ 1:57pm 
@Veni I want to point out that there is suggestions discussion. Will probably add your monuments with my little balance changes (althrough todays eu balance is a disaster and i'm completely lost the point of me trying to not break it), but can't give exact dates since i mostly abandoned pdx games at this point. Will look on tributaries at this weekend and allow them to build monuments if they are unable to, noone reported this and i never got to play with my mod outside of europe.
Veni 24 Aug, 2022 @ 1:06pm 
I think it is likely worth changing the Bank. The inflation modifier is very low. It is also probably too cheap to upgrade monuments.

Tributary states should also probably be allowed to build these if you can change the trigger.

If you would like more monument ideas. I had enough to need to break this list up.

Merchant Admiralty - up to +30% Light Ship Combat Ability, +30% Ship Trade Power, -25% Light Ship Cost, Small Boost to Force Limit (+20)

Naval College - Naval Morale (+15%), Admiral Pips(+1,1,2,0), Naval Movement, Ship Durability (+5%)

Civil Engineering Academy- Building Cost (-20%), Monument Upgrade cost (-33%), Global Development Cost (-10%), Friendly movement modifier (+20%)
Veni 24 Aug, 2022 @ 1:06pm 
Military Engineering Academy - Siege Ability (+10%), Defensiveness (+10%), Fort Maintenance (-25%), Artillery Cost (-10%)

Logistics Bureau - +50% supply limit (so one set of techs ahead), -25% attrition (land and sea), -10% all fort costs, 10% defensiveness

Disaster Recovery Center - 5% dev cost bonus, (-0.1/-0.25/-0.5) devastation in all provinces, 15% manpower recover speed

Territorial Parliament -50% liberty desire in overseas subjects, -75% liberty desire from subject development, +20% global trade power, -15% minimum autonomy in territories, -20 max absolutism
Veni 24 Aug, 2022 @ 1:05pm 
Merchants Guild - (+1/2/3) Merchants, (+5, 10, 20) Merchant Trade Power, +300 Trading Range

Venture Stock Market - (-5, 10, 15, 20%) Trade company upgrade cost, + (250, 200, 150, 0) colonial range, +(5, 5, 7.5, 10%) settler chance) + (1) colonist

Navigators Guild - +25% naval movement, Lowered Sea Attrition (especially embarked units if possible), -50% explorer and conquistador cost

Inland Navigator School - + A bunch of sailors flat + 10% marines force limit, +decent number of ships. (To allow a mostly landlocked country to have a navy)

Supreme Court - + Max Absolutism, -0.05/0.1/0.2/0.33 yearly corruption, - Estate influence

College of Ranks - +estate loyalty, - Estate influence, +tax, +legitimacy
Veni 24 Aug, 2022 @ 1:05pm 
Noble Agricultural College - +Fish/Grain/Wine/Wool/Livestock/Sugar/Cotton Production and Trade Value; +20% national manpower, +20% manpower recovery. Must produce at least 5% of one of the above to build

Spice Entrepot - Trade Power, Produce Cloves, Production bonus to spices, chocolate, tea, coffee, incense, tobacco, and cloves. Must be trading in spices to build.

Metallurgy School. -Artillery cost, +Artillery Combat ability, + Defensiveness, Production bonus to the metal resources + gems +coal

Royal Architectural College - +Prestige, - Building Cost, (Naval Supplies, Glass, Paper, Tropical Wood) production bonuses, -Dev Cost

