Survivalist: Invisible Strain

Survivalist: Invisible Strain

Unlock Vanilla Buildings
19 Comments
*BLACKLIST* 3 Oct, 2023 @ 1:30pm 
sir is this applicable to zedmulate?
CoolBaws 4 Apr, 2023 @ 1:00pm 
Cheers dude. I found that if you dismantle certain objects you can scavenge them also.
Lemski07  [author] 3 Apr, 2023 @ 6:08pm 
@CoolBaws I'll try to fix them later
CoolBaws 3 Apr, 2023 @ 7:07am 
Hey there, just wondering if there'll be an update now that the corrugated metal is gone? Got a half finished tower needing two corrugated sheets and it can't be destroyed now, only abandoned leaving the construction spot. Thanks
Lemski07  [author] 1 Dec, 2022 @ 4:07am 
@CoolBaws if your only using this mod you won't be able to craft them. if your using my main mod you could craft them using crafting bench.
CoolBaws 30 Nov, 2022 @ 10:14am 
Having the same problem with the nails. Can they be made somehow? Would any other buildings have them if i demolished them?
Intyalle 13 Apr, 2022 @ 1:29am 
I've got Trader Reborn and Better Farmer. I def didn't have the option to build the fire tower with just those two though :P
Lemski07  [author] 12 Apr, 2022 @ 7:24am 
@Intyalle I'll check. I thought I removed all non vanilla ingredients to make them before. you don't need this mod if your using my other mods. since this one is for vanilla game recipe's. it will override each other since my other mod have those recipe's but different ingredients.
Intyalle 12 Apr, 2022 @ 1:45am 
Having a problem. I'm wanting to build a fire lookout tower,but the last ingredient has no image. I had to dig into your files to work out that it was nails. I don't know that that's actually a thing in vanilla?
Lemski07  [author] 5 Nov, 2021 @ 3:53am 
@Mollari something like that.
Chucky Tosser 4 Nov, 2021 @ 7:21pm 
It would be neat if Bob did a fantasy skin of the game and sold it separately or in a dlc. give us a different feel. Magic or Medival weapons too. Fireball the Son of a...! lol. :steammocking:
Chucky Tosser 4 Nov, 2021 @ 7:19pm 
Ya give them different themes/level of difficulty, etc. Not sure how different you can make the themes from each other? just toggling the stats right?
Lemski07  [author] 4 Nov, 2021 @ 1:15pm 
@Mollari maybe I could add a bunch of new invader as a separate mod.
Chucky Tosser 24 Oct, 2021 @ 4:54pm 
Mr. Lemski07, Another idea is to have npc 'sets' on the workshop, ones that give varying levels of difficulty.. maybe someways down the road monsters or humanoids of some kind. Is that possible even taking the ones you have in your mod and putting them into a mod Lemski? Just curious always looking for things to add to the flavor of the game. Thanks :death:
Lemski07  [author] 24 Sep, 2021 @ 7:35pm 
@TheGalacticAstronaut I think that could be possible but you need to get the permission of the author to do that. why don't you contact the author of that mod first maybe he/she would agree. or you could do it yourself, create a new mod, exit the game. open mod folders, copy the assetbunle folder including all the buildings you want, then copy all the building recipes from the recipes.xml if it had building recipes, then copy the props folder including all the buildings you want to the new mod folder you created.
TheGalacticAstronaut 24 Sep, 2021 @ 4:34pm 
Since you made this mod, do you think its possible to make a mod that spawns all the buildings from "A New Dawn" into this? I like it, but the author made it essentially New Z World 2.0 (OP Loot very easily).
Lemski07  [author] 23 Sep, 2021 @ 12:40am 
@Mollari np
Chucky Tosser 23 Sep, 2021 @ 12:38am 
Looks like they are all there when i selected build with the toolbox, thank you so much! now to create a very big base! :) Cheers! :steamhappy:
Chucky Tosser 23 Sep, 2021 @ 12:02am 
I'll check asap, thanks!