Stellaris

Stellaris

Pop Growth & Assembly Notifications
17 Comments
Spacewolf 31 May @ 7:02am 
gotcha, thanks
Scr(A)tch  [author] 31 May @ 6:59am 
Pops grow continuously now, so there is no more discrete event to track. Maybe I could make a version where it tracks the growth of +1000 pops or so, but I'm not even sure it's doable.
Spacewolf 31 May @ 6:52am 
Does this still work with 4.0?
Mr. Newb McMuffin 11 Aug, 2024 @ 6:04pm 
Holy fuck this mod is unbelievably important and makes micromanaging so much easier.
Scr(A)tch  [author] 7 Jun, 2023 @ 5:07pm 
@Bellator
You're welcome, thank you for your comment. I had exactly the same feeling that it should be a vanilla feature when making this, and I was really mad about it.

Doing the same for building construction is entirely possible, I may look into it in the near future.
Bellator 7 Jun, 2023 @ 6:03am 
Wonderful mod. It should be standard Stellaris feature. I just wish there would be mod like that for notification when building is finished. Also can confirm it's working for me in: Stellaris 3.7.4 and mod ST: New Horizons (for above version of Stellaaris). God bless you Scr(A)tch.
AngleWyrm 26 Apr, 2022 @ 9:54pm 
This mod has integrated well with my playstyle. The pop notification is a convenient way to check on planetary needs. So thanks, nice work
Scr(A)tch  [author] 8 Dec, 2021 @ 12:38pm 
I'm not playing Stellaris ATM, but the mod shoud be quite resilient to updates, except if the file structure is modified, like the 3.0 update. At worst, it just won't work, so there's little need to disable it until I eventually patch it.
Jfp3 1 Dec, 2021 @ 5:19pm 
Works just fine for me in 3.2
joakim.westergaard 24 Nov, 2021 @ 5:52am 
Does this need updating for 3.2?
Jfp3 20 Oct, 2021 @ 10:39am 
Works perfectly so far (playing as Human atm so can't speak on Assembly yet). I wish I knew about this one from the get go...will save a ton of MicroManagment headaches as my empire grows. I'm playing with 15 or so mostly top popularity mods and no issues so far.
Swords 11 Oct, 2021 @ 9:31am 
"Unfortunately no, it relies on custom events." WHYYYY GOD WHYYYY?
AvalosDragon 2 Oct, 2021 @ 6:31am 
Rip, oh well still a good mod though.
Scr(A)tch  [author] 30 Sep, 2021 @ 9:16am 
Unfortunately no, it relies on custom events.
AvalosDragon 30 Sep, 2021 @ 6:33am 
Based. I'm assuming its Ironman compatible?
Scr(A)tch  [author] 24 Sep, 2021 @ 6:19am 
Then please rate up :)
EmprahProtecc 24 Sep, 2021 @ 3:41am 
Noice