RimWorld

RimWorld

CE Community Patch
12 Comments
avali gaming 30 Aug, 2023 @ 1:09pm 
does this still work with 1.4 CE btw?
Serina  [author] 2 Jan, 2023 @ 11:57am 
-took out bullet penetration patches
-replaced LMG to a Lewis gun
RocketFrog 28 Oct, 2022 @ 9:41am 
I'm cleaning up my modlist ready for 1.4. How valid is this going to be with the current balancing of CE? One that will be archived with 1.3 or is there a plan or a need to continue?
Quiana 31 May, 2022 @ 3:17pm 
Looks like the current version produces a weird error about the donkey move speed, at least with github version CE.

[CE Community Patch - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Donkey"]/statBases/MoveSpeed"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Steam\steamapps\workshop\content\294100\2609416773\Patches\Animals.xml
Serina  [author] 23 May, 2022 @ 2:11pm 
upped hollowpoint pen ratio from 1/2 to 2/3
Miguel V-DF 7 Feb, 2022 @ 7:44am 
was the last update just the change requested below?

Edit: looking at the files, I can see it's quite a few other misc things.
Scout Gaming 5 Feb, 2022 @ 6:29am 
Yo can you make M1911 have 8 rounds instead of 7? If you do I will always play with tihs lol
Serina  [author] 9 Oct, 2021 @ 3:29am 
Update: PR scrapped, stuff remaind here
Serina  [author] 24 Sep, 2021 @ 11:19am 
Animal mods sohuldn't be a problem.
Not entirely sure about grenade tweaks, I'd load it after this.
VelxraTV 24 Sep, 2021 @ 6:07am 
Ah so this goes into many changes like grenades and animal speeds

Will this conflict with grenade tweaks or animal mods?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2589505704&searchtext
Serina  [author] 24 Sep, 2021 @ 1:02am 
updated description
VelxraTV 23 Sep, 2021 @ 7:23pm 
So what does this do exactly?