The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Antibirth Runes
103 Comments
Dr. Coitus 18 Dec, 2024 @ 6:22pm 
Ah i see, i wasn't aware those required repentogon, thank you!
We Strvn  [author] 18 Dec, 2024 @ 6:17pm 
@Dr. Coitus the animations will only appear if you have REPENTOGON installed. REPENTOGON doesn't work with Rep+ yet so you will need to wait for that to happen.
Dr. Coitus 5 Dec, 2024 @ 11:51am 
Would it be possible to add the animations when using the runes?
JitteryJared 14 Nov, 2024 @ 11:05pm 
I feel like this dilutes the rune pool waaaay too much and the only interesting rune is Othala and maybe Gebo, the rest definitely got cut for a good reason IMO
Nuts) 16 Oct, 2024 @ 9:58pm 
Colored runes support + Card pickup fix <3 Plz
putin42 30 Aug, 2024 @ 6:57am 
for some reason these runes count as a card pickup, this is even more noticeable when playing as tainted cain
Shadow_J 24 Aug, 2024 @ 8:36am 
Is there a way to control the spawn rates of specific runes?
Aks 24 May, 2024 @ 9:05am 
russian localization not working
hweaver888 22 May, 2024 @ 12:16pm 
Can we get "Colored runes" compatibility?
Genbu_Serafino 25 Apr, 2024 @ 3:55pm 
so for some reason this mod makes berkano's giantbook effect invisible
jnub 29 Jan, 2024 @ 6:20pm 
swag
Aephyles 25 Jan, 2024 @ 2:55pm 
I'd love to see these be accepted as runes with tainted cain's crafting, since thay're somehow technically cards
Sillst  [author] 22 Jan, 2024 @ 9:57pm 
Version 2.7

- Added REPENTOGON compatibility
- Added the Antibirth Gebo effect (REPENTOGON only)
Shiny Mew 7 Nov, 2023 @ 6:44am 
don't know if it's intended or not, but when using othala (legacy) with T Isaac, the copy of the item you get doesn't count as an actual item, and it is kept even if all the slots are taken already and cannot be removed (kinda op)
FORGE 3 Aug, 2023 @ 5:38am 
i have no idea if i unlocked runes or not. ive done scat man and i havent seen a kanaz rune yet. i really would like if there was an option to either know if youve unlocked the item or outright unlock then right away
BrakeDude  [author] 28 Jul, 2023 @ 4:11pm 
Version 2.6

Fixes:

- Fixed performance issue
- Fixed Epiphany's golden restock machine infinite coin insert animation
BrakeDude  [author] 28 Jul, 2023 @ 2:09pm 
Version 2.5 (fix version)

Fixes:

- Fixed craine machine and missing coin animation
- Fixed confessional and missing heart animation
- Fixed dice machine's (Epiphany) inifite coin insert animation


My stupid self accidently deleted bugless version and as a result had to recode them again :steamsalty:
CharlesGrimm 28 Jul, 2023 @ 2:01pm 
I dont know if this mod, or the API just lag the game EXTREMLY for some reason.
Sage 28 Jul, 2023 @ 12:38pm 
yo, i dont know if its something im doing wrong or if its some other mod interacting with it weirdly, but after the game updated this mod, this mod makes the game really laggy in a lot of rooms, seemingly in rooms with enemies or background flies/maggots. any idea what could be causing this?
Lalhs 28 Jul, 2023 @ 5:15am 
the runes seem to spawn skuzzes along with their usual effects with fiend folio installed but other than that seems good
watchmeojo 27 Jul, 2023 @ 7:42pm 
Version 2.4

Additions:

- Fiend Folio compatibility
- Retribution compatibility
- Andromeda compatibility
- Epiphany compatibility
- Rep+ compatibility

Changes:

- Gebo has been reverted to its Antibirth functionality


haha got to it before the official account
Unnamed Tank 1 Mar, 2023 @ 6:09pm 
Found a minor continuity error. Unlike vanilla consumable items, the voiceover sfx for these runes will still play during the Ascent and in Home.
Sillst  [author] 11 Feb, 2023 @ 9:59am 
Version 2.3

Additions:

- Added Rep+ compatibility for Ingwaz
Sillst  [author] 12 Dec, 2022 @ 10:57pm 
> Will the mod be updated, patch 1.7.9b added some mod functions for runes.

