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You will need some modding experience, but all you need to do is give the stats "antr_playerVoice_chatVolume" and "antr_playerVoice_ouchVolume" an effectiveMultiplier of 0.
Something like this in the config or as a custom item parameter of one of your worn items will do the trick:
"statusEffects" : [
{ "stat" : "antr_playerVoice_chatVolume", "effectiveMultiplier" : 0}},
{ "stat" : "antr_playerVoice_ouchVolume", "effectiveMultiplier" : 0}}
]
Not sure how I managed to forget to respond to both of you, but Valkyronix's idea is on my to do list, in the form of a list of prefab sounds, as fully manual selection is a bit of a liability.
I will need your game log of a session where the crash/error happens to be able to fix anything.
You can find it by going into your game files, entering the storage folder and opening a text file named starbound.log .
If you see multiple files with that exact same name, then press the button View at the top of the window and tick the File name extensions option to show the full file names.
Then, copy the file's contents into a file sharing site, like pastebin and post a link to it here.
Some extra info on the nature of the issue will be helpful, like at what screen a crash happens, what the symptoms of a script error are, etc.
I try to design my mods in a way that makes them low maintenance and minimizes game breaking compatibility issues, so without a log showing the issue I can't even begin figuring out what's broken.
Same goes with FU, I have stopped testing my mods with FU for several years now, but due to how I design my mods I expect them to atleast partially work, even if the balance is out of tune and mechanics/content between the 2 mods aren't syncing properly.
Unfortunately I'm still not sure how to fix some of the mod's core issues, like emotes having a cooldown between consecutive uses of the same emote.
Hopefully I didn't break anything in the process, a lot of things have changed since 1.0.1, so there may be some issues with any mods that tinkered with this mod's code.
If you installed this mod locally (copied the pak file into the mods folder) and left my utility library as a workshop subscription, then it won't work because for some reason locally installed mods can't see workshop installed mods and cause dependency & priority issues.
Alternatively, Steam may have had a stroke and didn't install the mods properly, you can try unsubbing and resubbing to both mods to force Steam to redownload them.
Otherwise, I'm not sure what else could cause a dependency error, the full log might provide more context on what's going wrong.
I have the dependency installed, so do you have any idea why this error is occurring?
It uses a rather isolated design, so it should be mostly compatible with everything, although some species mods might need a patch for their chat sounds to work correctly.
I can't really debug the issue further without a log of your latest session where the crash happens, you can find the log inside the folder C/.../Starbound/storage, its the file that depending on your PC's settings will either be the only ".log" file that doesn't end in a number or the only log file that doesn't end in ".log".
Paste the log's content on a text sharing site like pastebin.com and post the link here, since steam doesn't like it when SB logs are posted here directly.
The purpose of this mod is to bring the NPCs chat sound functionality to players, not to overhaul the existing chat sounds.
You can list this mod as a soft requirement if you really need to.
I usually try to design most of my mods so that they are natively compatible with similar mods.
So, unless if you did something really funky, they should work with eachother with no extra patches.
Since both mods are similar, I wanna ask if it's okay if the standalone NPC ouch (not yet released) and this mod could be bundled into one. It would also save mod folder space. In the rare instance people want to use one mod and not the other, I'll still upload the NPC ouch sounds by itself. Let me know your thoughts and if it's okay, I can upload the ouch sound assets to Google Drive.
Also, yeah, that would actually cause it to crash since my script is trying to load a non-extant file (that being a lua file that contains a bunch of humanoid portrait processing scripts)
Not sure what inside this mod would even cause a crash in singleplayer.
You can find it if you go to your main SB folder, open the "storage" folder, copy the contents of "starbound.log" (make sure it's not one of the numbered ones) and paste them into pastebin.
It's not as bad as I thought it would be but I may have to sacrifice blinking.
Making it play it on every emote will cause all non-chat emote triggers (eating, riding vehicles, etc) to also play the chat sound.
Idk, haven't tested it, it probably needs to be installed both clientside & serverside since it adds an extra sound to the player status controller's animator.