Starbound

Starbound

Player Voice
54 Comments
Anter583  [author] 4 Jul @ 11:28pm 
Not normally, but you can take advantage of the mod's voice manipulation mechanic to set the volume to 0 on a specific character.

You will need some modding experience, but all you need to do is give the stats "antr_playerVoice_chatVolume" and "antr_playerVoice_ouchVolume" an effectiveMultiplier of 0.


Something like this in the config or as a custom item parameter of one of your worn items will do the trick:

"statusEffects" : [
{ "stat" : "antr_playerVoice_chatVolume", "effectiveMultiplier" : 0}},
{ "stat" : "antr_playerVoice_ouchVolume", "effectiveMultiplier" : 0}}
]
Orifan1 1 Jul @ 9:33am 
is there a way to disable this for a specific character?
Anter583  [author] 8 Feb @ 4:23pm 
@Cap'n Rattlebones and @Valkyronix
Not sure how I managed to forget to respond to both of you, but Valkyronix's idea is on my to do list, in the form of a list of prefab sounds, as fully manual selection is a bit of a liability.
Anter583  [author] 8 Feb @ 4:23pm 
@Nukii
I will need your game log of a session where the crash/error happens to be able to fix anything.

You can find it by going into your game files, entering the storage folder and opening a text file named starbound.log .
If you see multiple files with that exact same name, then press the button View at the top of the window and tick the File name extensions option to show the full file names.

Then, copy the file's contents into a file sharing site, like pastebin and post a link to it here.

Some extra info on the nature of the issue will be helpful, like at what screen a crash happens, what the symptoms of a script error are, etc.
Cinder 7 Feb @ 4:46am 
crashes when I try to use it with frackin universe mod
Cap'n Rattlebones 30 Oct, 2024 @ 5:18pm 
I second Valkyronix's idea (if it's possible)
Valkyronix 27 Sep, 2024 @ 8:13pm 
Would love for this to have the ability to select the voice you want manually. Would you be so kind as to add that?
Anter583  [author] 27 May, 2024 @ 9:38pm 
I'll need your game log to tell you what's wrong, use a code sharing website like pastebin.com as steam's word limit is too small.

I try to design my mods in a way that makes them low maintenance and minimizes game breaking compatibility issues, so without a log showing the issue I can't even begin figuring out what's broken.

Same goes with FU, I have stopped testing my mods with FU for several years now, but due to how I design my mods I expect them to atleast partially work, even if the balance is out of tune and mechanics/content between the 2 mods aren't syncing properly.
Hans Git the Lugar 22 May, 2024 @ 5:06pm 
Crashes [FU]. Do not install if you wish to play [FU]
Coda 5 Apr, 2024 @ 12:49pm 
I really hope to see this get finished up, this is such an awesome concept.
Anter583  [author] 19 Feb, 2024 @ 10:30pm 
I've rewritten a decent chunk of this mod introducing a fiew improvements and a couple of new features.

Unfortunately I'm still not sure how to fix some of the mod's core issues, like emotes having a cooldown between consecutive uses of the same emote.

Hopefully I didn't break anything in the process, a lot of things have changed since 1.0.1, so there may be some issues with any mods that tinkered with this mod's code.
Anter583  [author] 29 Aug, 2023 @ 9:40am 
If you're sure that you installed the right dependency (it's looking for the mod listed in this workshop page's required items list) then I can only think of 2 reasons.


If you installed this mod locally (copied the pak file into the mods folder) and left my utility library as a workshop subscription, then it won't work because for some reason locally installed mods can't see workshop installed mods and cause dependency & priority issues.

Alternatively, Steam may have had a stroke and didn't install the mods properly, you can try unsubbing and resubbing to both mods to force Steam to redownload them.


