Men of War: Assault Squad 2

Men of War: Assault Squad 2

Ultimate Star Wars Mod - April 28 Update
761 Comments
Darckvador1217 11 Aug @ 2:14am 
Why when i download it and i apply the mod my game crashes
jpeters84 6 Aug @ 7:21pm 
dont download doesnt work
Fenris 3 Aug @ 8:15pm 
That's fair.
BuckWheat215 3 Aug @ 5:38pm 
I'm not screaming into the void man I'm just letting people know that if you decide to go the patreon route that the latest dev versions of the mod doesn't seem to work. A lot of people in the discord for this mod are having terrible luck trying to make the mod work, we all keep getting the same error and nobody seems to know how to fix it.
Fenris 2 Aug @ 10:04am 
They tend to do major updates only 2-3 times a year, same as ASV platform and ASV UMW 40k. If the current release isn't good enough and that bothers you, you'd probably be better off playing something else and checking back. Screaming into the void here isn't going to change anything.
BuckWheat215 2 Aug @ 9:56am 
I don't think this mod is going to be updated here on steam anymore. I payed 10 dollars to support the developer of the mod on his patreon and gain access to the newest dev versions of the mod but when you try to install the mod the old fashioned way (not through steam workshop) it simply crashes and doesn't work. So there's that...
Gabe Freeman 31 Jul @ 11:40am 
When i combine your mod with the ASV W40K, everything work but some units from Tyranid (like melee homorgaunt) won't move at all. Any idea why ? I like to fix it
benjalaya200 29 Jul @ 11:15pm 
It would be good if they added Cortosis droid CB-3, AQDROID, AIR B1, SUPER BATTLEDROID ROCKET B2 AND LV-LK BASILISK RAPTOR DROID
BuckWheat215 27 Jul @ 8:30am 
So will this mod here on steam ever be updated or is this mod now behind a paywall on patreon? Just curious.
Liam the Lime 17 Jul @ 5:54pm 
why cant i spawn infantry
Fenris 12 Jul @ 12:17pm 
ASV has a vanilla factions submod called Ghosts of Terra. That lets you do Republic vs Vanilla. With Star Wars also loaded the faction names are messed up in the skirmish menu, but it still works. Be aware that while the submod updates vanilla stats for ASV a little bit, they tend to be outranged and outgunned by all ASV mod factions on open maps. Dense urban maps, they tend to be more competitive though vanilla vehicles are still outclassed, especially on armor penetration.
also, would like to try republic vs original german from game, could be fun so
Mod is cool, but infantry has a HUGE recoil, i suggest to fix it. Also, wish more vehicles (including star fighers and Space ships like Venator or Aclamantor and Star destroyers). And i like how you made air vehicles, it's really cool working
Troy 7 Jul @ 11:36am 
i cant find it on mods
Fenris 5 Jul @ 9:38pm 
Some people have made campaign mission submods for ASV 40k. I'm not 100% on if they are compatible with current release. I am not aware of any for Star Wars or the other submods on the ASV platform.
Tal'Raziid 4 Jul @ 6:04pm 
I see, thanks! Does this include campaigns? I'm got negative interestin cross-over between IP mods so campaigns are what im most interested in
Fenris 2 Jul @ 5:30pm 
@Tal'Razlid - this is on top of the ASV platform, which makes it generally compatible with other ASV mods like 40k, Half Life 2, and the ASV vanilla factions module. Sometimes compatibility will lag if the platform itself gets updated. The other Star Wars TC is standalone and not compatible with ASV. It also has the Rebel faction available but much of the roster content is editor-only. It also isn't updated as frequently.
Tal'Raziid 2 Jul @ 2:00pm 
What's the major differences between this and that other Star Wars TC?
BuckWheat215 29 Jun @ 2:43pm 
This mod is awesome I really love it. The one thing I think could be changed a little is how most hover tanks and stuff die really quickly but walkers tend to be super tanky for some reason.
pesadilla555 21 Jun @ 2:04pm 
First of all, thank you for this wonderful project.
Now, I wanted to ask if it would be possible for the prices to be adjusted to match the ASV mod of Warhammer 40k, or if you could point me to where the prices for each faction are located so I can change them myself.
Sorry if there are any mistakes, I'm using a translator.
AVS 20 Jun @ 12:37pm 
Failed to allocate memory, fresh install and Activated ASV plat. first, looks like this mod is a bust
WTFłłVIPΣR 14 Jun @ 3:05pm 
@Rumia i think it could be tweaked a bit, but I also do like that.
Rumia 12 Jun @ 3:38am 
@FursonaGamingTTV That's the point of CIS army. Don't cry bout it, because this is the balance. For CIS you got very weak but numerous infantry, for the Republic you got very strong but expensive units.
FursonaGamingTTV 11 Jun @ 3:16pm 
this is amazing BUT