Major Fashion Fair - +Dip Rep, (Cloth, silk, dyes, incense, Ivory, Chinaware) Production bonuses, +Improve Relations, + 1 diplomat, +1% missionary strength
subuwu_ylitka  [author] 24 Aug, 2022 @ 4:53am 
@aumat4000 Yes
Ghost Warrior 24 Aug, 2022 @ 4:49am 
Dose the AI use this mod?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 2 Aug, 2022 @ 2:05am 
Great mod, thank you! :)
subuwu_ylitka  [author] 31 May, 2022 @ 4:28am 
@Veni Should be fixed now, except i'm not sure if it will fix your save (But pretty much same change was made when i was revamping entire code and it worked with existing saves, so there is hope), but you better to resubscribe to the both mods because workshop, sometimes, updates them wierdly
subuwu_ylitka  [author] 31 May, 2022 @ 3:57am 
@Veni Okay, i found some wrong placements of the effects in the main mod and that may cause this, will fix soon
subuwu_ylitka  [author] 31 May, 2022 @ 3:52am 
@Veni Well, it works as intended for me. Can you tell me which mods you are also playing with and send your save, so i could take a better look at this?
subuwu_ylitka  [author] 31 May, 2022 @ 2:48am 
@Veni Ok, i'll check that today
Veni 30 May, 2022 @ 11:13pm 
For some reason the royal guards school is showing in the decision despite being in progress. I am playing with the unlimited submod.
subuwu_ylitka  [author] 3 May, 2022 @ 2:47pm 
@Thaeus01 Should be
Thaeus01 3 May, 2022 @ 2:12pm 
is it compatible with extended timeline ?
subuwu_ylitka  [author] 3 Apr, 2022 @ 4:31am 
@ssd21345 As long as i remember, the only province it checks is Paris, because it has 2 monuments and i initially planned slot system, which would allow you to build more than one (which Paris was screwing). So this condition remains since the very first versions.
And there is system for tracking ones already built which should use saved event target feature, which, since last patch, floods errog.log because they are not exist when game starts, but still demanded in conditions. Probably won't affect gameplay, just as the first one, but i like to see logs as clear as they can be and this annoys me so much. I was trying to solve this recently, but failed
SolidSpaceDisk 3 Apr, 2022 @ 2:10am 
It seems this mod check for vanilla provinces, which doesn't necessarily exist for mod that change the map.
SolidSpaceDisk 2 Apr, 2022 @ 10:54pm 
keep up with the work :)
subuwu_ylitka  [author] 10 Mar, 2022 @ 7:36am 
@003skar98 It works as it is with all of the mods enabled, i just chekced that
have you read that decision won't appear if there is any monuments in your or your vassals's provinces?
003skar98 10 Mar, 2022 @ 6:49am 
thank you so much ^^
subuwu_ylitka  [author] 10 Mar, 2022 @ 6:49am 
I'm doing right now
003skar98 10 Mar, 2022 @ 6:23am 
good, have you done any work in the mod?
subuwu_ylitka  [author] 10 Mar, 2022 @ 1:24am 
Kinda
003skar98 9 Mar, 2022 @ 6:07pm 
hello? are you still alive?
003skar98 26 Feb, 2022 @ 6:47am 
well its not appearing
subuwu_ylitka  [author] 26 Feb, 2022 @ 3:46am 
@003skar98 It should appear in the decision tab
Ok, got it
003skar98 25 Feb, 2022 @ 3:09pm 
nope, i deactivated the mods i had for monuments and still doesnt appear anything in the missions tab (or policies dont remember the name of that tab)
and good luck with the ukranian situation
subuwu_ylitka  [author] 25 Feb, 2022 @ 10:33am 
If it will i'll take a look
subuwu_ylitka  [author] 25 Feb, 2022 @ 10:32am 
@003skar98 Turn off everything related to "Great Monuments Expanded" and tell me if decison will appear, if not - i'm not sure when i will be able to check what's wrong since i'm extremely stressed over Ukraine situation
subuwu_ylitka  [author] 25 Feb, 2022 @ 9:50am 
@003skar98 What mods are you plauing with?
003skar98 25 Feb, 2022 @ 9:48am 
the option to build the monument is not appearing
see two 15 Feb, 2022 @ 10:33am 
приятного времяпрепровождения в геншине, надо играть пока венти не стал тянкой ;)
subuwu_ylitka  [author] 15 Feb, 2022 @ 8:01am 
@see two Well, i'll create some kind of a decision to remove monuments in provinces you own tomorrow or maybe a little bit later since there is new patch coming in Genshin and i really want to do some stuff there, but gonna publish it as another mod because i like making sole-purpose mods if it is possible. Will write here link when it's done
see two 15 Feb, 2022 @ 7:38am 
well, vanilla itself is a good start. For example, you are playing as Cologne and have this useless monument, you would obviously want to demolish it and build a Generic one (probably smth to help with expansion in HRE). Or, alternatively, you are playing as Timurids and conquer Shirvan monument for Zoroastrian. But you are not Zoroastrian, you decided to stay as Muslim, but you can't build a new monument for yourself, you are stuck with one you can't use
subuwu_ylitka  [author] 15 Feb, 2022 @ 6:45am 
@see two Explain further please, i can't imagine myself circumstances under which you would really need to demolish monuments, except, maybe, some of the vanilla ones
see two 15 Feb, 2022 @ 6:35am 
would be nice to add an option to tear down an existing monument that ai built so that you can build your own one. For example, if you have no more than 1 monument, you have a decision to reduce it to lvl.0 and, depending on lvl it had before, you would get a different discount for building a new monument (let's say 10 20 or 33 percent). And then allow for your decision to appear if there are monuments in your country but they are lvl.0
subuwu_ylitka  [author] 19 Dec, 2021 @ 1:09pm 
@Arthos777 Yes