Otherwise, I'm not sure what else could cause a dependency error, the full log might provide more context on what's going wrong.
oinko sploinko 29 Aug, 2023 @ 9:06am 
[20:53:07.165] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'antr_playerVoice' is missing dependency 'Anter583_Library_antrUtilityLib'

I have the dependency installed, so do you have any idea why this error is occurring?
Anter583  [author] 25 Aug, 2023 @ 11:18pm 
Idk, probably works, I stopped doing extensive FU tests for a long while now.

It uses a rather isolated design, so it should be mostly compatible with everything, although some species mods might need a patch for their chat sounds to work correctly.
ramiro 25 Aug, 2023 @ 8:54pm 
compatible with FU?
tab 26 Jun, 2022 @ 5:30am 
aw thx
Anter583  [author] 26 Jun, 2022 @ 4:56am 
I don't think it is, since it modifies the player status controller's animator.
tab 26 Jun, 2022 @ 4:52am 
is this client sided?
Elody 13 Jun, 2022 @ 4:57pm 
It was the only thing that was in my logs, that could've make me crash, but i found the issue, did not come from a mod, gonna try it again, sorry for the fast report :c
Anter583  [author] 13 Jun, 2022 @ 4:05pm 
Odd, did you make sure to also install my utility library that's listed as a dependency? Its mandatory since it contains the scripts needed to track the player's emotes.

I can't really debug the issue further without a log of your latest session where the crash happens, you can find the log inside the folder C/.../Starbound/storage, its the file that depending on your PC's settings will either be the only ".log" file that doesn't end in a number or the only log file that doesn't end in ".log".
Paste the log's content on a text sharing site like pastebin.com and post the link here, since steam doesn't like it when SB logs are posted here directly.
Elody 13 Jun, 2022 @ 10:01am 
Idk why but it makes me crash at launch, i'm kinda sadge, i wanted to test it, it seems so nice ! Good idea still <3
Logical Lucario 17 Apr, 2022 @ 4:17pm 
I'm surprised no one has made a patch for the avali, feels weird hearing them making the human "hmm". great mod none the less
Anter583  [author] 2 Apr, 2022 @ 5:34am 
You could look for mods that change NPC chat sounds, most of them should natively work with this mod without extra patches.

The purpose of this mod is to bring the NPCs chat sound functionality to players, not to overhaul the existing chat sounds.
Spess Carp 1 Apr, 2022 @ 4:15pm 
Could use more... Sounds. Humans do hmm or slightly more exaggerate hmm. But still better than nothing heh.
patman 15 Feb, 2022 @ 6:40pm 
you should maybe not use "requires" it works a little bit shit with the workshop
TheTwilightDancer 24 Dec, 2021 @ 4:50pm 
It's not a problem. I got the mod uploaded now, I just need to get videos of it in action. I referenced your mod in the description for those who want it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2692089627 I haven't made any edits to this, since it's SentientSupper's assets from his Combat Overhaul mod, I just released it as a standalone mod, so hopefully, it will be compatible with this one. I'll be sure to test them out later on, but I imagine they should work together.
Anter583  [author] 24 Dec, 2021 @ 7:28am 
Nah, having multiple mod bundle versions is too messy for me, I'd rather keep mine seperate so that I can easily introduce any fixes/upgrades that may end up surfacing.
You can list this mod as a soft requirement if you really need to.

I usually try to design most of my mods so that they are natively compatible with similar mods.
So, unless if you did something really funky, they should work with eachother with no extra patches.
TheTwilightDancer 23 Dec, 2021 @ 11:49pm 
Hello. Soon, I'm releasing a standalone NPC ouch sound mod (with permission) from SentientSupper's combat overhaul. Proof of permission to use the assets: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1595801436/2521353993641392834/?ctp=2 I'm doing a standalone release for people who want to use it without the rest of combat overhaul. It perplexes me that the vanilla game doesn't have players use chat sounds or NPCs using ouch sounds. I've found your mod just today and haven't tested it yet, but it looks promising.