Yep :)
MOTS0 8 Dec, 2022 @ 8:26am 
Will the mod be updated, patch 1.7.9b added some mod functions for runes.
StarlightFox 11 Oct, 2022 @ 12:31am 
Dumb question BUT are these compatible with blank rune?
WitchAmy 5 Aug, 2022 @ 5:57am 
no? it's essentially a single d7 use. allows to get more pickups. also takes advantage of on-enemy-kill effects.
milapuppy 5 Aug, 2022 @ 1:47am 
isnt sowilo literally useless
Sillst  [author] 25 Jul, 2022 @ 8:02am 
Version 2.2

Changes:

- Upon using Othala, Isaac now visibly holds up the duplicated item
Sillst  [author] 12 May, 2022 @ 12:18pm 
Version 2.1

Changes:

- Changed the Fehu effect: Hallf of the monsters in a room get the Midas Touch effect for 5 seconds
- Gebo can now respawn Donation Machines after they have been exploded
- GiantBookAPI is now required for the activation animations and voicover sfx to play
just_skelet 13 Jan, 2022 @ 11:59pm 
> It may or may not do that when this mod is combined into something bigger 👀

Foreshadowing?
Sillst  [author] 13 Jan, 2022 @ 7:07pm 
> Maybe Fehu can apply Midas touch to all enemies in the room?

It may or may not do that when this mod is combined into something bigger 👀
superhypersonic2006 13 Jan, 2022 @ 5:06pm 
Maybe Fehu can apply Midas touch to all enemies in the room?
superhypersonic2006 13 Jan, 2022 @ 5:01pm 
I think Fehu should have a different function, seeing as inverted hermit does the same thing already.
Sillst  [author] 19 Dec, 2021 @ 9:37pm 
> I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol

If you want you can also try deleting the lines of code in pocketitems.xml of the 2 runes you want to remove. Idk if that would break the mod though, thanks so much for your patience
Koroa 19 Dec, 2021 @ 7:56pm 
I have dead god :( Is it impossible for me to disable the extras, then? Thanks for the response btw :) I know it's a difficult question lol
Sillst  [author] 19 Dec, 2021 @ 6:36pm 
> I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)

If there's an achievement you haven't unlocked yet or don't plan to unlock, then you can get the number of that achievement and put that in the "achievement" section of the pocketitems.xml file. For now that's the only easy method of disabling a rune I think. We're thinking of adding mod config support eventually
Koroa 19 Dec, 2021 @ 2:43am 
I hate to ask this but, I really wish the mod only had the 4 runes from antibirth. Is there a way I can easily disable the additional runes? Through either the pocketitems.xml, or main.lua? Or, is it more complicated? Thanks :)
PhotoFinn 18 Dec, 2021 @ 3:47pm 
othala probably shouldn't copy story items. i used it on ascent and got dad's note again lol
Petrichor 14 Dec, 2021 @ 10:25pm 
Ah, I forgot to respond with the results of your suggestion. The game stopped crashing, so I think it worked. Thanks for the advice.
Sillst  [author] 14 Dec, 2021 @ 9:40pm 
> is this mod capable of telling which challenges have already been completed on a file?

I believe so yes
Badsy the Edgecat 14 Dec, 2021 @ 8:05pm 
is this mod capable of telling which challenges have already been completed on a file?
Sillst  [author] 26 Nov, 2021 @ 9:44pm 
> Is there a way to unlock these right off the bat via the files?

Hmm, try opening up the mod file, go to the "content" folder and edit the "pocketitems.xml" file (I use Notepad++ to do this, it's free) to where all "achievement" lines equal 1

tl;dr: mod file -> content folder -> pocketiems.xml -> edit the "achievement" number to an achievement you already have

It might not work, tell me if it doesn't
Petrichor 26 Nov, 2021 @ 8:13pm 
Is there a way to unlock these right off the bat via the files? I think having them not be unlocked is causing problems in my game due to having a lot of mods installed.
Sillst  [author] 21 Nov, 2021 @ 7:05am 
Version 1.8

- Fixes Othala duplicating active items
Sillst  [author] 20 Nov, 2021 @ 12:21pm 
Version 1.7

- Makes the rune voiceovers louder in order to blend in better with the vanilla voiceovers
- Changed the thumbnail
Sillst  [author] 20 Nov, 2021 @ 7:53am 
> Either way, I'm glad to have these rune back in the game where they belong. =)

Thanks a lot for understanding, hope you have a good day :)
Ryusuta 20 Nov, 2021 @ 7:42am 
That's a shame. If you could find a way to make it so it revives destroyed machines, that would be a huge niche for it!

Either way, I'm glad to have these rune back in the game where they belong. =)
Sillst  [author] 20 Nov, 2021 @ 7:32am 
> Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?

Currently it doesn't. Kittenchilly is looking for a new functionality for gebo
Ryusuta 20 Nov, 2021 @ 5:01am 
Actually, keeping Gebu as-is might be the best idea ever, if it revives the donation machine after blowing it up. Does it?