Avorion

Avorion

Unofficial Bug Fixes
5 Comments
Phezzan 28 Sep, 2021 @ 7:51pm 
"shim addMultiplier for the duration" How is this safe in a multi-threaded game?
NovakhinSheppard 27 Sep, 2021 @ 8:32am 
sometimes my ai-escorts start to do the jumpload "animation" after we jumped into a sector and when i switch to that ship it uses all of its power for the hyperdrive engine - after the cooldown is done. i manually have to shut down the jumpdrive engine in the energy menu to fix it - for that sector at least :steamsad:
McNeil 25 Sep, 2021 @ 1:28am 
I find my self subscribing to more of you mods. I just had a hazard zone pirate reinforcement wave trigger while doing 'A lost friend' just outside the barrier.... Nothing like going from fighting 1.5 to 5k omicron pirates to having a small fleet of 30 to 57k omicron pirates appearing.
Nyrin  [author] 24 Sep, 2021 @ 11:32am 
that's a great thing to fix; I haven't looked at the supply command in detail, but now you have me curious. Let's see if Boxelware doesn't beat us to the punch, though :D
Robert Weedman 24 Sep, 2021 @ 3:51am 
wonderful mod! bit of a niche issue, but are there any plans to fix the issue that causes factories interacting with ships on supply missions to stop producing?

e.g: Tell a ship to take ore from an Ore Mine and bring it to a Steel Factory. After a while, the Ore Mine stops producing Ore despite having nothing in its inventory/cargo hold.