RimWorld

RimWorld

[DN] Custom Mote Maker
39 kommentarer
kyrambox 15. juli kl. 9:20 
@Danimineiro Now sets can be saved. Thank you for quick fixing!)
Danimineiro  [ophavsmand] 14. juli kl. 11:28 
@kyrambox, tysm for telling me, I'm uploading the fix
Danimineiro  [ophavsmand] 14. juli kl. 11:23 
I'm a really good programmer /s
fixing it
kyrambox 14. juli kl. 10:32 
It's strange: i can not change set of motes. After closing and reopening options only DEFAULT set is always selected. And so is in the game.
Danimineiro  [ophavsmand] 14. juli kl. 1:17 
The mod is updated, you can normally only gain the 1.6 tag on the workshop if the about.xml file inside your mod says it's compatible with 1.6

@FlareFluffsune Try one of these or both:
1. Close Rimworld if it is open
2. Unsubscribe
3. Delete the mod folder
4. Resubscribe

or

1. Verify RimWorld game data
FlareFluffsune 13. juli kl. 12:57 
I don't know whats going on but I've unsubbed and resubbed twice now and it still says this mod isn't for 1.6, I checked the mod folder and there is no 1.6 folder either. Is it updated or not?
Danimineiro  [ophavsmand] 13. juli kl. 2:43 
I think that's a warning and not an error, it should work normally
Try opening the settings, changing something back and forth and see if it continues to show up
radiox 12. juli kl. 13:45 
ould not find class Danis_Motes.DCMM_SetsSettings while resolving node ModSettings. Trying to use Danis_Motes.Settings.DCMM_SetsSettings instead. Full node: <ModSettings Class="Danis_Motes.DCMM_SetsSettings"><currentFolderPath>DCMMMotes/ItsHalno_BoxInverted</currentFolderPath></ModSettings>
1.6.9294 ::
Danimineiro  [ophavsmand] 12. juni kl. 12:40 
Updated for 1.6
Danimineiro  [ophavsmand] 29. apr. kl. 2:43 
Vehicles shouldn't produce motes anymore
0。0 8. apr. kl. 1:00 
OK, thx! :steamthumbsup:
Danimineiro  [ophavsmand] 7. apr. kl. 13:36 
That's because Vehicles are coded are using pawns as their base
I could eventually try to fix that though
0。0 6. apr. kl. 22:48 
It will also pop up when selecting a vehicle 😂
Danimineiro  [ophavsmand] 25. aug. 2024 kl. 4:36 
?
wydscum 24. aug. 2024 kl. 20:56 
FIREEE
Runzu 31. mar. 2024 kl. 14:24 
I love this so much. Very cute. :slimetabby:
Danimineiro  [ophavsmand] 14. mar. 2024 kl. 10:27 
Mod should work with the current 1.5 version, please comment if any bugs are found
Surgeol 14. mar. 2024 kl. 7:33 
It is good enough for such a simple mod I think:steamthumbsup:
Danimineiro  [ophavsmand] 14. mar. 2024 kl. 2:22 
For 1.5 I will update the mod and I'm planning one change so far:
Making babies not display the "downed" mood bubble as it's normal for them to be downed
Any other suggestions?
Maet_ 3. dec. 2022 kl. 3:10 
thank you
Danimineiro  [ophavsmand] 15. okt. 2022 kl. 7:38 
Fixed for 1.4 again
Danimineiro  [ophavsmand] 13. okt. 2022 kl. 23:17 
Reset the version so it works again, will check to do 1.4 update when I'm home in 9 hours or more
se05239 13. okt. 2022 kl. 23:06 
This mod no longer works for me in 1.3.
Danimineiro  [ophavsmand] 13. okt. 2022 kl. 15:03 
Just updated this to the beta 1.4 Version
Please report errors if you get any
1.3 should remain working as if nothing happened
JACK 20. sep. 2022 kl. 11:38 
oh very helpful! I use the color coded mood bar, but sometimes the colonist/their gear being bulky prevents seeing it at a glance
Rohzdear 6. sep. 2022 kl. 19:55 
I like the mod since it helps me quickly visualize the mood status of my colonists.

However, I do find it a bit weird that the emote bubbles seem to be affected by the ambient light, unlike vanilla conversation bubbles. Thumbs up nonetheless, since it's still a good mod.
Danimineiro  [ophavsmand] 3. sep. 2022 kl. 7:39 
@TheSquirrelofHuscurl Will look into it
TheSquirrelofHuscurl 3. maj 2022 kl. 14:13 
Thanks for making this! I've always preferred the custom motes over the color coded mood b bar, since it adds a bit more flavor to showing a colonist's mood. Would it be possible to look at updating/remaking the Garam, Colorful Name mod too? Would be awesome! :fhappy:
Surgeol 25. sep. 2021 kl. 8:40 
I love this mod, thanks for your work!:steamthumbsup:
Danimineiro  [ophavsmand] 25. sep. 2021 kl. 4:31 
Thank you :)
fcghost 25. sep. 2021 kl. 1:38 
i love it!
Danimineiro  [ophavsmand] 23. sep. 2021 kl. 1:00 
@Frank everytime you select a pawn, if that pawn hasn't already spawned a mote in the last 45 ticks
Frank 22. sep. 2021 kl. 18:32 
Is the graphic always visible, or do they only pop up when something effects their mood?
Danimineiro  [ophavsmand] 22. sep. 2021 kl. 13:29 
I wanted to use it for so long too! :P
케이크 단소 22. sep. 2021 kl. 12:36 
Thanks for remaking this mod! I wanted to use this mod in rimworld 1.3 every time.
Danimineiro  [ophavsmand] 22. sep. 2021 kl. 9:52 
Fixed!
Danimineiro  [ophavsmand] 22. sep. 2021 kl. 9:42 
Sorry the settings are kinda broken, opening, then restarting the game seems to fix it
se05239 22. sep. 2021 kl. 9:26 
Me gusta!
Ranger Rick 22. sep. 2021 kl. 9:21 
Beautiful