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- Added REPENTOGON compatibility
- Added the Antibirth Gebo effect (REPENTOGON only)
Fixes:
- Fixed performance issue
- Fixed Epiphany's golden restock machine infinite coin insert animation
Fixes:
- Fixed craine machine and missing coin animation
- Fixed confessional and missing heart animation
- Fixed dice machine's (Epiphany) inifite coin insert animation
My stupid self accidently deleted bugless version and as a result had to recode them again
Additions:
- Fiend Folio compatibility
- Retribution compatibility
- Andromeda compatibility
- Epiphany compatibility
- Rep+ compatibility
Changes:
- Gebo has been reverted to its Antibirth functionality
haha got to it before the official account
Additions:
- Added Rep+ compatibility for Ingwaz
Yep :)
Changes:
- Upon using Othala, Isaac now visibly holds up the duplicated item
Changes:
- Changed the Fehu effect: Hallf of the monsters in a room get the Midas Touch effect for 5 seconds
- Gebo can now respawn Donation Machines after they have been exploded
- GiantBookAPI is now required for the activation animations and voicover sfx to play
Foreshadowing?
It may or may not do that when this mod is combined into something bigger 👀
If you want you can also try deleting the lines of code in pocketitems.xml of the 2 runes you want to remove. Idk if that would break the mod though, thanks so much for your patience
If there's an achievement you haven't unlocked yet or don't plan to unlock, then you can get the number of that achievement and put that in the "achievement" section of the pocketitems.xml file. For now that's the only easy method of disabling a rune I think. We're thinking of adding mod config support eventually
I believe so yes
Hmm, try opening up the mod file, go to the "content" folder and edit the "pocketitems.xml" file (I use Notepad++ to do this, it's free) to where all "achievement" lines equal 1
tl;dr: mod file -> content folder -> pocketiems.xml -> edit the "achievement" number to an achievement you already have
It might not work, tell me if it doesn't
- Fixes Othala duplicating active items
- Makes the rune voiceovers louder in order to blend in better with the vanilla voiceovers
- Changed the thumbnail
Thanks a lot for understanding, hope you have a good day :)
Either way, I'm glad to have these rune back in the game where they belong. =)
Currently it doesn't. Kittenchilly is looking for a new functionality for gebo