Garry's Mod

Garry's Mod

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17 Comments
GDSK09 23 Jun, 2024 @ 8:33pm 
ai nodes are for rebel/combine and vj base npcs. navmesh is for DRGBASE NEXBOTS
Big ass jiggly ass butt guy  [author] 28 Apr, 2023 @ 2:16am 
ONE DAY
Cultist ⁧⁧ ඞ 27 Apr, 2023 @ 8:59pm 
Cat's poster when?
Big ass jiggly ass butt guy  [author] 27 Apr, 2023 @ 4:02pm 
It currently has em iirc, should at least.
Cultist ⁧⁧ ඞ 27 Apr, 2023 @ 9:07am 
AI Nodes when
Big ass jiggly ass butt guy  [author] 29 Nov, 2022 @ 3:06pm 
AI nodes are not required for Garry's mod maps, nor CSS or most multiplayer Source games, they are only required for the singleplayer games where Valve were trying to direct AI, the map has a navmesh which is basically AI nodes but fluid and across the entire map. If there for some reason isn't a navmesh in the map, open the player console and input "nav_generate" (without the quotation marks) and after a bit of time it will generate. There should already be a navmesh though, as other players have confirmed in the comments before. Cheers!
小卡齐娜3095 29 Nov, 2022 @ 1:50am 
need ai nodes
if there are no ai nodes? all of the NPC they won't able to move !
Big ass jiggly ass butt guy  [author] 28 Nov, 2022 @ 3:35pm 
It should have a navmesh
小卡齐娜3095 27 Nov, 2022 @ 9:29pm 
ai nodes ?
Big ass jiggly ass butt guy  [author] 18 Sep, 2022 @ 5:34pm 
Yeah I try to make sure stuff's got a navmesh, they're as simple as a lil command when running the map so it's a nice thing that goes a long way I feel ^^
lanlangaming 14 Sep, 2022 @ 12:43pm 
Its pretty nice for npc battles
Big ass jiggly ass butt guy  [author] 14 Sep, 2022 @ 10:18am 
Thanks cap'n, I feel pretty happy with this one and would like to do more like it in the future ^^
lanlangaming 14 Sep, 2022 @ 10:00am 
cool map
Big ass jiggly ass butt guy  [author] 28 Sep, 2021 @ 12:14pm 
Well beyond getting content from other sources, all I can say is in the future consider picking up the other games; they're good not only for Gmod map content, but also for being genuinely great games that are still played (and very fun with friends) to this day.
Big ass jiggly ass butt guy  [author] 28 Sep, 2021 @ 12:07pm 
Within theory yes, but it wouldn't be the same. It would require textures to be changed and models to be swapped out, completely altering the vibe of the map.

Little background source mapping stuff; HL2 (what Gmod is based on) has VERY few actually clean textures, so I opt for CSS and L4D2 things. Within theory I believe it's possible to put content into a map, but it's time consuming and I don't understand the process of packing non-custom content.

A little birdy told me that you could get some game's content (such as CSS) off the internet, but don't tell Gabe I said that.
M-Jay 27 Sep, 2021 @ 4:50pm 
ok cool prob can make without needing anything
Big ass jiggly ass butt guy  [author] 22 Sep, 2021 @ 5:14pm 
I might in the future make a lit up / nighttime version, as I really like the design I came up with for the building and have a few ideas. Other than that I may try to find out how to port it to SFM for personal use, though I'd also see if I could find a way to publish it there if I did. Enjoy!