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- General: Various issues and optimizations.
- Updated: Insignia and texture issues finally fixed with ArmA3 2.10
- Updated: Applied ADF 2.28 framework.
- Fixed: Invulnerable vehicle gunners.
- Updated: Performance improvements.
- Updated: Applied ADF 2.22 framework.
I came to see you to see if it was possible to adapt it for the set of missions I would like to carry out with your permission.
Waiting for your answer.
Thank you in advance
- Updated: Reverted all AI skill to default skill.
- Updated: Most mission scripts for further performance improvement.
- Updated: Applied ADF 2.20 framework.
- Updated: Player loadout; Added support for RHS/CUP/NIArms. See Wolfpack_Readme.pdf for more information.
- Updated: Full seperation mission logic from framework.
- Updated: Wolfpack_Readme.pdf ReadMe document.
- Updated: Applied ADF 2.16 framework.
- Added: Mod compatibility (RHS/Project Opfor/3CB Factions/CUP/CFP) for wolf & opfor. See readme.
- Added: Ambient animals
- Fixed/removed: Legacy code.
- Fixed: Player can no longer swap places with AI vehicle crew during exfil.
- Updated: Spawn on demand. Now via framework function.
- Updated: Dynamic civilians - uses mods if available (RHS/PO/Factions/CUP/CFP)
- Updated: Helicopter infil day 2, 6, 8
- Updated: Wolfpack_Vol_1&2.pdf ReadMe document.
- Updated: Applied ADF 2.14 framework.
- Added: improved support for local hosted sessions.
- Fixed/removed: Legacy code.
- Fixed: briefing day's 6, 7, 8.
- Updated: mission balancer to support 1-2 players.
- Updated: mission exfil changed to actual heli/boat departures.
- Updated: fire missions day 2, 3.
- Updated: Language, typos.
- Updated: Briefings (JIP info).
- Updated: Applied ADF 2.10 framework.
It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.
- Updated: Most mission systems and triggers
- Updated: Attempt to fix patch/insignia and texture issues
- Updated: Applied ARMA 3 Encore update.
- Updated: Applied ADF 2.09 framework.
As off version 1.66, the missions make use of a mission balancer that spawns AO’s based on the number of populated player slots. Less players means less enemies. The recommended minimum number of players is 4.
From Armaholic or the BIS Forum threads you can download the a zipfile which contains a ' Wolfpack_readMe.pdf ' document with mission information, client/server information, training information, etc., media files and briefing files.
Version 1.66
- Fixed: Mission Objective Test Scripts (mots.sqf) timings fixed
- Added: Mission Balancer. Less players = less enemies and .v.v. Can be configured in mission params
- Updated: Language, typos.
- Updated: Applied ADF 2.04 framework.