sepertist kinda broken and some reason you can spam there infantry but not the clones
sebastianherpar 10 Jun @ 6:11pm 
Does anyone know how to make the laat land with waypoint triggers?
exy 8 Jun @ 10:51pm 
I love you
Imperial Predator  [author] 8 Jun @ 10:30am 
We working on USW and 40K compatibility. Compatibility will be regained after next 40K update.
I also working on new updates.
sebastianherpar 5 Jun @ 8:21pm 
When will the next update of the mod be?
kanekenstein 3 Jun @ 8:17pm 
when will this update
JohnlovesKhyla 31 May @ 7:41am 
Impressive, most impressive
Lance Vance Dance 25 May @ 11:26am 
any chance for a gates of hell version this is better than gaw
Fenris 25 May @ 9:44am 
@Felixthegecko - You're thinking of Galaxy at War, which is a separate Star Wars mod on MOWAS2. Ultimate Star Wars is built on top of the the ASV mod framework for MOWAS2, and there's been no indication that the framework will be ported by the framework team to any other game engines.
sebastianherpar 24 May @ 1:20pm 
how to make laat landing with waypoints and triggers
Sergaros 24 May @ 8:05am 
it seems that it makes the unit models not appear, i mean, there is fliying E-11 shooting at the enemies of the Emperor
Felixthegecko 21 May @ 3:59pm 
Isn’t this mod being worked on being ported to GOH?
Fenris 16 May @ 9:50am 
that's a game engine limitation that has always been a problem. nothing any mod can do about that.
sebastianherpar 13 May @ 11:03am 
yes but there is no way to select all units at once
Fox 13 May @ 5:59am 
i really love this mod i t feels like true star wars not like gaw that just feels like skin put over mowas2. But it has a lack of maps but the ones we got are really damn good. Will there be compatibility some day with the maps from gaw again? Are the more assets planed or do you work more on the factions?
Fenris 12 May @ 4:17pm 
double clicking your move order forces them to run without taking cover or stopping to shoot.
sebastianherpar 11 May @ 4:14pm 
How do I make the battle droids advance without taking cover or crouching towards the battle?
akihaki 10 May @ 9:50pm 
you think you can make it so that the galactic empire can access elite men like purge troopers or death trooper or maybe even shadow troopers when fighting in multiplayer with friends, This mod is great by the way
Mazy 9 May @ 7:51pm 
release old versions
aeON 8 May @ 5:58pm 
hey most units work but there are a lot that cause a crash when spawning in editor. The empire heavy gunner and heavy gunner 2 both ctd when spawning in. Just thought you should know.
Fenris 29 Apr @ 7:52am 
ASV and 40k did an update then hid the workshop entries for some reason. This mod is from a separate team building Star Wars on top of ASV for ASV compatibility. You'll have to wait for the main ASV team to do whatever they are doing and unhide it. Star Wars team does not control that.
trenbolo 29 Apr @ 7:37am 
ASV doenst work pls fix that
KyuubiNoTamamo 28 Apr @ 1:47am 
also when we do have the asv it says we are missing the mods when we have em installed for multiplayer
KyuubiNoTamamo 27 Apr @ 9:51pm 
ASV mod is gone so its made the mod unplayable
Nightstalker5180 26 Apr @ 11:01am 
I am also having the same error message

Error message:

program will be terminated
APP_ERROR: pattern not found {eStuffs.cpp 93}

EIP=722eb5e2 [main_loop]
EAX=06c3f1c0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=33cf9550 EDI=33cf9550 ESP=06c3f1c0
EBP=06c3f218
> File "/set/stuff/rocket/60mm_at_st_rlauncher.weapon"

1: {from"pattern ptur_weapon"}
2: {filling "ammo rokere" 1}
3: entity {"baz_rep"}
4: {fireSound "reactive/launch05"}
5: {recoveryTime 0.22}

Has anybody found a fix yet?
Freund 26 Apr @ 7:18am 
same error as a previous guy
Sniper 24 Apr @ 1:48pm 
Error message:

program will be terminated
APP_ERROR: pattern not found {eStuffs.cpp 93}

EIP=722eb5e2 [main_loop]
EAX=06c3f1c0 EBX=00000000 ECX=00000004
EDX=00000000
ESI=33cf9550 EDI=33cf9550 ESP=06c3f1c0
EBP=06c3f218
> File "/set/stuff/rocket/60mm_at_st_rlauncher.weapon"

1: {from"pattern ptur_weapon"}
2: {filling "ammo rokere" 1}
3: entity {"baz_rep"}
4: {fireSound "reactive/launch05"}
5: {recoveryTime 0.22}