Since both mods are similar, I wanna ask if it's okay if the standalone NPC ouch (not yet released) and this mod could be bundled into one. It would also save mod folder space. In the rare instance people want to use one mod and not the other, I'll still upload the NPC ouch sounds by itself. Let me know your thoughts and if it's okay, I can upload the ouch sound assets to Google Drive.
FireMario 11 Nov, 2021 @ 6:20pm 
Hey, it seems that my characters aren't voiced.
DeKappatated 9 Oct, 2021 @ 5:25pm 
HUH? I could swear I did not see the depency link before. I feel stupid now. Anyways, its working and thanks for the help! hahaha
Anter583  [author] 9 Oct, 2021 @ 5:07pm 
That's odd, antrUtilLib is set to be a dependency, both on steam and inside SB, SB should of physically crashed on startup, telling you about the missing dependency.

Also, yeah, that would actually cause it to crash since my script is trying to load a non-extant file (that being a lua file that contains a bunch of humanoid portrait processing scripts)
DeKappatated 9 Oct, 2021 @ 4:28pm 
Oh I tested around a bit and installing your library mod fixed the issue. I have no idea why, but if this is a common sense kind of thing there should probably be a dependency warning upon subscribing. I've seen that with some other mods refering to FU for example.
Anter583  [author] 9 Oct, 2021 @ 3:41pm 
Can't help you without a log.
Not sure what inside this mod would even cause a crash in singleplayer.

You can find it if you go to your main SB folder, open the "storage" folder, copy the contents of "starbound.log" (make sure it's not one of the numbered ones) and paste them into pastebin.
DeKappatated 9 Oct, 2021 @ 2:38pm 
It would seem this crashes my Starbound on load-up, not sure why. Singleplayer.
Commander 28 Sep, 2021 @ 2:03pm 
this is awesome and should have been in the base game.
Sinnroy 26 Sep, 2021 @ 3:15pm 
Well I meant a video but ok thanks you
Anter583  [author] 25 Sep, 2021 @ 12:38pm 
Sure.
It's not as bad as I thought it would be but I may have to sacrifice blinking.
Sinnroy 25 Sep, 2021 @ 9:37am 
can we get a demo reel?
Anter583  [author] 25 Sep, 2021 @ 5:32am 
Can't fix that, the mod tracks your emote sprite and only plays the sound when it sees one of the 2 speech emotes.
Making it play it on every emote will cause all non-chat emote triggers (eating, riding vehicles, etc) to also play the chat sound.
Rylasasin 24 Sep, 2021 @ 10:37pm 
Seems it only works partially with Role-Play Emotes . If you speak normally, it will play the sound. If you type something that will cause an emote (like *cries* or *laughs* or "text here :D") it will not play the sound.
Samist N.H. 24 Sep, 2021 @ 7:37am 
finally someone made it, ¡thanks so much! :steamthumbsup:
Anter583  [author] 23 Sep, 2021 @ 11:13am 
Probably not, it modifies the player status controller's animator.
Sparkyboi 23 Sep, 2021 @ 11:06am 
is this clientside?
Retsu 23 Sep, 2021 @ 4:03am 
I like it. Surprised this isn't a vanilla feature.
Cyan Sky Knight 23 Sep, 2021 @ 1:03am 
Saturnians don't have chat sounds now, but they will have them with their next update.
Aethis 22 Sep, 2021 @ 3:11pm 
i also kinda expect realistically saturnians to sound like a repeat of some squeaky toy lol
Aethis 22 Sep, 2021 @ 3:10pm 
ima see what this sounds like
Anter583  [author] 22 Sep, 2021 @ 4:33am 
@Tidalbelt
Idk, haven't tested it, it probably needs to be installed both clientside & serverside since it adds an extra sound to the player status controller's animator.
Anter583  [author] 22 Sep, 2021 @ 2:14am 
Ofc it does, also works with most modded ones since it checks for the sounds within the base NPC file.
DalisMagnus 21 Sep, 2021 @ 10:06pm 
Does this work with other races?